Jump to content

Statistics Reset And Achievements.


539 replies to this topic

#121 AllOuttaBubbleGum

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 157 posts

Posted 15 March 2014 - 07:10 AM

I'd love to have stats to show how many of a mech model I've killed. Event at a high level....(killed 100 catapults). And stats on which mechs are killing my mechs.

#122 LiGhtningFF13

    Member

  • PipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 1,375 posts
  • LocationBetween the Flannagan's Nebulea and the Pleiades Cluster

Posted 15 March 2014 - 07:34 AM

... I'm patiently waiting!

#123 Sruba4

    Member

  • Pip
  • 15 posts

Posted 15 March 2014 - 08:08 AM

What's the point of reseting stats like K/D ratio ?

If the game had official launch some time ago, isn't it now to late to do it ?

I mean I like my K/D ratio <_<

#124 verybad

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,229 posts

Posted 15 March 2014 - 08:18 AM

View PostEvil Ed, on 14 March 2014 - 03:16 PM, said:

Perfect, this team based game needs more incentives to steal kills.

If it's team based, then how is a kill a steal? Everyone on the winning side wins right?

#125 Evil Ed

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 527 posts
  • LocationStavanger, Norway

Posted 15 March 2014 - 08:48 AM

View Postverybad, on 15 March 2014 - 08:18 AM, said:

If it's team based, then how is a kill a steal? Everyone on the winning side wins right?


Because encouraging everyone to get kills isn't good for team play.

But it will be very interesting to see how it is implemented and in what direction the achievements pushes the game. They could be use to encourage diversity (example: 50 drops in 10, 20, 30... different mechs), group play (100, 200, 300...4/12-man matches), supporting roles (successful TAG/spotting etc.), teamplay (100, 500, 1000 matches won). Guess we know on Tuesday.

Edited by Evil Ed, 15 March 2014 - 09:08 AM.


#126 o0Marduk0o

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 4,231 posts
  • LocationBerlin, Germany

Posted 15 March 2014 - 08:57 AM

View Postnr1pusher, on 15 March 2014 - 04:36 AM, said:

you promised no new reset of any stats!

They never promised it.

#127 o0cipher0o

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 353 posts
  • LocationItaly

Posted 15 March 2014 - 09:04 AM

Great, finally we get some achievements. Hope they will encourage some Role play between the different classes.

It's nice to see new and needed aspects of the game being added.

#128 Iacov

    Member

  • PipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 668 posts
  • LocationAustria

Posted 15 March 2014 - 09:22 AM

yay for achievements
and don't care for stat reset
keeping them would be nice to get some achievements on roll-out
but i guess resetting them helps to negate problems
so...yay for unproblematic achievement release xD

#129 John MatriX82

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,398 posts
  • LocationItaly

Posted 15 March 2014 - 09:23 AM

View PostMike McSullivan, on 15 March 2014 - 02:32 AM, said:


then go and kill 6 more until 18th <_<
(congrats btw, you killed whole armies, hrhr)

topic:
I like the idea of Achievements. After maxing 50+ mechs (XP and equipwise) i need something to achieve. And i need a reason to bring older, rusty mechs out to the field. (Like in other MMOs, for me, reaching the max level with good equip is the end...game)


Posted Image

I did too well in the second match xD

#130 Eddrick

    Member

  • PipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 1,493 posts
  • Facebook: Link
  • LocationCanyon Lake, TX.

Posted 15 March 2014 - 09:38 AM

I don't care much for Achievements. Getting/being good at the game should/is rewarding enough.

But, I do like the Stat Reset though. So, I can easily see how much better I have gotten in my "Baptisem by Fire" like start. When Trial Mechs were Stock Builds and the Match Maker picked purly at random with no structure at all.

#131 DocBach

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,828 posts
  • LocationSouthern Oregon

Posted 15 March 2014 - 09:42 AM

Would be cool if achievements were rewarded with gxp, cbills or... champion mechs

#132 9erRed

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • 1,566 posts
  • LocationCanada

Posted 15 March 2014 - 10:05 AM

Greetings all,

Question's for the Dev.'s:

1. Can we get a list (complete or not) of what the Achievements will be?
2. And are there various groups of these Achievements, that can only be completed under certain conditions?
3. If a pilot has been playing for a few years now, should that pre-complete some of these items?
- If the stats were tracked that far back.
4. Are there separate Achievements for Factions and Merc.'s, with some possible overlaps?

Thanks,

We need additional info on just what the Achievement systems will do to benefit our Pilots progression.

9erRed

#133 Voidsinger

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,341 posts
  • LocationAstral Space

Posted 15 March 2014 - 10:06 AM

My issues with this:
- "Achievements are a way to track specific accomplishments when playing the game such as, destroying a certain number of components, amassing kill assists in each weight class and various single game challenging feats!"

This seems to mean they will all be combat (damage) related, and very short term goals.

- They all favour low ping players. Let's see some latency awards for the geographgically challenged.

- No long term progression encouragement.

- On the bright side, we won't have all the Exploit Warriors bragging about their KDRs through some of the very heavy Open Beta issues (Splash damage, ECM, Streaks, Pug-stomping, Poptarting, Ravens). We only have the current issues to deal with.

#134 80sGlamRockSensation David Bowie

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 3,994 posts
  • LocationThe Island

Posted 15 March 2014 - 10:14 AM

So, will there be an achievement for having 1 Billions C-Bills b/c there is nothing to do in this game after you've been playing for 2 years?

#135 Voidsinger

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,341 posts
  • LocationAstral Space

Posted 15 March 2014 - 10:17 AM

View Postmwhighlander, on 15 March 2014 - 10:14 AM, said:

So, will there be an achievement for having 1 Billions C-Bills b/c there is nothing to do in this game after you've been playing for 2 years?


I hope so!

And they'd better ruddy well make it retroactive!!!!

#136 Triordinant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,495 posts
  • LocationThe Dark Side of the Moon

Posted 15 March 2014 - 10:23 AM

View PostPeiper, on 15 March 2014 - 06:34 AM, said:

As many of us have said in other threads. Please don't make us achieve again what we already have. If there's a 6000 match achievement, for example, I've already earned it. 4500 kills? Will I ever play enough to get those scores ever again? I don't know. But I'll tell you this: not getting credit for what I've already accomplished is not going to motivate me to do it again. I've already paid my dues and earned many achievements.

Don't invalidate all that I've done.

It's not right, it's not fair and in fact: it's disrespectful and insulting.

There should be lifetime achievements parallel to the seasonal ones. We closed Beta and open beta testers don't expect much; but we do expect that what we've accomplished counts for SOMETHING.


As a closed and open beta tester myself, I understand how you feel. However, for the game as a whole, a stat wipe had to be done. Here's why:

http://mwomercs.com/...78#entry3222678

View PostVoidsinger, on 15 March 2014 - 10:06 AM, said:

- On the bright side, we won't have all the Exploit Warriors bragging about their KDRs through some of the very heavy Open Beta issues (Splash damage, ECM, Streaks, Pug-stomping, Poptarting, Ravens). We only have the current issues to deal with.

This is why a stat wipe HAD to be done.

#137 Roadkill

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,610 posts

Posted 15 March 2014 - 10:23 AM

Why reset stats? [Redacted]

Resetting our stats is the lazy way out. Par for the course with PGI, I guess.

I have no doubt that there will be some technical difficulty and so the "archived" stats will in fact disappear. Otherwise, why delay having them available after the reset?

Edited by miSs, 17 March 2014 - 03:57 PM.
insulting


#138 MajorFlack

    Member

  • Pip
  • 11 posts
  • LocationLas Vegas

Posted 15 March 2014 - 10:26 AM

View PostEvil Ed, on 15 March 2014 - 08:48 AM, said:


Because encouraging everyone to get kills isn't good for team play....



Your assumption here is that PGI considers this a "team" game. If that was the case, CW would have been out last year. Note: all accomplishments will based on individual stats. There are no "team tags" allowed in the game. The constant drum beat of fairness to the solo player.

Don't get me wrong, I like the game, just disappointed with the lack of support for "clans" as such.

#139 Triordinant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,495 posts
  • LocationThe Dark Side of the Moon

Posted 15 March 2014 - 10:27 AM

View PostRoadkill, on 15 March 2014 - 10:23 AM, said:

Why reset stats?

See post immediately preceding yours, please.

Edited by Triordinant, 15 March 2014 - 10:28 AM.


#140 Roadkill

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,610 posts

Posted 15 March 2014 - 10:28 AM

View Posto0Marduk0o, on 15 March 2014 - 08:57 AM, said:

They never promised it.

Yes, they did. When stats were reset at the start of open beta we were told that it was the last time stats would be reset.

But, you know, that was just their position at the time.

View PostTriordinant, on 15 March 2014 - 10:27 AM, said:

See immediately preceding post.

Which answers nothing.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users