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Statistics Reset And Achievements.


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#341 Heffay

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Posted 17 March 2014 - 01:22 PM

View PostRoadbeer, on 17 March 2014 - 01:04 PM, said:

I usually do, and in this case, I don't think it'll be a problem.
Having an active population of a few hundred users, makes it easy to track metrics like that.


Nice. Can't wait to see the numbers!

#342 Enigmos

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Posted 17 March 2014 - 01:24 PM

The gripe about 'kill stealing' in a team game is that kill stealing becomes a problem in tourneys. But tourney play isn't team play by design.

Edited by OriginalTibs, 17 March 2014 - 01:25 PM.


#343 Amsro

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Posted 17 March 2014 - 01:30 PM

View PostNgamok, on 17 March 2014 - 12:58 PM, said:


We don't even know what those achievements are so how are we redoing it? Oh, playing 5000 games? Aren't you going to play 5000 more? No? Then why bother? Look, I understand that you don't want to redo some mechs at 100+ matches. We don't even know what this system will bring yet. If it has play XXX number of matches per chassis then yes, it sucks. But I am telling you that using the old system, my HBK-4G has more than 49 matches played but that is all my profile is telling me I have.

Edit: My Dragon 1N is mastered but according to my profile, I have a total of 17 matches played in it. Like I said, some of my mechs show incorrect matches played because they were mastered before stat tracking. If I had to play 100 matches in this, I'd have to go back and do 83 more anyways because of this.


I agree that my "example" reason was fringe material, it will likely happen to some extent, possible different from even I can foresee, even then I don't see the benefit of the reset. Seems like a random idea just added in, possibly because of a high percentage of us that would be near "end game" achievements.

Its the only logical reason I can come to, which brings my point full circle. We'll see I guess. I'm hoping to be wrong, trust me.

#344 Raggedyman

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Posted 17 March 2014 - 01:50 PM

View PostOriginalTibs, on 17 March 2014 - 11:05 AM, said:

How, in a team game, can a team player think there is such a thing as a 'kill steal'?

That isn't thinking like a teammate, it is thinking like a glory boy.


Because if *I* kill them it's an honorable and justifiable thing, but if *you* kill them your a naught stat-thief.
Did you not read the fine print about this in the T&Cs??

#345 Wildstreak

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Posted 17 March 2014 - 02:38 PM

I should actually state I think it would have been good to wipe Mech XP. Having to redo efficencies on Mechs I already Mastered gives another reason to play them beyond, "just because."

View PostXtrekker, on 16 March 2014 - 05:00 PM, said:

Late to the party, but I'll weigh in here in the depths of nobody-will-read-this-far for the hell of it.

I've never played a game to reach achievements. The few people I knew that ever seemed to give a damn about such things were highly OCD. When I find that I hit some random achievement, it has little impact on how I perceive myself as a player, nor do I see its value for other players. They generally seem trivial and the only purpose they seem to serve is perhaps some kind of unrelated social element outside of the game. For me they simply distract from the game, remove immersion, and make it feel kind of silly.

That said, I'm sure there could have been better ways to subtly institute some kind of reward/recognition system based on legitimate ties to Battletech lore or at least some kind of believable faction role. "Hat Trick"? "Liquid Metal"? Christ. One step closer to "C-C-Combo Breaker!". Thanks PGI, we need more derp in your Mechwarrior vision.

The names seem rather silly though other online games have names for thier achievements.

Having achievements is not silly, you are supposed to be a MechWarrior in some kind of military. Any military has achievements usually providing an award/ribbon. So there is nothing really wrong with achievements, it is just the names that seem to have become some kind of Internet thing.

View PostEd Steele, on 16 March 2014 - 05:53 PM, said:



Aww, I thought bronies were all about love and friendship, lol. Anyway, not all of us that have played since CB are done with MWO. I have taken a couple of breaks and I play other games once in a while so I do not get burnt out, but MWO is the only active MWO game out there, so I keep coming back. If you are a true Battletech / MWO fan, you will ride the MWO ship down to the bottom of the ocean.

The achievement system is a component of CW people, so that means that PGI is working on it.

Will be darn interesting whenever MWT goes OB.

View PostRhialto, on 16 March 2014 - 06:43 PM, said:

Why current stats can't serve to reward us with achievements?
I thought they had tons of log files...
Are they incomplete, some important data missing?

Not all stats we have now are complete, I ran an AWS-8R through a lot as my first Mech before we could even see our stats. If I look at my stats now, it looks like I hardly drove the thing because every game before stats were seen is not recorded.

#346 Almond Brown

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Posted 17 March 2014 - 02:53 PM

View PostAmsro, on 17 March 2014 - 12:53 PM, said:


stuff

This would be the "forced" to do it again concept to receive the achievements you have already completed.


Well seeing as PGI "forced" you do play those first 5000 Matches, why wouldn't they "force" you again?

#347 Raggedyman

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Posted 17 March 2014 - 02:55 PM

View PostAlmond Brown, on 17 March 2014 - 02:53 PM, said:


Well seeing as PGI "forced" you do play those first 5000 Matches, why wouldn't they "force" you again?


Because playing X000 matches when you just want to is fun, but doing it when you have fun and can get a merit badge is grinding. Apparently.

#348 Chuckie

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Posted 17 March 2014 - 03:29 PM

OK.. so those of us that can't or haven't played this game for a while due to the UI2.0 fiasco.. now have our old stats wiped.. ??!?

Matt.. are any fundamental fixes to the UI itself in the works..? UI2.0 has made the game almost unplayable between bugs and crashes, screwed up social interface, and the joke that is the Mechlab.. There are FUNDAMENTAL things that need repair..

Its showing too, in how few people I see on now compared to before. There are less and less people on TS, less and less people in the game.. and you guys are playing with the deck chairs.

We want a Smurfy layout of the mechlab, we want the noises that give some of us headaches to be gone or at least be able to be turned off. MOST OF ALL After 2 years.. We want Community Warfare. We want community warfare and a good game experience. Instead you screw up the game experience with UI2.0, then say your listening, but when we see what your providing its more deck chair shuffling.

What do we get.. warmed over fixes, the removal of our stats, achievements. Achievements I might add that do nothing to fix the game you have so soundly broken. Too add to that, anyone that has been with the game for YEARS, we apparently don't matter any more as your destroying our experience without giving it so much as a second thought..

All which proves you couldn't care less about the community. 2+ Years of gaming and playing, and spending (Over $500 from me alone.. yea yea.. I know.. but when I was playing heavily it averaged to less than +/- $2 a day ^_^ ) to have this game continue to go deeper and deeper in a rabbit hole and completely ignore the base that helped get this game off the ground. I have never been more disappointed in a gaming experience than I have now become with MWO and PGI.

So one last time.. IF you are seriously listening to the fans that help create and truly love this game. WHEN are you going to do something with UI2.0 ? When are you going to allow us to turn off the excessive bleeps and bloops ? When will be able to see what we are building in the Mechlab ? In short, when are you going to do the REAL Things the community has been asking for, instead of just creating more fluff content..? Because I WANT to play the game and come back.... but you haven't given me anything to encourage me to do that.

Edited by Chuckie, 17 March 2014 - 03:33 PM.


#349 Amsro

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Posted 17 March 2014 - 03:37 PM

View PostRaggedyman, on 17 March 2014 - 02:55 PM, said:


Because playing X000 matches when you just want to is fun, but doing it when you have fun and can get a merit badge is grinding. Apparently.


Yeah playing all trebuchets to 100 matches again would be grinding, when this compounds to all 16 chassis, that you have been lvling/tweaking/mastered.

When you need to take non optimal mechs out for another 100+ matches for each variant when you all ready completed that achievement prior would just deter me from doing it all again.

At least i have the mechs if I choose to do so. Some people have mastered and since sold those variants. will they need to buy them again to receive the achievement?

Another case of not enough information and too little communication/preview of what they are implementing.

Not that I really even need achievements to begin with. But to have gotten a few right away for past deeds would have been a nice treat.

#350 Amsro

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Posted 17 March 2014 - 03:43 PM

View PostAlmond Brown, on 17 March 2014 - 02:53 PM, said:


Well seeing as PGI "forced" you do play those first 5000 Matches, why wouldn't they "force" you again?


The "stuff" was the part where I explain my opinion.

I was never "forced" to play them the first time. I bought mech bays, made c-bills and bought mechs for c-bills (only hero's were purchased with MC).

I chose to master all my mechs, I chose to master EVERY variant of a chassis I buy. Why should I play all those matches again to receive achievements for something I've already done in my 300+ hours of playing the game?

Your argument is weak. I will want to play another 5000 matches, but in the top 10 mechs I own. With a here and there in the rest.

Edited by Amsro, 17 March 2014 - 03:44 PM.


#351 Sandpit

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Posted 17 March 2014 - 03:55 PM

View PostHeffay, on 17 March 2014 - 01:22 PM, said:


Nice. Can't wait to see the numbers!

You know how I feel about anecdotal evidence. With that being said

I can only speak for my unit. I've seen people drop off with how often they play. Directly because of the launch module. Had a few drop off because of the friends list issue some were having. Then the launch module announcement hit, now they're not as enthused about playing as often, more have started looking for greener pastures. It's not a hard statistic but there are more unhappy than happy at the moment.

I know, from directly talking to others who run units, that they're going through the same thing. I cant' give good estimates for them though. Heffay you know as well as I do that there's a huge difference between being vocal about something and trolling and not giving constructive feedback. With what you've said the past couple of pages pretty much just said that we're irrelevant and dismissed our concerns as inconsequential.

We are in Marik's servers. We see the number of players. More importantly, we TALK to them, we hear what they're unhappy about. This isn't "oh look there's a thread about groups! Everyone is unhappy with them!", it's a matter of us voicing concerns and problems we have with the game development and explaining (in extreme detail) why we, and many others who don't bother posting on the forums for various reasons, are unhappy and why we're unhappy. We aren't trolling, we're letting PGI know that we feel they're making a huge mistake that's going to seriously hamper and hurt the longevity of this game. It's as simple as that. We're using the forums for exactly what they were created for.

You can say it's a "here and now" type issue but there's nothing to indicate that PGI is planning anything different than what we're voicing our concerns about. There's also their track record of just exactly what "temporary" and "soon" and "we're looking into it" means. You can be dismissive if you like but that won't change the fact that (if conversations I've had with others including what I've observed in Marik) dozens if not hundreds of players will just move on. These also aren't players that drop $10 here and there. These are the types of players that drop hundreds of dollars, buy clan packs, support the game by recruiting new players to units, etc. That's going to hurt PGI, period. We aren't saying this JUST because we want a change made, we're saying this because we LIKE MWO and want it to succeed. We want it to become a staple game and household name. The decisions PGI are making regarding groups isn't exactly helping that.

#352 Pyrrho

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Posted 17 March 2014 - 04:04 PM

View PostDeathlike, on 17 March 2014 - 01:09 PM, said:

The irony is that there's no shame for Heffay if he's wrong though. I guess "that's fair".


That's....balance.

#353 Grrzoot

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Posted 17 March 2014 - 04:06 PM

why des every thread have to derail into pgi isn't doing the thing we want now- then 30 pages of arguing, i am starting to think they should limit these response posts to one per user.

half of this has nothing to do with this announcement.

some people wanted it, some people don't care, some people are angry no matter what pgi does.

but some people are happy about this, its another milestone, added flavor to the game. and those people are happy, we shouldn't need 375 negative posts from 5-10 people arguing about things that have nothing to do with this. If you don't like it, you don't, make your point and move on.

please.

#354 Chuckie

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Posted 17 March 2014 - 04:07 PM

View PostSandpit, on 17 March 2014 - 03:55 PM, said:

I know, from directly talking to others who run units, that they're going through the same thing. I cant' give good estimates for them though. Heffay you know as well as I do that there's a huge difference between being vocal about something and trolling and not giving constructive feedback. With what you've said the past couple of pages pretty much just said that we're irrelevant and dismissed our concerns as inconsequential.


The Ronin Lone Wolves had 500+ Members with at least an active group of 20-30 on a given day.

OF that 500 there were two active "Units"

The Knights Who Say Ni were up to 20, we are now down to 1.

The Grenadiers were up in the 40s I want to say, and I think now there maybe 6-8 active.

If other units are seeing the same thing.. its not looking good.. I know I went from spending $20-$40 a month on MC and more on the packages and a few special Mechs, and maybe one purchase of MC in the last 4 months.

#355 a gaijin

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Posted 17 March 2014 - 04:17 PM

{{Edited to fix typos}}

View PostRoadkill, on 15 March 2014 - 10:23 AM, said:

Why reset stats?


View Postdrunkblackstar, on 16 March 2014 - 08:57 PM, said:

erasing their data is not the best way to do it. It looks more like making people earn what they had earned already, which is just not fair and wrong.


View PostSLAK Ghost, on 17 March 2014 - 03:34 AM, said:

The missus sends her thanks for curing me of my gaming addiction. I am going to get so much more quality time, now that I don't have to achieve my own statistical challenges.


View PostWerewolf486, on 17 March 2014 - 05:21 AM, said:

This reads more like "We screwed up in the first place so now we are planning to make a change that may anger some of you, but we should have done this right off the bat anyway and you'll get over it". All I have to say is the agonizingly slow process of trying to make MWO what it should have been at launch continues, glad I didn't hold my breath!


View Postfandre, on 17 March 2014 - 07:30 AM, said:

I realy dislike the planned statistics reset...


View PostRoadkill, on 17 March 2014 - 07:42 AM, said:

There is no need to reset stats.


View PostAgent 0 Fortune, on 17 March 2014 - 09:11 AM, said:

That being said, I don't see a compelling reason to discard all old data, or "archive" it away from current data. In fact one of my complaints about the current system is that I cannot go to a specific date to look up my player stats.


View PostChuckie, on 17 March 2014 - 03:29 PM, said:

OK.. so those of us that can't or haven't played this game for a while due to the UI2.0 fiasco.. now have our old stats wiped.. ??!?
So one last time.. IF you are seriously listening to the fans that help create and truly love this game. .... {TL but did read}


View PostAmsro, on 17 March 2014 - 03:43 PM, said:

Why should I play all those matches again to receive achievements for something I've already done in my 300+ hours of playing the game?


All of you who are quoted above and to anyone who agrees with them on the STAT RESET, read the below post by Triordinant.
THAT is why stats are being reset.

NOTE: My reply is only regarding stats and has nothing to do regarding achievements (which I don't care about either way).

View PostTriordinant, on 15 March 2014 - 04:02 AM, said:

Hallelujah! We can finally wipe out those fake KDRs that were achieved by taking advantage of the bugs and imbalance of days past, like LRMpocalypse, Super Streaks, Lagshielded Lights, broken Raven and Spider hitboxes (not sure if the latter was fixed), JJ Streakapults, Acrobatic Assault Jumpsnipers, 6 PPC Alpha Stalkers, sync-dropping 4-man premades, etc.

To quote Arnold: "It's all bullshit! The cabinet minister, the whole business!"


Great summary, Triordinant, and I agree completely. I was allowed into closed beta and I have no complaints regarding a stat reset.
Granted my KDR is only 0.94 in my favorite chassis and 0.8 in 2nd favorite.

To all of you impatient people who are calling out for Community Warfare: it's coming. Keep your shirt on. Relax.
Play some MW2 or MW3 while you're waiting if it bothers you that much. We'll still be here when you return.

Stop whining about the stat reset and just pilot the mechs you like best. Forget the grind. Just have fun.
Those of you who hate what I'm writing, just kill me on the battlefield when you see me.

I'll be waiting ^_^

Edited by HeroForHire, 17 March 2014 - 05:02 PM.


#356 Saint Scarlett Johan

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Posted 17 March 2014 - 04:30 PM

View PostHeroForHire, on 17 March 2014 - 04:17 PM, said:

To all of you impatient people who are calling out for Community Warfare: it's coming. Keep you shirt on. Relax.
Play some MW2 or MW3 while you're waiting if it bothers you that much. We'll still be here when you return.


It's been Coming Soon tm for about two years now, and was originally slated for Open Beta. I think I've earned the privilege to be impatient at this point.

#357 Amsro

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Posted 17 March 2014 - 04:54 PM

View PostHeroForHire, on 17 March 2014 - 04:17 PM, said:

All of you who are quoted above and to anyone who agrees with them on the STAT RESET, read the below post by Triordinant.
THAT is why stats are being reset.

NOTE: My reply is only regarding stats and has nothing to do regarding achievements (which I don't care about either way).

Great summary, Triordinant, and I agree completely. I was allowed into closed beta and I have no complaints regarding a stat reset.


So the stats are being reset due to bloated Metapro's 733C Victarting insane K/D ratio.

How does this even make sense. ?

Guess what people will still be using after the stat reset to further increase their bloated stats. I fail the see the fix in that reasoning.

My stats aren't even OP. 1.4 k/d and 1.1 w/l ratio. Likely these will both be higher due to no longer leveling mechs. New players will end up with the same stats as we currently have.

And the cycle continues.

#358 Amsro

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Posted 17 March 2014 - 05:00 PM

View PostChuckie, on 17 March 2014 - 04:07 PM, said:


The Ronin Lone Wolves had 500+ Members with at least an active group of 20-30 on a given day.

OF that 500 there were two active "Units"

The Knights Who Say Ni were up to 20, we are now down to 1.

The Grenadiers were up in the 40s I want to say, and I think now there maybe 6-8 active.

If other units are seeing the same thing.. its not looking good.. I know I went from spending $20-$40 a month on MC and more on the packages and a few special Mechs, and maybe one purchase of MC in the last 4 months.


Old Dragon Battle Group was up as high as 50 at one point in time. Now its more like 10 some less regular then others, a few others are checking in now and then.

Posted Image

#359 Roadbeer

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Posted 17 March 2014 - 05:02 PM

View PostAmsro, on 17 March 2014 - 05:00 PM, said:


Posted Image


Posted Image

#360 Voidsinger

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Posted 17 March 2014 - 05:06 PM

I'd like to take a different tact on this, since it is inevitable and upon us.

15 hours of gameplay left until the system goes down for patching. What are you going to do before the stats get wiped?

As for me, I'm finishing out my "training" on all mechs. Training being Master Module + 100 000XP.

Jut a few more thousand to go, and I start afresh on the Banshees in the morning.

As for achievements, I have taken the view that since I am latency challenged, they do not matter to me, but are another North American focussed award that the rest of the world, especially the West Pacific, has to suffer the bragging of those who obtain them. At least for the single mission based ones.





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