BLOOD WOLF, on 16 March 2014 - 12:05 AM, said:
Actually, they actually don't bother. It's called Game Balance. Perhaps you have not been enlightened in discussions involving them, but besides the common bickering about the obvious, there are things to be tweaked and changed... if not to just try something different. The thing of it is, not every idea that comes posted in these forums are great. It happens. People think they have the idea... but we discuss them, whether or not we like the idea. The problem is that PGI hasn't really tried to look into making stuff unique. For instance, we have had plenty of discussions on "how to make pulse lasers unique". Now, in my previous mention of them, pulse lasers are ultimately standard lasers with different properties. So, if they are more or less like regular lasers, why can't we try something different or radical? Are we stuck trying to make them something slightly less inferior than regular lasers? Can we not even attempt ideas like copying MW3's pulse lasers (a long energy beam pulse that does damage)? Is trying to make them machine-gun like (frequent fire, smaller doses of damage) going to make them completely overpowered?
How do we know about the possibilities if we don't try? Is it just better to "accept what PGI tells us is fine"? If gameplay was just finite and stale as it is now, then how do we expect the game to evolve? How is there a "new metagame" when the "old metagame" is still the same as the "new metagame"? Noone is asking for easy-mode, people want something working better than before and everyone isn't always going to like the change, but who said they were actually going to try and make pulse lasers different? It's not like those ideas haven't been thrown around before... it's just not even attempted at all.