Just because it hasn't been posted in for a while...
I have to admit something... I use to hate, despise and do absolutely HATE (don't think I can emphasis this enough) my Battlemasters. I hated them so much, I sold all of them but the 1G(P) (because I couldn't). For a long time, it sat in my mechbay gathering dust.
It was set up with an XL400 engine with 2 PPCs, 4 med lasers and 2 MGs. It always seemed to see mixed performance. Sometimes it could do well (even great), most times it just died. (It still followed my guide, which can go to show that sometimes it takes a while to figure a mech out and find the right balance between roles and weapon types. You aren't going to find the perfect balance between range and close in punch on the first try.)
After months of thinking on the mech, and almost giving up on it, I decided to do something shocking. But first, I have to reveal what my mistake was. As I was designing all the other loadouts, I kept trying to push speed and mobility. This always seemed to get me into trouble them. I'd press forwards too soon. I was slow to change direction or stop/start. I was fast enough to get into trouble, but way too clumsy and slow to get out of it once I was in it. Even when I tried to snipe, that extra speed was getting me into trouble from the weight of the engine.
My mistake was I was trying to treat my Battlemaster like it was a heavy or medium mech. How I corrected this is going to sound very strange and bizarre to some people, but it worked really well. I started to treat my
Battlemaster as the Assault it was! I actually even took a few notes on how many stock mechs run, as well as considered my own play style and personal skills (better with LRMs, bad with ACs).
In the end, I ended up slowing my mech down to a std 320 engine instead of the large (and vulnerable) xl 400. I retained the heavy punch of the six medium lasers for some quick close in work, and kept the cool and accurate long range punch with a large laser and UAC5 instead of the PPCs. To top off the mech, as I no longer have that vulnerable "death by side torso" problem, I added in a single LRM10 launcher for as moved into position to fire my other weapons to compensate for the slower speeds. I couldn't add in missiles of any kind before hand as the missile launcher increased my side torso's hitbox, making it too risky with that XL engine.
After all that was said and done, I went light on the ammo. I didn't need that much LRM ammo, as it's a support system to my other weapons. The UAC5, though heavy, isn't the big damage dealer of the build. By the time that weapon might threaten to run out of ammo, my med lasers are probably more needed, of the arm is gone anyway. Then, even though I only had four tons of total ammo loaded, I added in CASE to the left side, as all my ammo (and ammo dependent weapons) are located on that side. This has greatly helped, as I often tend to lose that left side torso due to the increase in hit box side from the launcher.
Notes on the build:
- The LRM launcher is handy to have on the mech, as even a few launchers can sometimes turn the balance. Even better if the enemy sees LRMs and thinks you are a boat and charges. However, due to a two button mouse (wheel button is for zoom, I like that), I changed my left shift into a third weapon group for the LRMs. Them being an "after though" in combat, I don't need fast reflexive timing with them.
- Even with 16 DHS, 6 med lasers quickly overheat you. Best to use those only when death is upon you, or when you are close in. Burst with them, then shoot the LL and AC5 combo for a while.
- LL and AC5 are the long range weapons of the build. LRMs also help when possible. These weapons also run cool, so shoot them when you are running hot.
(Possible suggested use of med lasers, set them on chain fire and quickly press the fire button till you shoot the desired number of lasers off. Can greatly help with heat control, compared to always alpha striking those lasers. NEED TO REMEMBER THIS!)
(Mostly a post to post the thread up, but I also wanted to share my newest mech building challenge, months in the making! Helps to show that, even a mech you hate can turn into a mech you love once you find the right build for you with it.)