Sized Hardpoints. Small and Large, keep it simple. Large can equip small weapons, but small cannot equip large.
Small Hardpoints: TAG, SL, ML, MG, AC2, AC5, NARC, SRM2, SRM4, LRM5, LRM10.
Large Hardpoints: LL, PPC, AC10, AC20, Gauss, SRM6, LRM15, LRM20.
The size of the variants hardpoints would simply be dictated by the OEM weapon equipped.
Max heat ceiling of 30 points.
Like in TT, the Dual PPC+Dual AC5 would generate 22 points of heat in one salvo. Add jump and/or movement heat + ambient heat is applicable and you got a risky maneuver pop-tarting.
Ghost heat tied to damage output instead of loadout.
Put that threshold at 20 points for everything except LRMs, put LRMs at 22 points (or put LRMs back to 20 where they are supposed to be). Every point of damage beyond that threshold generates X% extra heat. Could be 1%, could be 10%, testing is required.
I don't envy the task, but something needs to be done. I really hope you reconsider this because the meta is intolerable, it's not the way MechWarrior was meant to be. In lore, the alpha strike was meant as a last ditch hail Mary attack. I don't want to take that option away but I do want it gone as the primary attack method.
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Please be aware that even though the devs do read the forums and especially the suggestions one, they rarely reply to any thread so they can concentrate on actually building the game. Also, the community representatives read all forum posts and compile then send to the devs the most relevant and constructive feedback on a weekly basis.
As one can imagine, if the devs start responding to everything, it would become a never-ending back and forth, and game development itself would suffer because of this.
I may check back to this topic once in a while, but I am not interested in responding to flaming. I know this won't sit well with lots of people, but I also know lots of people who feel the same way. I won't be getting into any flame wars either. I posted my thoughts and ideas, there's plenty of bytes on these forums for you to do the same.