Our Lrm Will Blot Out The Sun.then We Will Fight In The Shade.
#41
Posted 18 March 2014 - 11:49 AM
#42
Posted 18 March 2014 - 11:51 AM
Honestly its not fun right now, 4 man teams are obliterating pug drops and if you get lucky to be on a pug that gets one you win if not... well you get LRMd to the stone age. ECM is countered by narc and you will die if your DDC gets hit by a PPC... the reset time for ECM is just long enough that you will have suffered 80% damage, my suggestion to everyone is just give this game a few days to settle down, wish I could get my premium time reset till a hot fix comes out.
#43
Posted 18 March 2014 - 11:56 AM
#45
Posted 18 March 2014 - 12:17 PM
Lotharian, on 18 March 2014 - 11:51 AM, said:
Honestly its not fun right now, 4 man teams are obliterating pug drops and if you get lucky to be on a pug that gets one you win if not... well you get LRMd to the stone age. ECM is countered by narc and you will die if your DDC gets hit by a PPC... the reset time for ECM is just long enough that you will have suffered 80% damage, my suggestion to everyone is just give this game a few days to settle down, wish I could get my premium time reset till a hot fix comes out.
Can we not freak out?
Every time an LRM change comes out, people freak out, because no one bothers trying to evade them.
Everyone is so used to LRM's being so ineffective that they figure they can just stand around and take the hits.
Not to mention we now have a year worth of new players who haven't had to deal with LRM's being a meaningful part of the game. So they need to learn to deal with them.
#46
Posted 18 March 2014 - 12:19 PM
#47
Posted 18 March 2014 - 12:20 PM
#48
Posted 18 March 2014 - 12:23 PM
#49
Posted 18 March 2014 - 12:25 PM
#50
Posted 18 March 2014 - 12:37 PM
Trauglodyte, on 18 March 2014 - 12:25 PM, said:
Have you played it yet (I haven't), and is your experience different from the posters above? Or are you just extrapolating based on past experience which is pre-speed increase. Remember the 30% hit rate is also pre- speed increase and it should go up now that LRMs are faster.
As an aside I wish they would fix AMS so it wouldn't try and shoot through obstacles and waste ammo.
#52
Posted 18 March 2014 - 12:45 PM
tayhimself, on 18 March 2014 - 12:37 PM, said:
As an aside I wish they would fix AMS so it wouldn't try and shoot through obstacles and waste ammo.
Admittedly, I haven't played it yet as I'm stuck at work (why is it that we have to work when we can play games for free? should be able to live for free too). But, it has been my experience since day 1 Beta that people don't mind getting alphaed in the face from range because it requires the user to aim and the target can evade the damage. LRMs, though, become weapons that even the almost worst people (I say almost because I've seen people just completely and totally f' it up) can use to a scary degree. And the targets of LRMs always come running to the board to complain despite the fact that you've got a warning telling you that missiles are incoming, that you can pan up to see where the missiles are coming from, some mechs can carry ECM to near void the lock, and all mechs except for the Cicada X-5 (thanks, Garth, you f'ing pos) have AMS to negate what cover doesn't kill. I'm firmly of the belief that people ***** about LRMs because they don't like the fact that they died stupidly and moronically to such an easy to use weapon regardless of the fact you only ever land 1/3 of the missiles you fire.
For that matter, we're about to get a module that tells you exactly how many missiles are inbound so you can decide whether you really want to evade or not AND another module that spits out a cluster of metal flakes which will negate 80% of the inbound missiles. How much more counters to a weapon do we really need before people get it through their heads as to the protocol of dealing with LRMs. Lasers, PPCs, and ACs shouldn't be the only weapons that are allowed in this game.
Edited by Trauglodyte, 18 March 2014 - 12:48 PM.
#53
Posted 18 March 2014 - 12:49 PM
I did swap the SRMs on my Griffin for LRMs but that speaks more to the uselessness of SRMs than the buff to LRMs.
#54
Posted 18 March 2014 - 12:52 PM
When you combine them with meta poptarts and people spamming consumables, it has a very distinct 'unfun' flavor to it. I thought LRMs were fine prior to this change. Saw plenty of people use them effectively and did so myself for a while on the Battlemaster. Now the imbalance of its risk vs reward is more pronounced. The margin for error, if you are the target of an LRM boat, is very thin. If you don't find the ideal cover in short order, you can kiss a good portion of your mech goodbye.
Right now, the best trolling recipe on the market is to bring UAVs. Light up as many of the other team as you can, then watch as they disintegrate in short order because half of your team is firing nonstop volleys of 40+ LRMs. Racking up UAV Assists has never been so easy or lucrative.
#55
Posted 18 March 2014 - 12:59 PM
Ecrof, on 18 March 2014 - 06:57 AM, said:
Pfft! This video is so much better!
#57
Posted 18 March 2014 - 01:17 PM
#58
Posted 18 March 2014 - 01:23 PM
We'll see how it plays out.
#60
Posted 18 March 2014 - 01:27 PM
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