The Daily Whine
#1021
Posted 06 August 2014 - 05:23 AM
a few hours ago the game run fine, now it wants to reinstall???
#1022
Posted 08 August 2014 - 06:00 PM
oh well let the mad kill stealing begin
oppps just realized i have one other qualifying mech, from another challenge. the tdr-9s that i have never played hmmm i think i will be target practice in it....
Edited by loopala, 08 August 2014 - 06:03 PM.
#1023
Posted 08 August 2014 - 07:08 PM
Enemy highlander, cherry red(as in deepest, reddest red you can get) centre torso. I put 4 er ppc rounds into it and 3 salvos of 2 er medium lasers? Result? 0 damage. Allows him a kill he should not have gotten.
I seem to get this often, mech takes damage right up until it gets to cherry red then MWO says no. Lol.
#1024
Posted 08 August 2014 - 10:46 PM
In before "lrn2fiteclansnub".
#1025
Posted 08 August 2014 - 11:29 PM
They got the word "challenge" right.
#1026
Posted 08 August 2014 - 11:50 PM
Edited by IraqiWalker, 08 August 2014 - 11:51 PM.
#1027
Posted 09 August 2014 - 12:45 AM
#1028
Posted 09 August 2014 - 01:36 AM
#1030
Posted 09 August 2014 - 09:42 AM
IraqiWalker, on 08 August 2014 - 11:50 PM, said:
Alas, while all these video games & forums say "Take Command", really, the role of command can only be given. (edit: not to say you're being bossy there, because yeah, tunnel is kind of a crapshoot, even with brawlers~)
and a whine from me: Run to flank enemies already engaged with friendlies at extreme range. Select an enemy assault, alpha rear torso three times, deep red! Naturally, that's when either A) a different enemy glances a laser across him, teamkilling or B) that enemy decides to do a 180 towards me, but, without cover, is essentially giving the kill to somebody else.
oh this weekend, free mechbay so far away~
Edited by draiocht, 09 August 2014 - 10:41 AM.
#1031
Posted 09 August 2014 - 04:32 PM
IraqiWalker, on 09 August 2014 - 08:49 AM, said:
See, I don't enjoy being completely useless for the first half of the match because I don't have any kind of skirmishing weaponry. The Huginn is worthless for most of the match, and only good for cleaning up afterwards. Carrion crow is not a useful role.
Edited by Kaeb Odellas, 09 August 2014 - 04:40 PM.
#1032
Posted 09 August 2014 - 04:41 PM
MarineTech, on 09 August 2014 - 01:36 AM, said:
SRMs are still crap compared to the other weapons, so they're still pretty much unusable. They need to bring them back to 2.5 before they're even remotely competitive again.
#1033
Posted 09 August 2014 - 04:50 PM
Kaeb Odellas, on 09 August 2014 - 04:32 PM, said:
See, I don't enjoy being completely useless for the first half of the match because I don't have any kind of skirmishing weaponry. The Huginn is worthless for most of the match, and only good for cleaning up afterwards. Carrion crow is not a useful role.
I must be playing my Huggin wrong then....because I'm doing hit and runs from way early in each drop, and either killing mechs or softening them up for my team (or coming back later and finishing the job myself..)
#1034
Posted 09 August 2014 - 05:04 PM
Bulletsponge0, on 09 August 2014 - 04:50 PM, said:
If you're managing to kill a mech at the beginning in a Huginn, then it's either AFK or you're up against some bad players. On the rare occasion I can get some 1-on-1 time with an LRM mech it gets reinforced in less than 30 seconds. Even on hit-and-runs I take twice as much damage as I can dish out.
In any case, I can do all of that far more effectively in a Firestarter or Jenner and at least take care of myself against other lights. Not even remotely the case with the Huginn.
Edited by Kaeb Odellas, 09 August 2014 - 05:05 PM.
#1035
Posted 09 August 2014 - 05:05 PM
Kaeb Odellas, on 09 August 2014 - 04:32 PM, said:
See, I don't enjoy being completely useless for the first half of the match because I don't have any kind of skirmishing weaponry. The Huginn is worthless for most of the match, and only good for cleaning up afterwards. Carrion crow is not a useful role.
My LCT1V would like a word with you (1ML 4MGs).
It's an extremely useful role. the faster you drop them, the less time your teammates spend on them, and the more they spend on focusing the other threats.
The role might not suit you, that I can understand, but it is a useful role.
Kaeb Odellas, on 09 August 2014 - 04:41 PM, said:
SRMs are still crap compared to the other weapons, so they're still pretty much unusable. They need to bring them back to 2.5 before they're even remotely competitive again.
They deal 2.15 is .35 that massive for you?
They are great right now, their cycle times, plus low heat, and good spread make them great short range weapons.
Kaeb Odellas, on 09 August 2014 - 05:04 PM, said:
If you're managing to kill a mech at the beginning in a Huginn, then it's either AFK or you're up against some bad players. On the rare occasion I can get some 1-on-1 time with an LRM mech it gets reinforced in less than 30 seconds. Even on hit-and-runs I take twice as much damage as I can dish out.
Might wanna drop in a group with him. Trade tips, and loadouts. If you like hit and run tactics that is.
#1036
Posted 09 August 2014 - 05:25 PM
Kaeb Odellas, on 09 August 2014 - 05:04 PM, said:
If you're managing to kill a mech at the beginning in a Huginn, then it's either AFK or you're up against some bad players. On the rare occasion I can get some 1-on-1 time with an LRM mech it gets reinforced in less than 30 seconds. Even on hit-and-runs I take twice as much damage as I can dish out.
In any case, I can do all of that far more effectively in a Firestarter or Jenner and at least take care of myself against other lights. Not even remotely the case with the Huginn.
thing is...when you're doing early hit and runs, you're also targeting for your teammates, so any LRMs on your team can help out, or at the very least, your team can see the location and types of enemy mechs...aka..spotting
when I hit and run, I also don't run through the middle of the entire enemy force, I know my escape route before I make my run, and I try to make sure that route exposes me to enemy fire as little as possible....never do a hit and run at the front of an enemy mech
#1037
Posted 09 August 2014 - 05:30 PM
IraqiWalker, on 09 August 2014 - 05:05 PM, said:
It's an extremely useful role. the faster you drop them, the less time your teammates spend on them, and the more they spend on focusing the other threats.
The role might not suit you, that I can understand, but it is a useful role.
A JR7-F or any of the Firestarters can fulfill that role just fine, and can actually hold their own in a fight. Locusts and Huginns cannot.
IraqiWalker, on 09 August 2014 - 05:05 PM, said:
SRMs felt good during closed beta. They were only overpowered because of the splash damage issue. Now that splash is gone, PGI should revert them back to their original damage, especially since HSR has made all other weapons deadlier since then. SRMs just aren't as reliable as other weapon systems.
#1038
Posted 09 August 2014 - 05:36 PM
Kaeb Odellas, on 09 August 2014 - 05:30 PM, said:
A JR7-F or any of the Firestarters can fulfill that role just fine, and can actually hold their own in a fight. Locusts and Huginns cannot.
Not when it comes to crit-seeking and vulture duty. Also, the LCT is moving at 170 instead of 150 or less.
Kaeb Odellas, on 09 August 2014 - 05:30 PM, said:
SRMs are really good now, try them out more often. Their hit reg issues are gone, and they smack a mech rather hard.
#1039
Posted 09 August 2014 - 05:40 PM
Bulletsponge0, on 09 August 2014 - 05:25 PM, said:
when I hit and run, I also don't run through the middle of the entire enemy force, I know my escape route before I make my run, and I try to make sure that route exposes me to enemy fire as little as possible....never do a hit and run at the front of an enemy mech
Again, all of this is something that the Jenner, Firestarter, or one of the ECM lights can do, but with a more reliable weapon that isn't weak against enemy lights.
#1040
Posted 09 August 2014 - 05:49 PM
IraqiWalker, on 09 August 2014 - 05:36 PM, said:
No, going to give it to the Jenners and Firestarters here. With more lasers, you can cut down wounded mechs at a greater range than wih just MGs. MGs require you to close to near point blank range to reliably land all shots on one component. The MG's spread is worse than the LB10X. And a 14% boost in speed isn't nearly enough to make up for a 150 point deficit in armor and internals, let alone the huge decrease in firepower.
IraqiWalker, on 09 August 2014 - 05:36 PM, said:
Going to have to disagree here too. I'm getting more reliable results with an LB20x and 3 CERMLL than 5xSRM6+A on my Storm Crows. I've actually swapped my SRMs with LRMs now.
Edited by Kaeb Odellas, 09 August 2014 - 05:50 PM.
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