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The Daily Whine


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#1021 Derelic Deity

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Posted 06 August 2014 - 05:23 AM

my todays whine is: why the heck do i have to download the installer base (5,4GB)?

a few hours ago the game run fine, now it wants to reinstall???

#1022 loopala

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Posted 08 August 2014 - 06:00 PM

grrr new challenge and i could really use a mechbay, who doesn't? but the real world is demanding 14+ hours of my day and most of my cash.... and to top it off i only own 2 of the qualifying mechs, both cents...

oh well let the mad kill stealing begin :ph34r:

:) :angry: :wub: :P :lol: :lol:

oppps just realized i have one other qualifying mech, from another challenge. the tdr-9s that i have never played hmmm i think i will be target practice in it....

Edited by loopala, 08 August 2014 - 06:03 PM.


#1023 Jon Gotham

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Posted 08 August 2014 - 07:08 PM

Hit registration.
Enemy highlander, cherry red(as in deepest, reddest red you can get) centre torso. I put 4 er ppc rounds into it and 3 salvos of 2 er medium lasers? Result? 0 damage. Allows him a kill he should not have gotten.

I seem to get this often, mech takes damage right up until it gets to cherry red then MWO says no. Lol.

#1024 Neutron IX

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Posted 08 August 2014 - 10:46 PM

So many Clan mechs wtfpwning me tonight...and here I thought it was a Steiner mech challenge...

In before "lrn2fiteclansnub". :)

#1025 Neutron IX

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Posted 08 August 2014 - 11:29 PM

Seriously, just drop after drop of getting annihilated. Finally get into a good match, good unspoken teamwork, and with a good rhythm. 2 kills, and working on a 3rd in what looks like it's going to be a well fought and close win, and get DCd and get back into the match just in time to find it's just me against two remaining mechs and my torso sections are all glowing orange.


They got the word "challenge" right. :)

#1026 IraqiWalker

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Posted 08 August 2014 - 11:50 PM

Tell my team to stick to cover and use the buildings in the north part of crimson, the response I get: "Who put you in charge?" 6 of them proceed to rush through tunnel, 3 come with me, we snipe the enemy mechs while the 6 stooges proceed to die scoring a total of 248 points combined! The other 2 are DC'ed or AFK, and we get rolled. I just pray none of these people procreate.

Edited by IraqiWalker, 08 August 2014 - 11:51 PM.


#1027 Kaeb Odellas

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Posted 09 August 2014 - 12:45 AM

Why does the Huginn exist? What braindead, window-licking glue-eater thought that sack of crap was a good idea?

#1028 MarineTech

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Posted 09 August 2014 - 01:36 AM

Huginns REALLY were junk when they first came out. Now that SRMs have been fixed though, they're much more usable.

#1029 IraqiWalker

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Posted 09 August 2014 - 08:49 AM

View PostKaeb Odellas, on 09 August 2014 - 12:45 AM, said:

Why does the Huginn exist? What braindead, window-licking glue-eater thought that sack of crap was a good idea?

The Huginn is fine, what are you talking about?

#1030 draiocht

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Posted 09 August 2014 - 09:42 AM

View PostIraqiWalker, on 08 August 2014 - 11:50 PM, said:

Tell my team to stick to cover and use the buildings in the north part of crimson, the response I get: "Who put you in charge?"

Alas, while all these video games & forums say "Take Command", really, the role of command can only be given. (edit: not to say you're being bossy there, because yeah, tunnel is kind of a crapshoot, even with brawlers~)


and a whine from me: Run to flank enemies already engaged with friendlies at extreme range. Select an enemy assault, alpha rear torso three times, deep red! Naturally, that's when either A) a different enemy glances a laser across him, teamkilling or B) that enemy decides to do a 180 towards me, but, without cover, is essentially giving the kill to somebody else.

oh this weekend, free mechbay so far away~

Edited by draiocht, 09 August 2014 - 10:41 AM.


#1031 Kaeb Odellas

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Posted 09 August 2014 - 04:32 PM

View PostIraqiWalker, on 09 August 2014 - 08:49 AM, said:

The Huginn is fine, what are you talking about?


See, I don't enjoy being completely useless for the first half of the match because I don't have any kind of skirmishing weaponry. The Huginn is worthless for most of the match, and only good for cleaning up afterwards. Carrion crow is not a useful role.

Edited by Kaeb Odellas, 09 August 2014 - 04:40 PM.


#1032 Kaeb Odellas

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Posted 09 August 2014 - 04:41 PM

View PostMarineTech, on 09 August 2014 - 01:36 AM, said:

Huginns REALLY were junk when they first came out. Now that SRMs have been fixed though, they're much more usable.


SRMs are still crap compared to the other weapons, so they're still pretty much unusable. They need to bring them back to 2.5 before they're even remotely competitive again.

#1033 Bulletsponge0

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Posted 09 August 2014 - 04:50 PM

View PostKaeb Odellas, on 09 August 2014 - 04:32 PM, said:


See, I don't enjoy being completely useless for the first half of the match because I don't have any kind of skirmishing weaponry. The Huginn is worthless for most of the match, and only good for cleaning up afterwards. Carrion crow is not a useful role.

I must be playing my Huggin wrong then....because I'm doing hit and runs from way early in each drop, and either killing mechs or softening them up for my team (or coming back later and finishing the job myself..)

#1034 Kaeb Odellas

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Posted 09 August 2014 - 05:04 PM

View PostBulletsponge0, on 09 August 2014 - 04:50 PM, said:

I must be playing my Huggin wrong then....because I'm doing hit and runs from way early in each drop, and either killing mechs or softening them up for my team (or coming back later and finishing the job myself..)


If you're managing to kill a mech at the beginning in a Huginn, then it's either AFK or you're up against some bad players. On the rare occasion I can get some 1-on-1 time with an LRM mech it gets reinforced in less than 30 seconds. Even on hit-and-runs I take twice as much damage as I can dish out.

In any case, I can do all of that far more effectively in a Firestarter or Jenner and at least take care of myself against other lights. Not even remotely the case with the Huginn.

Edited by Kaeb Odellas, 09 August 2014 - 05:05 PM.


#1035 IraqiWalker

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Posted 09 August 2014 - 05:05 PM

View PostKaeb Odellas, on 09 August 2014 - 04:32 PM, said:


See, I don't enjoy being completely useless for the first half of the match because I don't have any kind of skirmishing weaponry. The Huginn is worthless for most of the match, and only good for cleaning up afterwards. Carrion crow is not a useful role.


My LCT1V would like a word with you (1ML 4MGs).

It's an extremely useful role. the faster you drop them, the less time your teammates spend on them, and the more they spend on focusing the other threats.

The role might not suit you, that I can understand, but it is a useful role.

View PostKaeb Odellas, on 09 August 2014 - 04:41 PM, said:


SRMs are still crap compared to the other weapons, so they're still pretty much unusable. They need to bring them back to 2.5 before they're even remotely competitive again.

They deal 2.15 is .35 that massive for you?

They are great right now, their cycle times, plus low heat, and good spread make them great short range weapons.


View PostKaeb Odellas, on 09 August 2014 - 05:04 PM, said:


If you're managing to kill a mech at the beginning in a Huginn, then it's either AFK or you're up against some bad players. On the rare occasion I can get some 1-on-1 time with an LRM mech it gets reinforced in less than 30 seconds. Even on hit-and-runs I take twice as much damage as I can dish out.


Might wanna drop in a group with him. Trade tips, and loadouts. If you like hit and run tactics that is.

#1036 Bulletsponge0

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Posted 09 August 2014 - 05:25 PM

View PostKaeb Odellas, on 09 August 2014 - 05:04 PM, said:


If you're managing to kill a mech at the beginning in a Huginn, then it's either AFK or you're up against some bad players. On the rare occasion I can get some 1-on-1 time with an LRM mech it gets reinforced in less than 30 seconds. Even on hit-and-runs I take twice as much damage as I can dish out.

In any case, I can do all of that far more effectively in a Firestarter or Jenner and at least take care of myself against other lights. Not even remotely the case with the Huginn.

thing is...when you're doing early hit and runs, you're also targeting for your teammates, so any LRMs on your team can help out, or at the very least, your team can see the location and types of enemy mechs...aka..spotting

when I hit and run, I also don't run through the middle of the entire enemy force, I know my escape route before I make my run, and I try to make sure that route exposes me to enemy fire as little as possible....never do a hit and run at the front of an enemy mech

#1037 Kaeb Odellas

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Posted 09 August 2014 - 05:30 PM

View PostIraqiWalker, on 09 August 2014 - 05:05 PM, said:

My LCT1V would like a word with you (1ML 4MGs).

It's an extremely useful role. the faster you drop them, the less time your teammates spend on them, and the more they spend on focusing the other threats.

The role might not suit you, that I can understand, but it is a useful role.


A JR7-F or any of the Firestarters can fulfill that role just fine, and can actually hold their own in a fight. Locusts and Huginns cannot.

View PostIraqiWalker, on 09 August 2014 - 05:05 PM, said:

They deal 2.15 is .35 that massive for you?


SRMs felt good during closed beta. They were only overpowered because of the splash damage issue. Now that splash is gone, PGI should revert them back to their original damage, especially since HSR has made all other weapons deadlier since then. SRMs just aren't as reliable as other weapon systems.

#1038 IraqiWalker

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Posted 09 August 2014 - 05:36 PM

View PostKaeb Odellas, on 09 August 2014 - 05:30 PM, said:


A JR7-F or any of the Firestarters can fulfill that role just fine, and can actually hold their own in a fight. Locusts and Huginns cannot.


Not when it comes to crit-seeking and vulture duty. Also, the LCT is moving at 170 instead of 150 or less.

View PostKaeb Odellas, on 09 August 2014 - 05:30 PM, said:

SRMs felt good during closed beta. They were only overpowered because of the splash damage issue. Now that splash is gone, PGI should revert them back to their original damage, especially since HSR has made all other weapons deadlier since then. SRMs just aren't as reliable as other weapon systems.


SRMs are really good now, try them out more often. Their hit reg issues are gone, and they smack a mech rather hard.

#1039 Kaeb Odellas

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Posted 09 August 2014 - 05:40 PM

View PostBulletsponge0, on 09 August 2014 - 05:25 PM, said:

thing is...when you're doing early hit and runs, you're also targeting for your teammates, so any LRMs on your team can help out, or at the very least, your team can see the location and types of enemy mechs...aka..spotting

when I hit and run, I also don't run through the middle of the entire enemy force, I know my escape route before I make my run, and I try to make sure that route exposes me to enemy fire as little as possible....never do a hit and run at the front of an enemy mech


Again, all of this is something that the Jenner, Firestarter, or one of the ECM lights can do, but with a more reliable weapon that isn't weak against enemy lights.

#1040 Kaeb Odellas

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Posted 09 August 2014 - 05:49 PM

View PostIraqiWalker, on 09 August 2014 - 05:36 PM, said:

Not when it comes to crit-seeking and vulture duty. Also, the LCT is moving at 170 instead of 150 or less.


No, going to give it to the Jenners and Firestarters here. With more lasers, you can cut down wounded mechs at a greater range than wih just MGs. MGs require you to close to near point blank range to reliably land all shots on one component. The MG's spread is worse than the LB10X. And a 14% boost in speed isn't nearly enough to make up for a 150 point deficit in armor and internals, let alone the huge decrease in firepower.

View PostIraqiWalker, on 09 August 2014 - 05:36 PM, said:

SRMs are really good now, try them out more often. Their hit reg issues are gone, and they smack a mech rather hard.


Going to have to disagree here too. I'm getting more reliable results with an LB20x and 3 CERMLL than 5xSRM6+A on my Storm Crows. I've actually swapped my SRMs with LRMs now.

Edited by Kaeb Odellas, 09 August 2014 - 05:50 PM.






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