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The Daily Whine


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#981 Bilbo

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Posted 28 July 2014 - 02:50 PM

View Postkamiko kross, on 28 July 2014 - 02:40 PM, said:

Just questioning how easy it is for a supposed large, slow clumsy 100 ton assault mech to keep trail on smaller, faster and more agile mechs.
Why is it so easy? Don't the heavy/assault chassis have enough advantages already? My example implies I might as well always play an assault as I'd have comparable CQC agility with superior survivability. So where does that leave the medium?
Fighting a smaller, quicker mech should be very hard for something that size in close proximity-you should need good judgement and skills. Not merely walk backwards and torso twist lol.
I have killed meds myself in an Atlas doing exactly that-it's silly.

How easy do you want it to be for said smaller, faster mechs to kill that clumsy assault mech. Sounds like the engagement was a tossup until the end, and since it's dead the tactic didn't actually work out for him in the end. Do you want to walk away from the engagement entirely unscathed?

#982 Bilbo

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Posted 28 July 2014 - 04:16 PM

Played for the first time after installing my new motherboard and cpu. WTF game have I been playing. From quad core @ 2.9 to quad core at 4.2 the difference is ridiculous. The frames!!!!!.

#983 Gorgo7

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Posted 28 July 2014 - 05:08 PM

Really? Please elaborate on frame rate change please!

#984 Bilbo

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Posted 28 July 2014 - 05:23 PM

View PostGorgo7, on 28 July 2014 - 05:08 PM, said:

Really? Please elaborate on frame rate change please!

From ~30-40 in a brawl and sometimes lower to never dipping below 90 from what I have seen so far. The effect on gameplay is ridiculous. I didn't realize how bad it was.

#985 loopala

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Posted 28 July 2014 - 06:33 PM

if the real world did not eat money like candy.... i would upgrade... 25~30 fps on a good day :) but have to spend money to make money. one more year i keep saying, one more year.

Edited by loopala, 28 July 2014 - 06:34 PM.


#986 jper4

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Posted 29 July 2014 - 05:00 AM

View PostKanigit, on 28 July 2014 - 07:53 AM, said:

Rip I think I was in that game with you, or another too similar for comfort. I still hold on to the vain hope that entering basic info into chat is helpful, but games like that sure make me question that assumption.



well if it's any consolation. last weekend i was on HPG too and one guy said, "hey let's go underneath." like Rip it was the only communication from the team i replied "k" and went along with him. i think he was in a jager, i was in my triple ASRM 4 cent A and we had a spider tag along to provide ecm. due to starting spots jager was there first and was fighting a spider and some clan thing stormcrow maybe when i finally got there with the friendly spider. spider on spider combat goes, i help out the Jager and crow dies, then we finished off the spider.

at this point a victor decides to investigate below having taken some damage and we kill him just as the ecm atlas waddles in to support the victor (guess vic went too fast) and we finish him off too. by this point we're all pretty beat up and a jenner pokes his head in and flees at the sight of us- running into a teammate's alpha and getting legged and killed in short order. at this point the score is 8-3 in our favor and we ended up winning 12-4. so by basically owning underneath we kept what was otherwise a 4-3 close match (without our 4 kills underneath or 5 depending on if you count the jenner- i think only 1 was mine) into a comfortable win.

it helped there was no enemy rush and they came in manageable portions of course. but underneath does work more often than say clogging up the therma PUGzapper entrance does :)

#987 Cord78

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Posted 29 July 2014 - 09:58 AM

View Postkamiko kross, on 28 July 2014 - 10:55 AM, said:

Cord78, I'm not gonna rant here but:
Atlas had armour advantage, firepower advantage and survivability advantage-it's supposed to be slow and clumsy.
Stormcrow has 97kph speed at the time, and supposedly a massive agility advantage.

That massive agility is made pointless by assault's simple walk backwards and torso turn. I question the Atlas' speed and agility in that situation. I had no way to get past gun trail, in a mech that is massively faster and more agile. I have done similar in my Atlas' too. I am staggered by how easy it is to keep quicker mechs in gun trail.

And peeps wonder why there are so many heavies and assaults in the queue? I know you are trying to imply I played badly, but literally I had no way to get past him. At 97kph, my mech was too slow vs a 100 TON assault mech. The best I could do was spread damage and disrupt his aim, and make sure my shots went on target-which they did. I still beat a mech that outweighed me by 45 tons....so not that bad.



I am not saying you are a bad pilot. But what you are complaining about is basic math. You were trying to circle around the Atlas at what sounds like a fixed distance and a fixed speed. The Atlas was turning and backing up at the same time you were circling around him, he didn't need to turn as fast as you did to keep you in his sights. That is simple Math... if you had moved closer to him I am sure you would have been able to get out of his sights and behind him.

When a Med or light gets close to my Assaults and tries to circle there is no way I can keep them in my sights just by doing a back and turn maneuver.

So this goes right back to the point I and many others were making. The fault was with your piloting and not the enemy Atlas. Not saying you are a bad pilot in general, just that in the situation you described, your chosen method was less than effective and you are trying to blame the mech rather than the ineffective piloting tactic you chosen.

#988 Bilbo

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Posted 29 July 2014 - 10:02 AM

With the patch, I've lost two module slots for modules I'd actually like to use. I am not pleased.

#989 Bulletsponge0

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Posted 29 July 2014 - 02:23 PM

skirmish.....Crimson straight

my team is getting rolled...

the survivors are under the docks....the main enemy force is on the ramp down from the saddle to the area under the docks

I maneuver over to the ship in order to make my contribution to the newfound arty spam...at the same time, exposing myself to both direct fire and LRM fire from the 3 enemy mechs on top of the docks...

how does my team respond?? well, the 4 other surviving teammates all decide to surround me, blocking any and all avenues of escape from the enemy fire from above...

WTF? really???

#990 Jon Gotham

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Posted 29 July 2014 - 03:08 PM

View PostCord78, on 29 July 2014 - 09:58 AM, said:

So this goes right back to the point I and many others (?) were making. The fault was with your piloting and not the enemy Atlas. Not saying you are a bad pilot in general, just that in the situation you described, your chosen method was less than effective and you are trying to blame the mech rather than the ineffective piloting tactic you chosen.

What I am doing, is questioning the speed and agility of a 100 ton mech, in that situation. 97kph is around 60mph. At 200m 60mph is VERY fast at closing range or moving laterally.
The fight was sub 100m and he could STILL backpedal. His arms only go so far. His rearwards speed is massively reduced. I was moving at 97kph and cutting his turn diagonally. Theoretically reducing his contact time.Even if he was doing 40kph in reverse, that's a 57kph speed difference and close range.
What I was questioning is the Atlas' ability to do that, at that range whilst walking backwards.....After I realised I simply had no way to get past him, I started swapping angles,speeds and direction. I fully expected to be past his arms in seconds at such a speed difference-mathematics aside.
Best tactics seem to be never fight them one on one-they retain too much of an edge for a supposedly slow, cumbersome assault...
The only ineffective thing I did was assume a MASSIVE speed difference would work. Assumption is the mother of all-*snip*
Though my second inane assumption-he must have had a very large engine too....now imagine if I had tried to fight him with an 85kph medium...

And, we both know what you were trying to say methinks. ;)

Edited by kamiko kross, 29 July 2014 - 03:10 PM.


#991 PACoFist

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Posted 29 July 2014 - 03:21 PM

Had a match today with an old story most of you probably know:

I am standing at a ridge together with 3 teammates. 2 enemy mechs appear in the valley below. 4 vs 2 sound good - Attack! I move my Atlas into the valley to get into AC20 range.
When I realize not one of my teammates followed me it is too late to back up. :lol: I stand alone against two enemies and get destroyed, while my 3 useless teammates stand at the ridge and watch the spectacle.
I was really pissed off and had to contain myself to not make any snarky comments.


After that I started another match.
And ... it was really fun. Some good fights including a 1vs1 against a Direwolf I could win (take that clanners ;)).
And then, when my last teammate and me hunt down the last enemy mech, the game starts lagging and my shots don´t register anymore. So that match was ruined too :D

After that I was no longer in the mood for another match.

#992 Gorgo7

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Posted 29 July 2014 - 04:55 PM

My Whine is:
The number of regular posters who are incensed about the module change...and screaming bloody murder. I worry that they may actually force a retrenchment from PGI.
I love the new system, I need it to use all the modules I've bought and set aside over this last year.
Why is it that the most interested people who play this game have a huge cucumber stuck in their a***s?
Really.

#993 Novakaine

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Posted 29 July 2014 - 05:02 PM

View PostGorgo7, on 29 July 2014 - 04:55 PM, said:

My Whine is:
The number of regular posters who are incensed about the module change...and screaming bloody murder. I worry that they may actually force a retrenchment from PGI.
I love the new system, I need it to use all the modules I've bought and set aside over this last year.
Why is it that the most interested people who play this game have a huge cucumber stuck in their a***s?
Really.


At least they get the daily requirement of veggies.

#994 Neutron IX

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Posted 30 July 2014 - 02:41 AM

If you want a solid Spider Pilot...

I'm NOT your guy. Trying to max out a 5V and just can't figure out what to do with it to make it effective, especially compared to the usefulness of a 5D. Not that I'm the best pilot of one of those either. :)

#995 Bilbo

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Posted 30 July 2014 - 05:54 AM

View PostGorgo7, on 29 July 2014 - 04:55 PM, said:

My Whine is:
The number of regular posters who are incensed about the module change...and screaming bloody murder. I worry that they may actually force a retrenchment from PGI.
I love the new system, I need it to use all the modules I've bought and set aside over this last year.
Why is it that the most interested people who play this game have a huge cucumber stuck in their a***s?
Really.

Because it invalidated 20 of my mechs and left me with ~30 modules sitting in inventory that I'll likely never use again after the change. They should have reset all the modules and refunded gxp and cbills. Plain and simple.

#996 Odins Fist

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Posted 31 July 2014 - 01:57 PM

My Whine: Teammates having absolutely no situational awareness today.

I haven't seen these kinds of suicide teams since closed beta, where people were farming like mad to get c-bills.

4 suicide teams in a row... Now i'm sad.. Booo Hooo

Seriously though, some of those guys should have been strangled at birth and sold as Stem Cells.
It's about the only good they would have done mankind. :)

PART TWO:

View PostOdins Fist, on 31 July 2014 - 02:07 PM, said:



Forced to drop 2 Mech Modules off of Mech..

Bought 2 Weapons Modules, upgraded both to Tier 2 and installed them..

Noticed no increase in performance..

Predicting a lot of Empty Weapons Module Slots..
Predicting lots of Arti/Airstrike consumables..

Thoughts..??

Edited by Odins Fist, 31 July 2014 - 02:10 PM.


#997 Gorgo7

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Posted 31 July 2014 - 06:46 PM

View PostBilbo, on 30 July 2014 - 05:54 AM, said:

Because it invalidated 20 of my mechs and left me with ~30 modules sitting in inventory that I'll likely never use again after the change. They should have reset all the modules and refunded gxp and cbills. Plain and simple.

Nah, that is a poor excuse to be whining. I just ran my Hunchback with three mech modules, two consumables and a single weapon module (left the second one empty).
More modules than ever.
Sorry pal...SUCK it UP!

#998 mad kat

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Posted 01 August 2014 - 02:10 PM

Getting fed up of clan lrm boats and teammates who don't look where their bloody going....morons. Oh and the snafu matchmaker and elo system.

#999 Mazerius

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Posted 01 August 2014 - 10:52 PM

That feel when you get shot in the back by a friendly with dual Gauss... >.> survived surprisingly enough but it drastically reduced my Embers life later lol

#1000 jper4

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Posted 02 August 2014 - 09:42 AM

the heavies and assaults that wait for the medium mech to go first and die before deciding to follow it over/around the ridge/hill/corner 30 seconds later and promptly roll the other team. i waited 5 minutes for you people to budge and NOW you decide to move?

also the heavy/assaults that play snipe-a-lrm for the first few minutes of a match and find ourselves down 0-4...and continue to snipe-a-lrm. "um guys maybe that tactic isn;t working here and you should try something else?"





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