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The Daily Whine


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#941 xeromynd

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Posted 22 July 2014 - 07:26 AM

Whine:

I'm not sure if my ELO went down or not (used to get put against the Jags and Lords when there was only one queue, flattering!), but now that we have the solo queue, I'm finally experiencing the stupidity I've seen complaints about before. Things like firing LRMs without locks, IS LRMs under 200m, alpha striking at 900m with PPCs and Small Lasers, point-blank PPC-ing and overheating, and just really bad team coordination. Oy

Edited by xeromynd, 22 July 2014 - 07:26 AM.


#942 Kjudoon

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Posted 22 July 2014 - 09:16 AM

Sounds to me like you went to Derptown (Solo Queue) instead of Stomptown (Group Queue).

Edited by Kjudoon, 22 July 2014 - 09:16 AM.


#943 xeromynd

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Posted 22 July 2014 - 11:11 AM

View PostKjudoon, on 22 July 2014 - 09:16 AM, said:

Sounds to me like you went to Derptown (Solo Queue) instead of Stomptown (Group Queue).


This is true, but I've never joined a group, been puggin for two years. Probably going to happen now, I've leased an apartment in derptown, but I really need to move out of the area.

#944 Kjudoon

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Posted 22 July 2014 - 11:46 AM

We're always recruiting at the Seraphim. :)

And yes, I only visit Derptown for the shops and in a group of friends to fool around and have fun. My neighborhood in Stomptown has gotten very nasty lately and we're waiting for a re-zoning to move these large high density complexes to be torn down for more small family homes as well as single person dwellings.

#945 Podex

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Posted 22 July 2014 - 01:44 PM

I'm looking for a small place in the stomptown suburbs. Inner city life is too rough.

#946 Sky Hunter

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Posted 22 July 2014 - 02:19 PM

Ok, a whine page.... i can do this.

People that gripe about LRMs in this game are the same ones that gripe about artillery units in WoT (if you dont know what WoT is then you dont know, leave it at that). I love LRMs, even when I am on the receiving end.

If you are getting hit with LRMs then you are spotted, and it is all your fault! Get you butt back to cover, no cover nearby.... it is your fault, take it like a mech and fight back or take it like a IS surat and run and hide, but either way, stop your whining.


It would not make sense if this game did not have LRMs, or SRMs, and it should have long range guided missiles too, and when I say guided I mean as a TOW missile where you have to manually guide the missiles to the target. Missiles have been in use longer than guns have, Chinese used them (were called rockets), and technically a catapult is a missile launcher (as opposed to a rocket launcher which is a holder for self propelled rockets, while a missile is launched and relies on the built up momentum/kinetics/gravity used at the time of launch, rockets increase speed after they are launched, missiles are at max speed when launched and slow down as they lose momentum).

Where the stravag are MRMs?
Where are the Heavy Lasers? I see ER Large, I see Large Pulse, I see Large, where are the heavy large lasers?
Heat 18
Damage 16
Short Range 5
Medium Range 10
LongRange 15
Tons 4
Critical Slots 3
Introduced in 3059, Clan Star Adder developed the Heavy Lasers as a way of packing more punch into a relatively small package. All Heavy Lasers, however, build a tremendous amount of heat and interfere with a 'Mech's sensors.


Why does the IS Ultra AC5 have the same exact stats as the AC5? Except for tonnage and slots, they are the same, except the Ultra is supposed to fire faster with a chance of jamming except it fires at same rate!

Why do the surats insist on grouping in one mass ineffective blob, often near the center of the maps? There is a tactical advantage of staying together, but there is no advantage to blocking each others line of sight/line of fire, no advantage to everyone looking the same direction and no one watching the backs of their fellows.

Why do these Stravag dogs feel the need to run into your lasers when they can clearly see there is a fight going on, do they want to die so badly they do not care who kills them?

Dropped by dropship there are lances, 4 in lance, 5 in a star, there are no points and thus no individuals, why can these Stefan Aramis wannabes not stay with their assigned units? They do not obey their commanders, they run off and die useless and alone failing to even take a single enemy with them into the afterlife. All they are doing is bringing downfall to their lance-mates, dis-honor to their name and shame to their clan. No sibco will ever bear their genetic legacy.

Edited by Sky Hunter, 22 July 2014 - 02:35 PM.


#947 Jon Gotham

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Posted 23 July 2014 - 04:24 AM

Smart mouthed pugs today for me.
Just got out of an HPG manifold game...
Match started with whole team stood in the open at the outside of the centre. A few shuffling backwards and forwards, but all stood still in one square. I made a few light hearted jibes in an effort to jolt them into moving yet-nothing.
Fast forward 4 minutes I end up engaging and killing 3 of the enemy in my Griffin. Whilst my team is still hiding, when I moved up a brave Timberwolf half followed me up one ramp.
Just after that, a few of the enemy feed themselves solo into the deathblob.
I say in chat, why do I have to scream and cajole you into moving?
Then the smart mouths pipe up and start having a go. Apparently because we are winning (read 6 mechs up) their "tactic" of "waiting" works. A few start having another go a few mins later about where am I, what I am doing is killing the last warhawk as 4 of them are waiting to rush it in a pack.......

We won because I killed and entire lance of enemy mechs and a further 3-4 rushed and fed themselves into the blob solo. that is all. Sorry if that sounds arrogant......but if I hadn't killed them, and the other enemy hadn't rushed we'd have been hit from multiple directions and elevations and murdered.
Yet, my team could not see that. Quite a few of them actually believed that standing still on one spot and waiting for the enemy is a good idea....in very rare circumstances it may be in 99% of them absolutely not!
I've played over 6k games now, and I have never seen a pug blob work yet vs being surrounded. I can't be alone in that experience yet why do I keep seeing this line of thinking?
A firing line is different from a blob in one square.

Isn't it?

#948 jper4

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Posted 23 July 2014 - 08:48 AM

i have an odd problem with the Pugzapper myself Kamiko. my team does the "stand at an enterance and die one by one" thing. the other team 95% of the time seems to enter from different locations, gets into a fire arc and destroys us. never seem to happen on my side.

and before anyone says something about "well you should take charge/give direction." i almost always make a comment about "are we avoiding the Pugzapper?" and everyone heads right at it. last match i was in a cent i think. told the team as soon as i saw the pile up "i'm going to try to flank from <location>" couple people said "ok" and i figured "wow people are actually moving from the zapper to flank." i'm about halfway there and someone says "Tanar you're by yourself you know." i sighed in defeat (already down 0-2 at this point) and kept going in the faint hopes i could be a squirrel and get them out of position for our side to do something. the one guy who told me i was alone said he wanted to come but was in an assault and was too slow. sure enough we lost 12-2.

how man losses does it take before people realize that if you don;t get to the center first you're not going to win? actually had a brief flurry of hope where the fighting took place in d7/f7 as both sides sent flankers, they ran into each other, and eventually drew everyone else over to the fight in multiple matches. but this week it's been same'ol same'ol.

#949 Kjudoon

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Posted 23 July 2014 - 09:11 AM

Tanar, that is called the "Doorstop Strategy".

#950 Bulletsponge0

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Posted 23 July 2014 - 09:15 AM

View PostKjudoon, on 23 July 2014 - 09:11 AM, said:

Tanar, that is called the "Doorstop Strategy".

So what is the name for the strategy on River City in a skirmish match, where everyone turns to the right and runs...leaving the slow assault mechs in both teams charlie lance behind and alone, to be killed by lights and fast mediums?

I swear, every skirmish on River City is the same thing..turn to the right, run, kill lonely assault...

#951 Kjudoon

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Posted 23 July 2014 - 09:21 AM

View PostBulletsponge0, on 23 July 2014 - 09:15 AM, said:

So what is the name for the strategy on River City in a skirmish match, where everyone turns to the right and runs...leaving the slow assault mechs in both teams charlie lance behind and alone, to be killed by lights and fast mediums?

I swear, every skirmish on River City is the same thing..turn to the right, run, kill lonely assault...

Merry-Go-Round of Doom. It also counts for most Conquest maps. Turn right, cap and kill... except for the brawltards who charge Theta and die costing their team the win.

Edited by Kjudoon, 23 July 2014 - 09:22 AM.


#952 Jon Gotham

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Posted 23 July 2014 - 11:51 AM

View PostBulletsponge0, on 23 July 2014 - 09:15 AM, said:

So what is the name for the strategy on River City in a skirmish match, where everyone turns to the right and runs...leaving the slow assault mechs in both teams charlie lance behind and alone, to be killed by lights and fast mediums?

I swear, every skirmish on River City is the same thing..turn to the right, run, kill lonely assault...

C.I.A.T
Colonic Irrigation Avoidance Technique.

Or
F.T.G.A.P
Failure To Grow A Pair.

Of course, there are alpha and beta versions of these techniques.

#953 Jon Gotham

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Posted 24 July 2014 - 01:07 PM

The disgusting spectacle of an Atlas, backpeddling and keeping gun trail on a 97kph medium. No amount of turns and speed variance could get me past his arms.
He still died mind, but I lost a leg. NO WAY should a 100 ton monster with all that armour AND firepower be able to do that.

#954 Bilbo

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Posted 24 July 2014 - 01:22 PM

View Postkamiko kross, on 24 July 2014 - 01:07 PM, said:

The disgusting spectacle of an Atlas, backpeddling and keeping gun trail on a 97kph medium. No amount of turns and speed variance could get me past his arms.
He still died mind, but I lost a leg. NO WAY should a 100 ton monster with all that armour AND firepower be able to do that.

Sometimes you eat the bear...sometimes the bear eats you.

#955 Jon Gotham

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Posted 24 July 2014 - 01:36 PM

Snarky reponse. Missing point entirely.

In this case, bear still went hungry.

Edited by kamiko kross, 24 July 2014 - 01:36 PM.


#956 Bilbo

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Posted 24 July 2014 - 02:26 PM

View Postkamiko kross, on 24 July 2014 - 01:36 PM, said:

Snarky reponse. Missing point entirely.

In this case, bear still went hungry.

Snarky response was required. 95kph has never rendered a mech invincible. The bear didn't go hungry, he just didn't quite finish the feast. He took your leg didn't he? Personally, I need two to feel truly sated.

#957 Fiona Marshe

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Posted 24 July 2014 - 03:20 PM

Twitch feeders.

When dropping in 8+ groups and an enemy announces "You're live on twitch.tv".

End result 90% of the time? We smash them 12-0; in our 'fun' builds (I've been in my Urbie on occasion); when Charlie Lance doesn't do 200 damage between them...

Really odd.

#958 Jon Gotham

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Posted 25 July 2014 - 11:03 AM

View PostBilbo, on 24 July 2014 - 02:26 PM, said:

Snarky response was required. 95kph has never rendered a mech invincible. The bear didn't go hungry, he just didn't quite finish the feast. He took your leg didn't he? Personally, I need two to feel truly sated.

Seems you have quite the issue with me personally (ref: numerous other snarks), plus the veiled tough talk.

Do you think it's fine that a mech with 100 tons of weight, staggering amounts of armour and firepower can't be out manouvered by a mech that is doing TWICE it's speed? I'd have had to have been behind him to start with to have positional advantage, a lone assault should be vulnerable.
That isn't right from a balance perspective, if you have more armour/firepower/survivability from a sheer balance perspective you have to have a downside.

Backpedaling he is EVEN SLOWER. Yet, walking backwards and torso twisting negated a massive speed advantage. I've tried it myself with an Atlas.....disturbingly easy to keep gun trail......

So, snark not required. Whine thread, whine given.

Oh and mr smart mouth, a bear still starves on half a meal.

#959 loopala

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Posted 25 July 2014 - 11:20 AM

backpedaling while turning and using torso twist is a legit tactic to use in assault v light. the pilot just has to maintain his cool and stay ahead of the light. now once the assault hits max torso twist he must reverse his turn/twist. (jj reverse turning highlander drives lights nuts) all while not getting stuck on terrain. not easy but do able. now a light seeing this is happening needs to maintain his cool and zig-zag a bit, jj out a head or over the the cone of fire, go for strafing instead of circle of death or just leave the ao and come back with a friend. the lone assault is not always an easy kill.

this is a game of rock/paper/scissors, every tactic has a counter tactic.

#960 Bilbo

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Posted 25 July 2014 - 11:42 AM

View Postkamiko kross, on 25 July 2014 - 11:03 AM, said:


Seems you have quite the issue with me personally (ref: numerous other snarks), plus the veiled tough talk.

Do you think it's fine that a mech with 100 tons of weight, staggering amounts of armour and firepower can't be out manouvered by a mech that is doing TWICE it's speed? I'd have had to have been behind him to start with to have positional advantage, a lone assault should be vulnerable.
That isn't right from a balance perspective, if you have more armour/firepower/survivability from a sheer balance perspective you have to have a downside.

Backpedaling he is EVEN SLOWER. Yet, walking backwards and torso twisting negated a massive speed advantage. I've tried it myself with an Atlas.....disturbingly easy to keep gun trail......

So, snark not required. Whine thread, whine given.

Oh and mr smart mouth, a bear still starves on half a meal.

Nothing personal, I'd say the same to anyone. A lone assault is vulnerable. To what degree is purely a function of the assault and enemy pilot's skill level and as loopala said, it's a well known and commonly used tactic.





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