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The Daily Whine


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#901 Jon Gotham

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Posted 11 July 2014 - 09:47 AM

View PostMagnakanus, on 11 July 2014 - 12:54 AM, said:

My whine for today is... why people are whining about the larger groups (sorry Kamiko). Honestly, I have been having a blast again ever since they allowed larger groups. My friends list has expanded to 4 times its previous size, all active people. The majority of my play time is spent in a group of varied people that do not run meta, work well together, and have a ton of fun. Sure, we get face r*ped now and again, but we give as good as we get and only rarely have people on our team that suffer from chronic derposis.

Larger groups than 4 has caused a lot of people to intermingle with other players they know/like and have seen on the field which is a great thing. A lot of doors have opened IMHO, so this is my counter-whine! LOL

I'm glad you are enjoying it Mag. I'm not so much. Run into the competitive teams a bit too much for my liking, and I tend to get frustrated when none of the other small groups will speak or co ordinate when we get faced by a larger premade.
I thought at first the games would be better, but for me at least I'm noticing how the gameplay is changing subtly towards meta. More and more groups are running the stronger mechs or running cheesy meta lances. I'm also now, unable to relax whilst playing in a group. I'm trying a lot harder to play better to try and fight back harder vs the comp players or large premades and that sadly has taken the relaxing element out of it.
To relax I drop solo now lol. I only group up for the chatter on TS which I enjoy.

View PostManaValkyrie, on 11 July 2014 - 01:54 AM, said:

Actually me and kamiko were discussing this with some of my unit members last night, yes we have fun but have found that for us, there is a very specific time range when we primarily play when the group matches turn into severe meta fests with certain large groups using it for cbill farming, usually accompanied with the sarcastic gg close when they role over a group that hasn't gotten with the rest and then use weight of numbers to hammer the rest.

Not all games and groups like this but certain times it's very noticeable

On a cheery sidenote, remember that Steiner cheeselrm spam premade we faced? Me, Kaz and Jim faced them again....we got our DDC to hide and provide cover( he forgave his own damage to combat their lrm spam+1 for team work Njal) after I explained their builds and tactics in chat. We waited and forced their bodyguards to come to us. We counter lrmed them to bits and then charged over and utterly mashed them to a smear.
Suddenly, they were not so clever nor wanted to type anything in chat^^

Group queue is however, providing beautiful moments like those:)

#902 C E Dwyer

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Posted 13 July 2014 - 03:51 AM

I just don't get people complaining about Clans, the mechs not the canon which is still as crap as the day it was formulated, its the one thing I can look at and say PGI got very right.

Even myself, a long term clan hater because of the point and click win of the old days, has started using them.

How has a Lyran got hold of clan mechs, in the tradition of house Steiner, I stole them, for all the tech they sure have useless door locks ;)

#903 Bulletsponge0

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Posted 13 July 2014 - 09:13 AM

Just finished a match...solo drop

Assault on River City

My team started on the west side...and they immediately make a rush across the water south of the citadel, to the enemy base....9 mechs in total made this rush

when we get across the water, only myself and 1 other mech actually tried to cap their base, the rest just kind of stood near it but not in their base

Red team realizes whats happening, return to their base and kill us all

What was the point of rushing their base just to NOT cap it? I mean, the two of us had it 50% captured before we died, if we would have had a few more mechs actualy capping it, we would have won easily

#904 Kjudoon

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Posted 13 July 2014 - 09:19 AM

Got yer back here Spongie. I know the type going:

"But but but... brawl now? Make Pew Pew Dakka Dakka? No wanna win if no by Pew Pew Dakka Dakka!"

Fellas... listen. If you're going to charge base and not cap a base, go play skirmish and leave Assault or Conquest to people who understand the idea that a win is best, and capping is a strategically superior maneouver.

No no... it's not about the high score C-Bills... Jeeze you guys are screwed the instant R&R returns with that attitude. It's capture the flag, not Diablo-esque break all the scenery and kill everything that moves the computer lets you leaving a lifeless plain behind you. You're playing the wrong game.

Go play skirmish and save the rest of us the irritation of your participation.

#905 MarineTech

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Posted 13 July 2014 - 09:28 AM

What is up with some of the screwed up mech builds I've been seeing lately? No rhyme nor reason to them short of trying to cram as many different types of weapon into a chassis as possible so that there's no ability to maximize your damage at any range.

I even saw a Catapult loaded out with 6 Streak SRM2s repeatedly firing at targets over 500 yards away..... I was spectating him and was watching his missiles explode well short of the target when they hit max range and he just salvoed over and over again.

Why? Just..... Why?

#906 Bulletsponge0

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Posted 13 July 2014 - 09:46 AM

View PostMarineTech, on 13 July 2014 - 09:28 AM, said:

What is up with some of the screwed up mech builds I've been seeing lately? No rhyme nor reason to them short of trying to cram as many different types of weapon into a chassis as possible so that there's no ability to maximize your damage at any range.

I even saw a Catapult loaded out with 6 Streak SRM2s repeatedly firing at targets over 500 yards away..... I was spectating him and was watching his missiles explode well short of the target when they hit max range and he just salvoed over and over again.

Why? Just..... Why?

saw that same thing..same mech variant, only with streaks

#907 Jon Gotham

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Posted 13 July 2014 - 10:13 AM

View PostMarineTech, on 13 July 2014 - 09:28 AM, said:

What is up with some of the screwed up mech builds I've been seeing lately? No rhyme nor reason to them short of trying to cram as many different types of weapon into a chassis as possible so that there's no ability to maximize your damage at any range.

I even saw a Catapult loaded out with 6 Streak SRM2s repeatedly firing at targets over 500 yards away..... I was spectating him and was watching his missiles explode well short of the target when they hit max range and he just salvoed over and over again.

Why? Just..... Why?

Sometimes I have builds with several different weapons to maximise constant damage output whilst transitioning between ranges. Sometimes it's because of hardpoints or circumventing ghostheat.
I've found specialising in say short range only-to be near suicidal:P

#908 ManaValkyrie

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Posted 14 July 2014 - 03:18 AM

View PostCathy, on 13 July 2014 - 03:51 AM, said:

I just don't get people complaining about Clans, the mechs not the canon which is still as crap as the day it was formulated, its the one thing I can look at and say PGI got very right.

Even myself, a long term clan hater because of the point and click win of the old days, has started using them.

How has a Lyran got hold of clan mechs, in the tradition of house Steiner, I stole them, for all the tech they sure have useless door locks :P


Yeah however, I think for the most part the clan mechs are pretty well balanced and I have fun with them, however when I start seeing threads with mechs pushing 1800-2200 (Direwhale ^^) I start getting a little concerned, those chassis have their disadvantages, slow as heck, and huge missile targets, generally the best way to kill them too.

However, I am also seeing the meta must win everything crowd (I.e. I haz to have teh best Mech, best guns and win everything folks) running pairs of these things with the mimimum 2 ER-PPC/2 Gauss combos, usually with an attached ecm/ams cover playing one hit wonder.

The still biggest unbalancing factor in both solo and group que is ECM, and even in group matches the disproportionate balance of ECM between teams is still fairly telling.

#909 C E Dwyer

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Posted 14 July 2014 - 10:48 AM

The high level of immaturity of this community since the clan injection is seriously starting to pee me off.

I haven't had a game today where win or lose some small minded anally retentive jerk hasn't attacked either the game or their team today, in a way that would lead to a suspension or ban, if reported.

I've all ways attacked those that say what I'm about to say as the population of this game is hardly massive, but seriously.

********** back to WoT or CoD or whatever gutter you crawled out of.

#910 MarineTech

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Posted 14 July 2014 - 11:08 AM

I'm having a tendency to completely agree with you.

We've been very busy down in K-Town the last few weeks with all sorts of little caustic buggers.

Edited by MarineTech, 14 July 2014 - 11:09 AM.


#911 Podex

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Posted 14 July 2014 - 12:34 PM

View PostCathy, on 14 July 2014 - 10:48 AM, said:

The high level of immaturity of this community since the clan injection is seriously starting to pee me off.

I haven't had a game today where win or lose some small minded anally retentive jerk hasn't attacked either the game or their team today, in a way that would lead to a suspension or ban, if reported.

I've all ways attacked those that say what I'm about to say as the population of this game is hardly massive, but seriously.

********** back to WoT or CoD or whatever gutter you crawled out of.



The language/attitude has been getting pretty rough as of late. I saw an accidental weapon discharge the other day that set the recipient into a full blown TK rage. He chased down the poor guy, who probably just switched windows, and alpha'd him to death. That sort of behavior is what ruins the game the game for people. Unfortunately I don't remember the name of the guy that got TKd. I'd have really liked to send him a message to try and smooth things over. Mistakes happen.

#912 Bulletsponge0

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Posted 14 July 2014 - 02:40 PM

Did PGI remove the "R" key from the game last patch?

and if not, why do people watch enemy mechs walk up behind friendlies and NOT press the ever-loving R key..you know..as a warning maybe??

#913 Alaskan Nobody

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Posted 14 July 2014 - 04:02 PM

View PostBulletsponge0, on 14 July 2014 - 02:40 PM, said:

Did PGI remove the "R" key from the game last patch?

and if not, why do people watch enemy mechs walk up behind friendlies and NOT press the ever-loving R key..you know..as a warning maybe??

That..... has been fairly normal actually.

Since I started playing at least.

As has the "fighting-15-meters-from-the-cap-point-but-not-on-it" bit Kjud was talking about
Which is a large part of where my preference for mounting LRM over SRM comes from. :)

(Which sounds contradictory, and frequently is - but at least then I have SOME chance of helping... while helping)

#914 Hades Trooper

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Posted 15 July 2014 - 04:18 AM

the number of meta gamers who only ever drive the same meta builds and never play mechs to have fun. Isn't fun the whole idea of playing a game?

these meta game win is the only concern people do realise there are events you can play in that would win you money, i'd suggest you go play them as MWO is never gonna be that and no amount of meta matra is going to change it, get over your must win at all costs attitude and learn that fun doesn't always = winning

#915 Kjudoon

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Posted 15 July 2014 - 01:21 PM

My whine for the day?

It seems after every patch a large group of people come out to make sure PGI hasn't thwarted their 'third party mods' from working. Seen lots of program behavior I'd classify as worthy of Mulder and Scully investingating it.

Of course these things can't/don't exist, so it's not really happening.

Edited by Kjudoon, 15 July 2014 - 01:22 PM.


#916 Jon Gotham

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Posted 16 July 2014 - 05:22 AM

Such as what Kjudoon? what do we look out for?

#917 C E Dwyer

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Posted 16 July 2014 - 05:43 AM

View PostKjudoon, on 15 July 2014 - 01:21 PM, said:

My whine for the day?

It seems after every patch a large group of people come out to make sure PGI hasn't thwarted their 'third party mods' from working. Seen lots of program behavior I'd classify as worthy of Mulder and Scully investingating it.

Of course these things can't/don't exist, so it's not really happening.

Well My first party mod don't work as I can't run the patcher presently so at least your playing

#918 Jon Gotham

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Posted 16 July 2014 - 07:09 AM

Small groups being forced to go against 9+ premades and being split into different lances. This is not fair PGI. Please look at it.
Stop punishing small groups!
That is all.

#919 Kjudoon

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Posted 16 July 2014 - 08:00 AM

Kamiko, when you see Timberwolves running like Jenners, that's usually a good sign something ain't right

#920 Cord78

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Posted 16 July 2014 - 09:24 AM

Current "whine" of extreme frustration... the average PUG is an indecisive, passive child with the intelligence of a rotten fruit.

Since the recent patch that implemented all the group and MM changes the typical PUG match for me has gone something along these lines..

- 2 or 3 players attack... remaining pugs ridge up or whatever behind cover and do nothing or shoot lasers and missiles into terrain in front of them.
- 2 or 3 aggressive players ask/beg/scream at pugs for help, to push to do anything as even a soft push will start a stomp on the enemy
- Aggressive players die after doing a few kills, enemy team swarms remaining pugs.
- Game over

or some cases like i had last night with the "rocket scientist pug",

I push around a hill.. my DW is taking on an Atlas and a med mech. I back out of the line of fire, atlas follows. A Blackjack from my own team is "trying" to run away from the atlas by almost face hugging me so I get hit but can't shoot back without blasting my team mate.

Of course I die and the BJ gets to live a little while longer.


Really? How experienced do you have to be to understand that sticking between an Atlas and A DW is not the best idea? especially when you are preventing your team mate from shooting back.


and before someone says the BJ pilot might not have known he was blocking me... I think the 1 or 2 UAC shots to the face when I tired to shoot the atlas would have been a good hint.





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