The Daily Whine
#10681
Posted 17 August 2017 - 08:32 PM
#10682
Posted 18 August 2017 - 10:55 AM
Edited by AJBennet, 18 August 2017 - 10:56 AM.
#10683
Posted 18 August 2017 - 12:43 PM
Bud Crue, on 15 August 2017 - 07:02 PM, said:
By my count they dropped 13 air strikes, though it may have been more.
When you are as good as these guys are known to be bragging about skill is perhaps understandable if not justified; but be honest about it too ya insecure punks.
that's how I can usually tell if I've run into the T1 end of the pool by the number of consecutive airstrike/arty shots that start landing among us.
Cathy, on 16 August 2017 - 06:40 AM, said:
At T2 I should not be seeing Dumb **** like this.
I've actually been forced to do this more lately with any sort of mid + longer range weapons- cause my eyesight is lousy. but yeah lights do seem to love a fully zoomed target. it seems I will be seeing this more though as my xp bar is almost ready to "ding" into T2
#10684
Posted 18 August 2017 - 06:26 PM
They literally just stood at spawn, not moving once. And they weren't discoed, and they still had ping, so I guess that Matchmaker really decided to **** my side.
#10685
Posted 19 August 2017 - 11:59 AM
#10686
Posted 19 August 2017 - 09:11 PM
Bulletsponge0, on 19 August 2017 - 11:59 AM, said:
Is it really that bad? I've only come across one or two instances of bad hitreg happening, and those had to do with someone feathering their JJs (which has always been the case, particularly at high ping). And I'm using ERPPCs most of the time.
#10687
Posted 19 August 2017 - 09:13 PM
Fox With A Shotgun, on 19 August 2017 - 09:11 PM, said:
Is it really that bad? I've only come across one or two instances of bad hitreg happening, and those had to do with someone feathering their JJs (which has always been the case, particularly at high ping). And I'm using ERPPCs most of the time.
18 MPLs into a phoenix hawk ST and its armor went yellow
18 MPLs into the rear torso of a timberwolf and its armor turned yellow...
#10688
Posted 19 August 2017 - 09:18 PM
Edited by Catten Hart, 19 August 2017 - 09:18 PM.
#10689
Posted 20 August 2017 - 05:39 AM
Catten Hart, on 19 August 2017 - 09:18 PM, said:
9 MPLs in 2 different alphas
#10690
Posted 20 August 2017 - 10:13 PM
Damn it, I had just started enjoying the game again. Maybe I should stop going online after 8 US-Central.
#10691
Posted 21 August 2017 - 06:54 AM
#10692
Posted 21 August 2017 - 07:09 AM
I don't mind loosing a game where my team tried and fought.
#10693
Posted 21 August 2017 - 07:20 AM
Why the hell don't people respond to requests for help. You type, speak, and use the command wheel so it's absolutely clear that there is a significant advantage to helping you either escape a trouble spot or to help you over run an enemy yet people decide to wait 3-5 minutes before the heard starts to move in your direction. I'm sick of begging for help only to be told that getting left behind is my fault or when people agree to a plan and do the exact opposite of said plan leaving you high and dry only to tell you how much you and your plan suck...
On a better note, I started digging into joining NBT and have made more contacts through that and will likely decrease the number of times I will drop without allies who use their brain or support their team (really only 1 of those 2 things are needed).
Also, I want to heavily recommend using LFG to help build up groups and your friend list. I managed to put together a 10 man group of people who actually communicated and listened to orders and it was glorious. Even the losses were well received because you knew the team outplayed you rather than slapping around a bunch of helpless pugs.
#10694
Posted 21 August 2017 - 07:51 AM
mech pilot. I over heated my mech while CT. Thought for sure i was a finished. Out of no where he pops up in front taking care of me while i was sitting there waiting to cool down. Well done pilot! I will respect that mech a little more because of you.
Edited by Mad Skull, 21 August 2017 - 07:51 AM.
#10695
Posted 22 August 2017 - 06:52 AM
The fewer you have on the map-the more important each build/person is. The potato effect is more pronounced....just two bad players is now 25% of your whole team.....
Edited by Jon Gotham, 22 August 2017 - 06:53 AM.
#10696
Posted 22 August 2017 - 06:55 AM
Jon Gotham, on 22 August 2017 - 06:52 AM, said:
The fewer you have on the map-the more important each build/person is. The potato effect is more pronounced....just two bad players is now 25% of your whole team.....
Yup, yet all the potato heads think this is a really great idea.
#10697
Posted 22 August 2017 - 07:54 AM
Mad Skull, on 21 August 2017 - 07:51 AM, said:
mech pilot. I over heated my mech while CT. Thought for sure i was a finished. Out of no where he pops up in front taking care of me while i was sitting there waiting to cool down. Well done pilot! I will respect that mech a little more because of you.
well it was an urbie. and not wanting to steal all the glory he didn't immediately kill the enemy so that you could finish what you started i'm sure.
had a domination match in frozen. me and 4 or 5 friendlies fighting by the dish against what seemed to be an equal number of enemy. then I get shot in the back, turn to the shot, shot in the back again, go other side, shot again. turns out they had 4 mechs all around the edge of the circle to ensure someone had their back to someone the whole time. we die. I spectate and find our remaining 4 mechs (rest were killed elsewhere I guess) outside the perimeter of the circle, behind some of the enemy...fighting behind the dropship trying to kill a kitfox.
needed one more win for the event- so naturally I needed 6 matches to get, then got it and my 2 UAV kills in the same match. and like bulletsponge had some nice hit reg. disco hunchie. I fire 3MPL/2ERML about a dozen times into the arm of a hunchy from about 250m not moving. arm still had armor left when it finally died. I took more dmg from the friendly trying to shoot through me to get to it. I did mention for them to "shoot the hunchy not me" which got some laughter from the team and an apology from the shooter though so that was nice.
#10698
Posted 22 August 2017 - 08:10 AM
Jon Gotham, on 22 August 2017 - 06:52 AM, said:
The fewer you have on the map-the more important each build/person is. The potato effect is more pronounced....just two bad players is now 25% of your whole team.....
A reality that many people are overlooking is the fact that with fewer players necessary per match, players could potentially be better matched with some small tweaks to the match maker Sure mechs become more significant as numbers are reduced, but more selectivity becomes real as the population available to fill smaller matches grows.
#10699
Posted 22 August 2017 - 04:48 PM
#10700
Posted 22 August 2017 - 07:55 PM
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