The Daily Whine
#4701
Posted 23 May 2015 - 08:32 AM
#4703
Posted 23 May 2015 - 03:41 PM
#4704
Posted 23 May 2015 - 04:11 PM
#4705
Posted 23 May 2015 - 05:06 PM
#4706
Posted 24 May 2015 - 07:17 AM
Sunday event play...
On Tourmaline..
me: don't camp F5, its a deathtrap
Team; camps F5 and we lose
on Canyon...
Me: can we get our lights to kill their lights who are narcing us?
team: dead silence as our lights are killed by their assaults
on canyon..(same drop as above)
me: enemy UAv up..
team: dead silence and not one single shot taken (other than by me) at the UAVs..
Sunday <---- the day I beat my head against a brick wall trying to heard pugs....
here's more...
on forest colony:
me: always nice when mechs 50m from me don't turn around to help
teammate X: whats worse is when the team splits and never gets back to the main force
teammate y: we were flanking (note: they were "flanking" from the very first second of the match, without knowing exactly where the enemy was..they ended up "flanking" the tunnel as the enemy got behind us on a shore rush)
Edited by Bulletsponge0, 24 May 2015 - 07:29 AM.
#4707
Posted 24 May 2015 - 08:37 AM

Torso twisting is OP.
Why would you say such a thing?! I am no superman, but i know how to pilot a Atlas!
So much fun in this picture. Look at the kill messages.
Edited by Sarlic, 24 May 2015 - 08:39 AM.
#4708
Posted 24 May 2015 - 10:32 AM
Teams are sucking so hard today. No teamwork at all.
#4709
Posted 24 May 2015 - 12:26 PM
Sarlic, on 24 May 2015 - 10:32 AM, said:
Teams are sucking so hard today. No teamwork at all.
yeah...like when you're on the Bog and within a minute your assault is being swarmed by 4 lights and mediums, you pop a UAV to alert your teammates as to what is happening and absolutely none of them turn around to help, but rather keep marching to some predetermined waypoint they must hit seemingly before their weapons (or situational awarenesss) are activated?
yeah...NO teamwork today....
#4710
Posted 24 May 2015 - 10:51 PM
Entire team is trying to fight in the open or to take the top level. I go solo underground, I kept 4 enemy mechs busy for the entire match. My team, 11 vs. 8 mind you. Lose handily, and then I get this lovely gem "You guys who were below cost us the fight"
#4711
Posted 25 May 2015 - 05:29 AM
me: shoot the UAVs and can we get our lights to go harrass their LRM boats
teammate x: worry about your own performance
me: its a team game
that pug attitude right there is why some teams get rolled, because people worry about their own stats and not doing what is necessary to win..
#4712
Posted 26 May 2015 - 04:01 AM
It isn't that hard.
But apparently it's too hard for many.
#4713
Posted 26 May 2015 - 04:29 AM
Sarlic, on 24 May 2015 - 10:32 AM, said:
Teams are sucking so hard today. No teamwork at all.
All the good pilots were in CW farming presents from PGI.
Still now my whine
Why do so many idiots still run pure LRM builds OMG they sit in a freaking hole 800 meters away not noticing their missiles are bouncing off buildings because they can't see the fall of shot, score 150 damage.
if you can't aim for crap, at least learn to use the damn things correctly paired don't use a launcher bigger than a 10, tag. artemis get your own locks (most of the time) always move even if it's forwards and back, and stop using the bloody things where you can't see them hitting..oh and take some bloody lasers...
#4714
Posted 26 May 2015 - 04:59 AM
VND-1R, VND-1X
And then I played and reminded myself why they weren't elited yet....
Game still unbalanced. Timber & Crow need more nerfs! And nerf all the other mechs too! SDR-5V might be okay.
#4715
Posted 26 May 2015 - 06:24 AM
IraqiWalker, on 24 May 2015 - 10:51 PM, said:
Entire team is trying to fight in the open or to take the top level. I go solo underground, I kept 4 enemy mechs busy for the entire match. My team, 11 vs. 8 mind you. Lose handily, and then I get this lovely gem "You guys who were below cost us the fight"
had the opposite happen this sunday to me. while urbieing along there the slow trickle of mechs to the parking lot below begins. one of theirs shoots at us from underneathe- two of us go after it, one more starts shooting, i go in, see a third one, king crab joins us. soon we're up 5-2 (urbie got one!) and have five mechs underneath and control the area. three others are right by the entrance but refuse to come inside, they start dying. no clue where the other two are at,
mech #1 underneath gets bored and heads out- gets shot at by three enemy mechs in a U shaped formation on the ramps above the entrance and is taken out. mech #2 says- hmm something happened to mech 1 better go check. same thing happens. king crab (who i decided to adopt at the start of the match as my bestie to hug and squeeze and name him george) thinks to himself "George will stop those mean mechs from shooting George's friends. where did they go? hey now they are shooting at George, George has lost an arm." George dies as i'm just stunned by the fact that george is getting shot at by two mechs from behind and never turned around once.
i check the score and it is now 5-10, i sigh and charge out to accept the inevitable while once again failing to activate Death Blossom correctly. think i was 4th in damage with only 1 guy on the team over 400 dmg but 4 under 100. George did get 1 kill at least though
also tried suggesting going left again in river city. apparently such a direction does not exist on that map
#4716
Posted 26 May 2015 - 07:48 AM
Tanar, on 26 May 2015 - 06:24 AM, said:
had the opposite happen this sunday to me. while urbieing along there the slow trickle of mechs to the parking lot below begins. one of theirs shoots at us from underneathe- two of us go after it, one more starts shooting, i go in, see a third one, king crab joins us. soon we're up 5-2 (urbie got one!) and have five mechs underneath and control the area. three others are right by the entrance but refuse to come inside, they start dying. no clue where the other two are at,
mech #1 underneath gets bored and heads out- gets shot at by three enemy mechs in a U shaped formation on the ramps above the entrance and is taken out. mech #2 says- hmm something happened to mech 1 better go check. same thing happens. king crab (who i decided to adopt at the start of the match as my bestie to hug and squeeze and name him george) thinks to himself "George will stop those mean mechs from shooting George's friends. where did they go? hey now they are shooting at George, George has lost an arm." George dies as i'm just stunned by the fact that george is getting shot at by two mechs from behind and never turned around once.
i check the score and it is now 5-10, i sigh and charge out to accept the inevitable while once again failing to activate Death Blossom correctly. think i was 4th in damage with only 1 guy on the team over 400 dmg but 4 under 100. George did get 1 kill at least though
also tried suggesting going left again in river city. apparently such a direction does not exist on that map
The A key was OP and got nerfed
Edit cause I don't know a keyboard
Edited by Bulletsponge0, 26 May 2015 - 08:18 AM.
#4717
Posted 26 May 2015 - 08:23 AM
Tanar, on 26 May 2015 - 06:24 AM, said:
also tried suggesting going left again in river city. apparently such a direction does not exist on that map
PGI needs to make a hanging item that looks like the little guy on a cloud from MarioKart. It would swing back and forth with a big sign that reads "WRONG WAY!!!" every time you try to circle counterclockwise.
PS. I went left once in a locust on RIver City. . .didn't end well.
#4718
Posted 26 May 2015 - 08:38 AM
3xnihilo, on 26 May 2015 - 08:23 AM, said:
PGI needs to make a hanging item that looks like the little guy on a cloud from MarioKart. It would swing back and forth with a big sign that reads "WRONG WAY!!!" every time you try to circle counterclockwise.
PS. I went left once in a locust on RIver City. . .didn't end well.
some days, in a locust, it feels like every way is left....
#4720
Posted 26 May 2015 - 01:48 PM
I carried flanking action solo, because my team liked humping walls. I took down more than a full lance, almost by myself. I circle around the caldera multiple times, picking off enemy mechs. For the record, the mechs I took down were: LRM Stalker. 2 Hellbringers, a Stormcrow, and a Timberwolf. We ended up losing even though the team at one point had a 6-1 advantage. What really ticked me off is that we had an ECM Hellbringer, and an Atlas S on the team. Both were AFK, Not disconnected, but AFK.
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