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The Daily Whine
#5261
Posted 09 July 2015 - 01:20 PM
#5262
Posted 09 July 2015 - 01:23 PM
Alexander Garden, on 09 July 2015 - 01:08 PM, said:
Great to hear!
Even if at some minimal level, to clear up some new players' confusion about clan mechs being for players in "clans"... which mwo refers to here as "units"... which may be in issue....
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#5263
Posted 09 July 2015 - 02:35 PM
Alexander Garden, on 09 July 2015 - 01:08 PM, said:
Great to hear that you're looking into this! I think ideally adding a bit of lore fluff would extend beyond just Hero mechs. E.g. any mech model could use a few sentences about stuff like year or introduction, battlefield role, and factions most commonly using it -- viewable as you browse through them in the client. Just to make that huge BT lore backdrop better visible in the game. The hardcore TT veteran segment know that stuff by heart anyway, but for a lot of the others it'd better immerse the player into the context of why all the fighting is taking place.
Lore fluff fuels imaginations, and that in itself can help keep people fascinated by the game and keep them playing.
#5264
Posted 09 July 2015 - 03:05 PM
man that map looks great... was too busy fighting/exploring to check if I was having any hit to my fps though
#5265
Posted 09 July 2015 - 03:30 PM
#5266
Posted 09 July 2015 - 04:13 PM
signal, on 09 July 2015 - 09:24 AM, said:
Honestly that was the first time I've ever been legit pissed off in MWO, all I said to him was that he has succeeded in me not giving anyone any ECM on purpose now and then I ****** off because even staring at that ******** name on the score board ran up my blood pressure.
..I did actually give ECM cover when it was appropriate afterwards though, because I didn't want to ruin other players' fun just because of one {Richard Cameron}.
But seriously, he:
-had the nerve of stating that he will teach me how to be a team player this way
-dared to not only shoot a team mate, but in the back
-ran a Mad Dog, which is a mech I adore and honestly would've rather stuck him in a Daboku
-put himself out of a close support position (in a mad dog which despite having a crap laser vomit build, did have some srm's) all the way to a ridge to whine at me uselessly, thus
-making himself a useless hypocrite as at least I was busy disarming a Cataphract while he
-did nothing
meh
Please tell me you reported the doofus.
Alexander Garden, on 09 July 2015 - 01:08 PM, said:
You don't need to do this. Much like Bullet Bill. I would do this for every chassis in the game, and I'd do it for MC.
#5267
Posted 09 July 2015 - 04:30 PM
Bilbo, on 07 July 2015 - 06:49 PM, said:
.....
.....
.....
So....I've got bad RAM. It took me two weeks, a clean windows install, and a ridiculous amount of temp monitoring before I thought to check the RAM. I am ashamed.
New RAM has me back in the game. SWEET!!!!
#5268
Posted 09 July 2015 - 06:00 PM
#5269
Posted 09 July 2015 - 06:24 PM
IraqiWalker, on 09 July 2015 - 06:00 PM, said:
The higher you go...the harder it gets(in some ways). Your team mates will be better but so will be the enemy. I'd vote for better team mates every time though.
#5270
Posted 09 July 2015 - 06:33 PM
#5271
Posted 09 July 2015 - 07:25 PM
Edited by FatYak, 09 July 2015 - 07:31 PM.
#5272
Posted 09 July 2015 - 11:02 PM
3xnihilo, on 09 July 2015 - 06:33 PM, said:
its like that most of times. all these tryhards tryign to win by camping somewhere, then lemmingtrain after a medium mech that was about to flank..... and suddenly such medium mech (me) had the full enemy team in front.... thats how life goes. assaults hiding in the back, mediums leading.
#5273
Posted 09 July 2015 - 11:29 PM
Alienized, on 09 July 2015 - 11:02 PM, said:
its like that most of times. all these tryhards tryign to win by camping somewhere, then lemmingtrain after a medium mech that was about to flank..... and suddenly such medium mech (me) had the full enemy team in front.... thats how life goes. assaults hiding in the back, mediums leading.
You and I live in two very different worlds. There are apparently no mechs in the game that are faster than an Atlas, on my team at least.
Edited by Bilbo, 09 July 2015 - 11:29 PM.
#5274
Posted 09 July 2015 - 11:41 PM
Bilbo, on 09 July 2015 - 11:29 PM, said:
you seem to get that wrong. if you travel a far wide route to flank an enemy with an atlas then you do something terribly wrong in the first place.
whoever does that with a slow mech ... should think about their own mistakes.
i often wait some time to move but then no one ever moves. its a plain shootout which i cant do with most of my mechs.
i have to move and flank BUT if the complete team (slow and faster mechs alike) then most mechs are pretty damn useless. thats why you dont see them alot on the field and no quirks will help them.
its like *oh he is moving somewhere, lets move with him!* and dont look at the mechtype. no brain behind decisions. and all the sudden mechs that cant tank anything are the frontmech simply because the rest of the team decided to move behind that one moving mech. cowering in the rear.
#5275
Posted 09 July 2015 - 11:42 PM
IraqiWalker, on 09 July 2015 - 04:13 PM, said:
Please tell me you reported the doofus.
You don't need to do this. Much like Bullet Bill. I would do this for every chassis in the game, and I'd do it for MC.
The whole thing happened quite a while back, I didnt even know that was a thing, but when I considered it I already forgot his username.
#5276
Posted 10 July 2015 - 09:24 AM
Alienized, on 09 July 2015 - 11:02 PM, said:
its like that most of times. all these tryhards tryign to win by camping somewhere, then lemmingtrain after a medium mech that was about to flank..... and suddenly such medium mech (me) had the full enemy team in front.... thats how life goes. assaults hiding in the back, mediums leading.
Haha, this is so true. I hate when I decide to scout or get behind the enemy to do some "chase the squirrel" in a locust or spider and suddenly realize I half the team followed me and I am leading "the charge" not stealthily getting behind enemy lines
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#5277
Posted 10 July 2015 - 09:36 AM
#5278
Posted 10 July 2015 - 10:03 AM
3xnihilo, on 10 July 2015 - 09:24 AM, said:
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its so obvious that it happens to me every battle... BUT the obvious thing for my team stops at "oh theres a guy running at 130 somewh.... fk it lets follow him!* (desperatly crawls behind at 60kph)
*sigh*
no communication can help the lack of own brains. it really cant. you can tell them what they have to do and they do it all wrong most of times. like tourmaline desert. 2 (!) king crabs with dual gauss sitting at G5 (!) 2 squares behind the rest of the team. i decided to go on a suicide ambush against a lrm maddog (sorry again Zyne
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its not puglandia anymore. its douche-landia.
#5279
Posted 10 July 2015 - 10:43 AM
Tanar, on 10 July 2015 - 09:36 AM, said:
Wow. Okay. We need to organize sometimes to group up. Trust me, when I play in the group queue, everyone tends to chime in more.
#5280
Posted 10 July 2015 - 12:46 PM
Tanar, on 10 July 2015 - 09:36 AM, said:
I see the opposite.99% of my pug matches are silent-unless I stay up and play in us primetime. There are a lot of voipless puggers in group queue now though, plus in euro primetime I think language is a big factor. It shouldn't be but I think it is.
Had two CRACKING pug CW games tonight. One on Kamiko and one on Song. Both teams actually talked to each other and worked together, it's game like this that utterly shame the solo q into being what it is-DREADFUL.
Hats off to Willbaron in my Is drop for being a patient and excellent drop caller o7
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