Szegedin, on 20 March 2014 - 07:10 AM, said:
what relevance is the 'potential' damage of the LRM cloud when not all of them are going to hit, and the ones that do splatter themselves all over the target.
For those who came in late... someone else claimed that ghost heat applies equally to LRMs, and that boating LRMs is constrained by ghost heat. I made the factual observation that LRMs potentially deliver a lot more damage before hitting the ghost heat cap than other weapon systems do.
Szegedin, on 20 March 2014 - 07:10 AM, said:
On a side note, anyone who overheats using LRM's is an idiot, but the weapon system is already so fundamentally penalized in its ability to deliver its damage payload the last thing it needs are more heat penalties.
I didn't raise ghost heat, someone else did. I responded to it. Don't misunderstand who made a silly claim, when all I did was respond to it..
Szegedin, on 20 March 2014 - 07:10 AM, said:
you're still only maximizing the probability that your weapons are going to do damage, part of the equation is always out of your hands. If you're doing everything right with a PPC, you're hitting your target and dealing direct damage to individual components, and its direct damage that kills and disables mechs the fastest.
That's simply incorrect and I'm surprised you would make this claim. The PPC user is being buffeted by missiles, has to lead their target by varying amounts depending on which direction their opponent decides to turn, etc etc etc. Both systems are to an extent at the mercy of what their target decides to do.
Szegedin, on 20 March 2014 - 07:10 AM, said:
Well the problem with your posts on this subject Appogee is that you're dragging out a few facts, like weapon damage numbers but applying little logic in how those numbers are represented in the field.
Feel welcome to respond factually to any statements I make that you think are factually incorrect. I will do the same.
Szegedin, on 20 March 2014 - 07:10 AM, said:
I'm baffled how one could compare a frontloaded weapon like a PPC to an LRM salvo...
Yes, people are often baffled until they think things through. By considering alternative data - eg the DPS delivery of different weapon systems before ghost heat kicks in - reality can be revealed. Case in point: the claim that "ghost heat prevents boating of LRMs" is wrong, when you consider the amount of potential damage delivery before ghost heat kicks in for LRMs vs other weapon systems.
Szegedin, on 20 March 2014 - 07:10 AM, said:
I use Target Decay and Sensor Range, JJ's a fast XL, Artemis and pack my own TAG as I prefer firing at targets I can actually see.
Good, you are clearly a knowledgeable LRM user... as indeed am I. Maybe your opponents were experienced LRM defenders too, and packing AMS and using cover intelligently, too.
But the point is: hit percentages don't just apply to LRMs. I am sure that you take some speculative shots with your LRMs, of have the misfortune of having a team mate get in the way, or all the other things that stop LRMs hitting their target. LRMs aren't alone in this. PPC users get buffeted pre-shot, their target jumps or moves unexpectedly, they take speculative shots in the hope they might hit that Firestarter that circling them, etc.
Szegedin, on 20 March 2014 - 07:10 AM, said:
Do you run any LRM machines Appogee?
Yes. And the day after the patch I took my LRM boat Highlander out for two games, averaged 800 damage in each, and got four kills total across the two games. LRMs were easier to use because they arrived at their target faster than the target could get to cover.
They're better now. I don't actually have a problem with that. I actually think they're a little too advantaged now, and that the game doesn't seem quite as fun because we're spending less time fighting and more time, covering. But that's just a personal preference.
Edited by Appogee, 20 March 2014 - 07:47 AM.