Bigbacon, on 21 March 2014 - 07:31 AM, said:
My first assumption was that it was to offset people trying to toss light engines on mechs in order to lower their tons down, sometimes significantly.
I'll have to look at the Jager. I would like something that can carry a nice assortment of energy and ballistics of varying sizes and such which still being to move quickly around.
i really don't want to be a missile man though.
I did just have a lot of fun sniping around with an ERPPC on my cicada...Interesting to me that with lots of games, I often have more fun doing almost nothing.
Of the Jagers, the Jm6-A is actually my LEAST favorite. I recommend it for newer players because, while I find it to be the 'worst' of the Jagers, it's by an incredibly small margin (if my Firebrand rates a 10, the A is somewhere between an 8.5 and a 9 for me) and the variety of builds it supports is pretty big.
I see a LOT of new players complain that they wasted their cbills on mechs they didn't like, or playstyles that weren't fun. Getting a mech that lets you try them ALL before buying more chassis just makes sense to me (especially since you're then also building up your armory of weapons...don't sell stuff you buy...keep it around).
My Firebrand is my goto mech...6 ML and 2xAC5...love that thing. I think my DD is setup as a crit-seeker for funzies (4 MG, 2 LBX, 2 ML) though at one point I was rocking 3xAC5 on it and MURDERING (that build is now on my Ilya Muromets, along with 2 LL). The JM6-S is carrying 2 AC10's and 4 ML's, and is also a pretty solid build.
Regarding engine size and heatsinks, I believe (someone feel free to correct me) that it's a carryover from the board game. Smaller engine means less space for heatsinks...it's why certain size engines (like the 325) are favored, since they're the lightest engines in an "internal" heatsink bracket. 325 is the where engines start out with 3 internal heatsinks.
So, yeah, forces you to balance tonnage, speed and heat.
Edited by Ghost Badger, 21 March 2014 - 07:39 AM.