Developer Q&A 1
#181
Posted 24 July 2012 - 11:54 AM
#182
Posted 09 August 2012 - 02:23 AM
#183
Posted 10 August 2012 - 08:00 PM
Edited by Quellor, 10 August 2012 - 08:09 PM.
#184
Posted 30 August 2012 - 09:08 AM
#185
Posted 05 September 2012 - 01:33 PM
#186
Posted 08 September 2012 - 08:24 AM
#187
Posted 18 September 2012 - 08:09 AM
I lost track of the development of the game, this version is all new to me last I heard of was mechwarrior living legends a mod for crysis. Is that affiliated with this will I need a copy of crysis to get the engine needed to run it or will the engine all be included in the download of MWO??
-Double_Helix-
Thanks for any additional info and looking forward to seeing you on the battlefield
#188
Posted 09 November 2012 - 01:10 AM
The upgrade for the mech "skeleton" has the title: "Endo-Steel Internal Structure"
That doesn't make much sense. Endo means internal. So its Internal-Steel Internal Structure?
Maybe it should be more like Steel Alloy Internal Structure or Titanium-Steel Internal Structure.
Just a thought.
Edited by builderx1000, 09 November 2012 - 01:12 AM.
#189
Posted 09 November 2012 - 07:14 AM
builderx1000, on 09 November 2012 - 01:10 AM, said:
The upgrade for the mech "skeleton" has the title: "Endo-Steel Internal Structure"
That doesn't make much sense. Endo means internal. So its Internal-Steel Internal Structure?
Maybe it should be more like Steel Alloy Internal Structure or Titanium-Steel Internal Structure.
Just a thought.
Endo steel is a term from the Battle tech lore ( http://www.sarna.net/wiki/Endo_Steel )The name came from the fact that this alloy was specifically designed and manufacture for the internal structure of mechs
so I don't see them changing it any time soon .... and if they did a good chunk of the player base would probably go nuts
Edited by Ceribus, 09 November 2012 - 07:15 AM.
#190
Posted 27 December 2012 - 04:02 PM
#191
Posted 27 December 2012 - 08:22 PM
Lypse, on 27 December 2012 - 04:02 PM, said:
I stopped playing due to ECM. I will monitor, and possibly resume if/when PGI nerfs it down to levels comparable with other electronics.
As it is, ECM effects far too many systems, and effects them far too powerfully. For a piece of equipment that only weighs 1.5 tonnes, its worth should be highly conditional, not game-breakingly awesome.
#192
Posted 28 December 2012 - 03:18 PM
ltwally, on 27 December 2012 - 08:22 PM, said:
As it is, ECM effects far too many systems, and effects them far too powerfully. For a piece of equipment that only weighs 1.5 tonnes, its worth should be highly conditional, not game-breakingly awesome.
I have adapted. So can you. Honestly it is not as bad a when they first introduced Artemis. I am sure it will get nerfed a little and extending the range on the TAG has helped a lot IMHO. Play man Play. LOL
Edited by Xander Pappyson, 28 December 2012 - 03:19 PM.
#193
Posted 28 December 2012 - 06:24 PM
Seriously, I barely noticed it. At first it was annoying seeing 4-man groups of all ECM ravens/commandos especially with the current netcode build but once you figured it out it isn't that hard to deal with. TAG helps with this even more now that it's range is 750m.
#194
Posted 29 December 2012 - 05:08 AM
Xander Pappyson, on 28 December 2012 - 03:18 PM, said:
I have adapted. So can you. Honestly it is not as bad a when they first introduced Artemis. I am sure it will get nerfed a little and extending the range on the TAG has helped a lot IMHO. Play man Play. LOL
Thats not a point.
Sure you can adapt to everthing and L2P better.
BUT adapting to a broken mechanic does not make it less broken.
Imagine PGI would double the dmg of AK20.
Sure you can play around it by staying out of range, but it would still be OP.
ECM simply has too many gamechanging features without drawbacks. Thats why people are complaining.
And regarding Artemis:
It was OP on release because it was bugged. Now it works as intended and with the recent nerf that you need LOS to get the bonus, it is totally fair now. It is not an auto-include currently and therefore totally ok.
ECM on the other hand is an auto-include. There is no configuration possible that will work better without ECM.
Thats why it is broken. It is simply too powerful for it's cost.
#195
Posted 29 December 2012 - 08:49 AM
Xander Pappyson, on 28 December 2012 - 03:18 PM, said:
I have adapted. So can you. Honestly it is not as bad a when they first introduced Artemis. I am sure it will get nerfed a little and extending the range on the TAG has helped a lot IMHO. Play man Play. LOL
Human beings can adapt to damn near anything.
The question is how much are you willing to stomach. Turns out, watching one little (1.5 tonne) piece of equipment routinely shape the battle and determine who wins and who loses is a breaking point for me. It's disgusting, and it's un-fun.
So, no. I will not simply adapt to whatever piece of garbage PGI rolls out.
They'll either learn to roll things out intelligently, to not break the game, to not wreck people's fun on a whim. Or they'll lose me. And I will not be alone.
Voting with your patronage is really the only way you have to influence a corporation.
So, no. I will not adapt.
#196
Posted 29 December 2012 - 03:29 PM
Daggett, on 29 December 2012 - 05:08 AM, said:
Thats not a point.
Sure you can adapt to everthing and L2P better.
BUT adapting to a broken mechanic does not make it less broken.
Imagine PGI would double the dmg of AK20.
Sure you can play around it by staying out of range, but it would still be OP.
ECM simply has too many gamechanging features without drawbacks. Thats why people are complaining.
And regarding Artemis:
It was OP on release because it was bugged. Now it works as intended and with the recent nerf that you need LOS to get the bonus, it is totally fair now. It is not an auto-include currently and therefore totally ok.
ECM on the other hand is an auto-include. There is no configuration possible that will work better without ECM.
Thats why it is broken. It is simply too powerful for it's cost.
ltwally, on 29 December 2012 - 08:49 AM, said:
The question is how much are you willing to stomach. Turns out, watching one little (1.5 tonne) piece of equipment routinely shape the battle and determine who wins and who loses is a breaking point for me. It's disgusting, and it's un-fun.
So, no. I will not simply adapt to whatever piece of garbage PGI rolls out.
They'll either learn to roll things out intelligently, to not break the game, to not wreck people's fun on a whim. Or they'll lose me. And I will not be alone.
Voting with your patronage is really the only way you have to influence a corporation.
So, no. I will not adapt.
Wow. Did you guys go on strike when the Gauss cat showed up, and when streaks were all the rage. Were you some of the guy that got collisions turned off. (That was a weak move by the way), or insisted on 4 man max matchmaking? ECM is a challenge I agree but quitting because you can't play with it, really? What's that called... weak sauce. So if you guys are on strike because of ECM so be it. Instead of QQ'ing how about suggesting what a "1.5 ton" piece of equipment should do in your humble opinion. If you have already, good, but then why bring up this QQ post. I mean honestly how did it affect your game play. Are you both LRM boat drivers, or where you both streak Cat extraordinaire. My point is that some near OP builds took a hit with ECM and that was a good thing. Most everyone else has adapted quite nicely. As I stated earlier TAG has made many an ECM bubba an unhappy camper. ECM itself has really brought back some of the role specifics to the game dynamics. That is just my opinion and I am entitled to mine as you are to yours. Good Day Sirs.
Edited by Xander Pappyson, 29 December 2012 - 03:30 PM.
#197
Posted 29 December 2012 - 04:37 PM
Xander Pappyson, on 29 December 2012 - 03:29 PM, said:
Wow. Did you guys go on strike when the Gauss cat showed up, and when streaks were all the rage. Were you some of the guy that got collisions turned off. (That was a weak move by the way), or insisted on 4 man max matchmaking?
None of that was anywhere near as radically game-changing / breaking as ECM.
It's not exactly apples vs oranges. It's more like comparing one dog-biscuit against an entire pile.
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If you don't like a game, don't play it.
If a game is altered to the point when you no longer find it fun, don't play it.
Voting with our patronage is really the only way we have to effect PGI's attitude.
I'm letting them know that if they roll out garbage like this, I won't even play for free -- let alone contribute my hard-earned dollars to this game.
That's not "weak-sauce".
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If you bothered to check, you'd see that we have.
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There's so little intelligence here I'm going to skip it entirely.
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Have you not been following the forums? Seems like there's as much rage over ECM as there has been about anything else, and quite a bit more.
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First off, that just proves that ECM is over-powered, when anyone with LRMs needs to now purchase TAG so that they can actually use their weapons.
Secondly, ECM has way too much going for it, as has been well posted by both myself and a lot of other folks. So... yeah. Not wasting my time re-typing that just so you can ignore it.
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Hate to break it to you, fella, but ECM had the exact opposite effect. You're pretty much the only one that seems to feel as you do.
#198
Posted 29 December 2012 - 06:36 PM
ECM is here and personally I can’t wait to ruin some streak cats day with this excellent piece of equipment. I am going to be honest with you ECM is a game changer so let us know how you feel about ECM on the forums because lately I think you guys have been holding back and not telling us how you really feel.
So tell me good Sir Itwally, How do you define “game changer”? I think what they have done with ECM is a pretty good definition. Otherwise they would not have used “game changer”. Right? Even you said....
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I am sorry you feel it is broken. I will again agree it needs a minor nerf, but i will reiterate ECM was a welcomed addition by those of us who paid in support of the game, and those still playing the game.
If you care, which I can assume you don't. There are at least five things I would like to see before they address ECM.
Netcode
FPS bug
Yellow screen
Black screen
Direct X 11
SLI
metagame
UI mechlab tweaks
fuzzy dice
decals
Oh..did I say five I meant ten. The last two I threw in just for kicks, but that is how much I care about the ECM OP at the moment.
P.S.
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I knew you were an LRM guy.
Thank you for the debate, however, this will be my last post on this mater. We have each provided our opinion, and I have nothing else to say. Unless, that is, you would like to talk about the "Big Rocks" that I mentioned above.
#199
Posted 29 December 2012 - 08:39 PM
Xander Pappyson, on 29 December 2012 - 06:36 PM, said:
ECM is here and personally I can’t wait to ruin some streak cats day with this excellent piece of equipment. I am going to be honest with you ECM is a game changer so let us know how you feel about ECM on the forums because lately I think you guys have been holding back and not telling us how you really feel.
So tell me good Sir Itwally, How do you define “game changer”? I think what they have done with ECM is a pretty good definition. Otherwise they would not have used “game changer”. Right? Even you said....
I'm not sure what your point is. That PGI has made another ill-thought decision? That they've unleashed yet another over-powered item, instead of doing things in a sane manner; staring low and then ramping upwards?
Just because it's purposeful does not make it good, or intelligent.
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I am sorry you feel it is broken. I will again agree it needs a minor nerf, but i will reiterate ECM was a welcomed addition by those of us who paid in support of the game, and those still playing the game.
You really seem to want to draw me out, instead of reading what I (and a lot of others) have already posted. But I'll humour you.
ECM weighs 1.5 tonnes, takes up 2 slots, generates no heat and requires no ammunition. For that, it:
- counters/disrupts/negates Artemis
- counters/disrupts/negates Beagle
- counters/disrupts/negates Narc
- sharply shortens sensor range
- limits sensors to line-of-sight only
- denies missile lock, completely nerfing LRM and S-SRM, unless you purchase further equipment (TAG), which is a direct-fire tool that consumes a laser slot and weighs 1 tonne.
- is better anti-missile protection than an anti-missile system, a tool that does require ammo and thus can run out of ammo or suffer an ammunition explosion.
When we get to light mechs, the problem only becomes worse. Right now, no light mech without ECM can stand up to one with ECM, and a light mech with ECM is far safer against larger, more heavily armed mechs than they should be.
ECM is doing way more in MW:O than it does in TT. Every other piece of equipment (Artemis, Beagle, Narc, Tag) have situational uses. None of them are no-brainers, that everyone wants. This is not true with ECM. It's just pure awesome.
Anyone with a lick of sense and a drop of intelligence can see it's vastly overpowered in relation to any other piece of equipment to the point of being quite broken.
Sure, it solved the S-SRM problem. I guess PGI's dev's don't have to spent any time/thought working on how to balance S-SRM against itself, now... not when it's made irrelevant by ECM. Except, of course, by ECM wielding mechs. Ooops.
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If you care, which I can assume you don't. There are at least five things I would like to see before they address ECM.
...
blah blah blah
...
P.S.
I knew you were an LRM guy.
Incorrect. Not a one of my mechs has LRM. Not before ECM, and certainly not now. And only one of my mechs has S-SRM. (And, no, it's not a streak-cat.)
As to the bug-list... I can stomach honest bugs. They're to be expected from a beta. But this is something else. PGI intentionally released ECM in a retardedly over-powered state. For me, it changed MW:O from a game with occasionally buggy hiccups to one where the dev's seemed out to redo the entire game into something less fun. And it's not the first time. This seems to be their way of releasing new stuff.
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Debate? You just kind of prattle on, like you somehow know me and the other posters, even though it couldn't be more clear that you didn't bother to read what we've posted elsewhere,.
So, not so much a debate as you flamebaiting. Hmm. I guess I'm done bothering with you, too.
Edited by ltwally, 29 December 2012 - 08:46 PM.
#200
Posted 29 December 2012 - 09:39 PM
Xander Pappyson, on 29 December 2012 - 03:29 PM, said:
ECM itself has really brought back some of the role specifics to the game dynamics.
Actually, ECM implementation how it is has limited quite a bit of role warfare, and the fact that it and TAG are the only viable pieces of equipment for information warfare makes that pillar of this game incredibly shallow as well.
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