Deathlike, on 21 March 2014 - 02:51 PM, said:
That's asking for the world man. You only get the island!
Unfortunately, and after waiting over a year for the temporary group limits to be lifted
Deathlike, on 21 March 2014 - 02:51 PM, said:
It's a marketing thing vs "going with idealism". Like, I get that people have their own ideal vision of stuff... and obviously it is highly unlikely it will come to that. The thing about "selling a product" is actually producing something that the customer wants. I think they are doing a "poor" Steve Jobs response to "we'll make something the customers don't know they want"... like cockpit glass. The things that have little to do with making a game successful is what is being focused on... with the implicit assumption that "everything else is good". Well, everything else is NOT good, thus the vitriol-like responses here. That is what makes it frustrating on so many levels..
I dont' even mind or get annoyed that other stuff has been implemented like cockpit glass. They really have seemed to pick up their development pace since they get the new UI out so I can accept that it really was bottlenecking a lot of stuff and things like taht were able to be worked on while waiting on the new UI. No problems there for me.
I agree 100% with you on this though. The things that make a game like this successful are being completely and totally ignored in favor of roping in the casual player and the truly "hardcore" 12mans. Angry Birds has more story than MWO does and there's no real excuse for that because there are decades of lore that have survived based on this IP. The story has already been written, all they had to do was drop us into it. It was already there for them.
CW, lobbies, voip, group sizes, etc. you take a look at any successful MMO style game WITH a persistent campaign (so no, before anyone says it things like DOTA and LoL do not count here) has all of these things. Games like LoL are stand alone matches that don't link together, which is EXACTLY what we have and HAVE had here since day 1. It's been mindless deathmatches one after another. CW was advertised as the persistent campaign that linked those together, gave groups something to look forward to, and kept MANY long-time fans here.
Deathlike, on 21 March 2014 - 02:51 PM, said:
I'll be sure to not physically mess with you ever.
For a moment thought, I started to think of the Rock and others (I'm no wrestling fan, but I kinda know some of the names).
lol nah, I'll let you in on a huge secret of most wrestling locker rooms. They're all a bunch of geeks and nerds
I've worked shows with a few of the "big time" stars. Some of them are pretty cool but a lot are just dbags who think they're "special" and entire cards and shows need to be reworked to cater to them.
Sound like any other situations you can think of?