BLOOD WOLF, on 21 March 2014 - 01:35 AM, said:
your reading it right but you didn't hear it with your own ears, that's what private matches are for. PRIVATE MATCHES the players sets all the limitations, in relation to the 5-11, if somebody wants they can make it 1v1,i should say premium private matches. had nothing to do with how CW is going to work i dont see how you came to that.
As for deferring CW another 2 months, why would you scoff at that>? they release it and its buggy we complain but if they ask to work out the bugs we sneer at them. I would prefer they release it then they iron it out with feedback.(you go ahead with your 2012 promise, and when it comes out feel free not to participate as we can see how much it discomforts you)
I would not scoff at a delay in CW simply due to the fact that PGI is atrocious at properly estimating deadlines.
What did Russ say about CW?
http://mwomercs.com/...e-inner-sphere/
"Conservative Estimates:
- Association: July-Aug
- Planetary Conquest: Sept-Oct
Confidence is very high that worst case scenario is the completion of the entire Community Warfare feature set as we currently understand it by Early to Mid-fall."
It is now more than 3 months since Russ made these statements. They are now starting to talk about slipping the CW time lines ... the excuse given is that they should fix some bugs in the game and polish features (the game REALLY needs this done ... I completely agree). However, these fixes SHOULD have been factored into their development time line.
There is always the need to fix bugs in software ... what the statements made really mean is that the CONSERVATIVE estimates were again OPTIMISTIC when they factor in the totally predictable and expected work loads of bug fixing and polishing.
They released UI2.0 on time and feature deficient (despite player feedback dating to NOVEMBER or earlier - features, tweaks and improvements to the design that should not have required significant developer resources ... but they do NOT have much in the way of development resources). Why did they do this? Probably because a significant fraction of the players have decided to close their wallets until PGI starts delivering on some of the game play that has been promised for 2 years or more.
For those folks who have been supporting the game for 2 years .. it has been a frustrating wait to see whether anything that was promised would actually materialize. If I had to guess, PGI is now realizing that the grand ideas with player association and planetary warfare will take quite a bit of work ... and they only have a handful of developers to do it ... and they haven't hired much if any more folks to work on it ...
The next bench mark folks are waiting for is the timely delivery of the launch module and functioning improved match maker.