Jump to content

Clan And Is Mechs On The Same Team?


45 replies to this topic

#21 Bhael Fire

    Banned - Cheating

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,002 posts
  • Twitter: Link
  • Twitch: Link
  • LocationThe Outback wastes of planet Outreach.

Posted 22 March 2014 - 08:28 PM

View PostDjPush, on 22 March 2014 - 08:21 PM, said:

You should be able to chose either Clan or IS campaign in the start menu. Describe the benefits to playing either. Rewards and such. Having the option to play both sides might be exciting. One week I may want to be IS the next fight the clanner cause.


I think you'll be able to switch factions whenever you want (just like now). So, if you want to play your IS mechs in CW you can select an IS faction....then later decide to switch to a Clan faction to use your Clan mechs in CW.

#22 Craig Steele

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,106 posts
  • LocationCSR Mountbatton awaiting clearance for tactical deployment

Posted 23 March 2014 - 02:22 AM

View PostAvimimus, on 22 March 2014 - 07:01 AM, said:


So you are saying we should just all give up on using Inner Sphere mechs at all? You are arguing that the only future is a bunch of IS players using Clan mechs...


What I am saying is that if Clan mechs have a technology advantage (which they must have to make 10 vs 12 an 'even' match) then the majority of players will gravitate to the "better' chassis.

If the numbers are right, 84% of players are solo dropping and only the most devoted canon player is going to take out a mech that one on one, will be weaker than his opponent. They are not going to rely upon team mates cause they are not in a team.

Ergo, if the majarity of players are picking the technologically superior chassis, we will not see IS chassis, and it is Clan Warfare On Line.

Players are competitive, they will not adopt a weaker mech. We see this right now every day with the number of Locusts. It's a weaker chassis that other mechs do a better job of, ergo now that the Phoenix Grind is done, its hardly ever on the battlefield. Players choose a stronger mech. Same with Awesomes, and so on and so on.

#23 Avimimus

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • 217 posts

Posted 23 March 2014 - 07:46 AM

Unless they did something like boost the rewards for using weaker mechs (and penalise those using more powerful mechs).

One solution would be to have Zelbriggen - If players violate the rules in a Clan mech they get penalised (so they end up not gaining exp / cbills as quickly or at all). You can't shoot at someone elses target without losing points - That would irritate most PUGs into using IS mechs some of the time.

IMHO, a 10 vs. 12, Zelbriggen enforced game mode would be great for those players who want it.

#24 MisterPlanetarian

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 910 posts
  • LocationStockholm

Posted 23 March 2014 - 07:49 AM

Zelbriggen is for roleplaying really, besides the Clans eventually dropped it because it was kind of dumb when only one side practiced it.

#25 Avimimus

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • 217 posts

Posted 23 March 2014 - 10:35 AM

They loosened it when fighting against opponents who didn't follow it. However, it never ceased to be in force otherwise. Zelbriggen is a way of nerfing the Clans so that their tech advantage doesn't matter as much.

#26 MisterPlanetarian

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 910 posts
  • LocationStockholm

Posted 23 March 2014 - 12:29 PM

Yes and I know it did not dissapear especially in combat Trials between the clans themselves. However enforcing an artifical honourcode is very tricky and leaves a ton of loopholes for exploitation.

#27 LauLiao

    Member

  • PipPipPipPipPipPipPipPip
  • 1,591 posts
  • LocationCalifornia

Posted 23 March 2014 - 01:10 PM

View PostAvimimus, on 23 March 2014 - 07:46 AM, said:

One solution would be to have Zelbriggen - If players violate the rules in a Clan mech they get penalised (so they end up not gaining exp / cbills as quickly or at all). You can't shoot at someone elses target without losing points - That would irritate most PUGs into using IS mechs some of the time.


Here's your problem:

OH LOOK! That clanner just took a shot at my buddy! That means he's not allowed to shoot at anything else until my buddy is dead or else he will forfeit X amount of XP and/or C-Bills, so LET ME FACE HUG HIM, FORCING HIM TO EITHER SHOOT ME AND FACE A PENALTY OR ELSE BE RENDERED INEFFECTIVE FOR THE REST OF THE FIGHT.

In fact, I might just start running fast lights with no weapons for the sole purpose of running in front of enemy fire and costing them all kinds of "Zelbriggen penalties".

Edited by LauLiao, 23 March 2014 - 01:13 PM.


#28 Craig Steele

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,106 posts
  • LocationCSR Mountbatton awaiting clearance for tactical deployment

Posted 23 March 2014 - 03:47 PM

View PostAvimimus, on 23 March 2014 - 10:35 AM, said:

They loosened it when fighting against opponents who didn't follow it. However, it never ceased to be in force otherwise. Zelbriggen is a way of nerfing the Clans so that their tech advantage doesn't matter as much.


Zellebrigen buffs the Clans, one vs one they are far superioir in canon, and no focus fire / concentration to worry about.

#29 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 23 March 2014 - 03:58 PM

View PostLauLiao, on 23 March 2014 - 01:10 PM, said:


Here's your problem:

OH LOOK! That clanner just took a shot at my buddy! That means he's not allowed to shoot at anything else until my buddy is dead or else he will forfeit X amount of XP and/or C-Bills, so LET ME FACE HUG HIM, FORCING HIM TO EITHER SHOOT ME AND FACE A PENALTY OR ELSE BE RENDERED INEFFECTIVE FOR THE REST OF THE FIGHT.

In fact, I might just start running fast lights with no weapons for the sole purpose of running in front of enemy fire and costing them all kinds of "Zelbriggen penalties".
In fairness, isn't that partly how Comstar managed to beat the Clans ^_^?

#30 TehSBGX

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 911 posts

Posted 23 March 2014 - 04:36 PM

Clan and IS on the same team feels like Blasphemy. ^_^

#31 Craig Steele

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,106 posts
  • LocationCSR Mountbatton awaiting clearance for tactical deployment

Posted 23 March 2014 - 06:32 PM

View PostTehSBGX, on 23 March 2014 - 04:36 PM, said:

Clan and IS on the same team feels like Blasphemy. :)


Victor piloted a Daishi alongside the 10 Lyran?

Everyone wants to be VSD?

#32 TehSBGX

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 911 posts

Posted 23 March 2014 - 06:35 PM

View PostCraig Steele, on 23 March 2014 - 06:32 PM, said:


Victor piloted a Daishi alongside the 10 Lyran?

Everyone wants to be VSD?


We're not supposed to be Like Victor, we're supposed to be 'average' mechwarriors. Or at least thats what I thought.

#33 AntharPrime

    Member

  • PipPipPipPipPipPipPipPip
  • 1,144 posts
  • LocationCanada

Posted 23 March 2014 - 06:40 PM

I shouldn't be a suprise that IS pilots eventually get their hands on a few Clan mechs. IS factions should be able to use Clan mechs after a while, just make it an unlock that we have to pay something like 25,000 GXP for.

With CW you can encourage the Factions to use their mechs by giving a bonus if they use a mech that is designated for their faction.

Edited by AntharPrime, 23 March 2014 - 06:41 PM.


#34 CheeseThief

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 580 posts
  • LocationBeyond the Black Stump

Posted 23 March 2014 - 06:43 PM

View PostHexenhammer, on 21 March 2014 - 03:13 AM, said:

Clan and IS mechs on the same team?

Let's hear your opinions.

Heresy.
.

IS and Clan mechs should be two separate factions until Operation Bulldog has passed and the IS has looted the dickens out of the clan Smoke Jaguar.

I had high hopes that PGI were trying to tell a story with their timeline adherence, but that has sadly been tossed out the window. I understand their reasons for it and do want to play with my clanner loving friends, but am saddened at the lost opportunity.

#35 101011

    Member

  • PipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 1,393 posts
  • LocationSector ZZ9 Plural Z Alpha, on a small blue-green planet orbiting a small, unregarded yellow sun.

Posted 23 March 2014 - 06:44 PM

View PostCraig Steele, on 23 March 2014 - 06:32 PM, said:


Victor piloted a Daishi alongside the 10 Lyran?

Everyone wants to be VSD?


Inner Sphere freebirths salvaging BattleMechs is different from forcing us to cooperate, quiaff?

#36 Craig Steele

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,106 posts
  • LocationCSR Mountbatton awaiting clearance for tactical deployment

Posted 23 March 2014 - 07:24 PM

View Post101011, on 23 March 2014 - 06:44 PM, said:


Inner Sphere freebirths salvaging BattleMechs is different from forcing us to cooperate, quiaff?


LOL, I'm not for it, far from it.

Just saying, there are a lot of IS players who want to be just as good as some of the canon stories.

Ergo, PGI has given them access to Clan mechs on day one.

#37 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 23 March 2014 - 07:44 PM

View PostTehSBGX, on 23 March 2014 - 06:35 PM, said:


We're not supposed to be Like Victor, we're supposed to be 'average' mechwarriors. Or at least thats what I thought.

Not at all. We are all members of super elite units with unlimited access to the best tech and mechs Cbills can buy.

#38 Ahja

    Member

  • PipPipPipPipPip
  • Philanthropist
  • 141 posts

Posted 24 March 2014 - 07:13 AM

Well I love the idea. Make this beloved franchise (the reason most of the long term players are here) into a vanilla shooter. Play up to all those kids that have no idea what any of this is about. Oh and ask for more money from the players that have the real money. So yes I love the idea maybe we can get PGI to give our Mech giant lions to ride or have spider pets to help us fight with our ever changing weapons. So yes by all means mix the two. Its a great idea.

#39 KuroNyra

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,990 posts
  • LocationIdiot's Crater.

Posted 24 March 2014 - 08:27 AM

View PostCraig Steele, on 21 March 2014 - 06:06 PM, said:

If they did this, its the death of IS warfare and we will never see another IS mech until tech catches up. The vast majority of players will play the "better' mech and choose Clan mechs They shouldn't ever do it unless the game is rebadged as "Clan Warrior On Line"


I have to agree on this one.

Let's be honest. EVERYONE will want to use the Clan Mech. I wouldn't even be surprised if we only have Clan mech vs Clan mech for a time. With only 3 or 2 guy still feeling lucky and using there Atlas or Banshee.

#40 Voivode

    Member

  • PipPipPipPipPipPipPipPip
  • The Hungry
  • The Hungry
  • 1,465 posts

Posted 24 March 2014 - 10:07 AM

View PostMisterPlanetarian, on 21 March 2014 - 12:04 PM, said:


True.

Besides, Russ also mentioned the faction component of CW will be restricting stuff if I'm not mistaken. The public queue being free for all aside the 3 mechs per weightclass per team is actually a good thing.


That sounds fine to me. Let public games be mixed tech and private/tournament play be restricted.

The butthurt here reminds me a little of the initial rage when the let Alliance players roll Shaman and Horde players roll Paladin in WoW lol :)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users