Agent 0 Fortune, on 21 March 2014 - 09:41 AM, said:
- Reduce maximum range from 3x to 2x
- Reduce projectile speeds
- Increase Cooldown (lower rate of fire)
- Burst fire (beam-like damage)
- Reduce Ammo per ton
- Increase critical slots by 1
- Recoil (based on impulse)
- Ammo location requirements (ammo has to be in same component or adjacent component)
- Convergence (based on weapon tonnage)
- Increase drop-off rate of autocannon rounds (from Coralld)
Range/Projectile Speed/Cooldown/Critspace
I think range, proj speed, crit space and rate of fire are generally good. I do think the AC/10 could use a tweak: maybe, range from 450 to 520 and a speed to 1,000.
Reduce Ammo Per Ton
If rounds per ton went down a little bit I wouldn't be sad.
Burst Fire
Whoever suggested (Trogladyte, I think) that AC slots have a set "calibur" like LRMs have a "tube count" is genius. The LRM thing always seems strangely strict while other things (like an engin for a 25 ton mech taking up the same space as an engine moving a 100 ton mech) were fluid. Suspension of disbelief is no problem for me but this calibur would really add a cool dimension to autocannons.
Examples: A mech has an AC/2 slot.
- You put in an AC/5 and it does a "two round burst" of 2.5 damage per round at a range of 620 meters...
- Or an AC/20 would do you get a three-round-burst of 6.6 damage at 270 meters...
- Or an LB10X does a two round burst of 5 damage, shotgun style...
It might also offer new dimensions between similar variants of a mech...for example, some mechs are basically the same except one has 3 ballistic slots in the arm, one has 2 slots. Well, if the 3 slotted variant was tagged with the AC/2 calibur, you could potentially buff the AC out put by mouting AC/5s but it still maintains the role that AC/2 filled (lots of lead downrange) but at a shorter range. I can't stress how much I love this idea!
EDIT: I didn't think about UACs but maybe in addition to their burst-fire/jam mechanic they also have the benefit of not being affected by the slot calibur. And maybe Artemis should do the same for LRMs vs tube count...
Recoil
I'm not opposed to this but I dont' want a ton of it like I'm a person firing a .50 cal. I think someone suggested 60 to 80 percent of the screenshake you recieve when being hit...but that's
way too much IMO. Just a tiny bit based on calibur...IE AC/2s are easier to keep on target than 5's, which are easier than 10, etc. Gauss should remain the same as it already has a crazy firing mechanism and it's hold-steady would further emphasize it as a sniper weapon.
Convergance
I don't think the nature of convergance will ever change for this game...and I think I'm fine with that. If they made torso weapons fire straight ahead from where the were mounted while arm weapons converged...I think I'd be all in for that. But that's probably a loaded suggestion that many wouldn't like...not really for this thread.
PS, I'm glad people are being constructive with this thread!
Edited by TygerLily, 27 March 2014 - 08:00 AM.