#101
Posted 22 April 2014 - 10:05 AM
Second: Can you make a Marauder?
Third: None of the typical Annihilator variants has all of their class-10 ACs in the arms, as you've pictured.
(In fact, such a configuration would be impossible with IS tech, due to the crit requirements.)
The ANH-1X (the prototype version created at the end of the Star League) carries a LB 10-X in each side-torso & a LB 10-X in each arm (along with a MLas in each arm, 2 MLas in the CT, a SPLas in each arm, and a SLas in the Head), the ANH-1A (the verson that Wolf's Dragoons originally brought into the IS) carries a Standard AC/10 in each side-torso & a Standard AC/10 in each arm (along with a MLas in each arm & 2 MLas in the CT), the ANH-2A (the version developed by Wolf's Dragoons in the late 3040s) carries a LB 10-X in each side-torso & a LB 10-X in each arm (along with a MPLas in each arm & 2 MPLas in the CT), and the Annihilator C (a Clan-tech version used exclusively by Wolf's Dragoons) carries a CUAC/10 in each side-torso & a CUAC/10 in each arm (along with a CERMLas in each arm & 2 CERMLas in the CT).
#102
Posted 22 April 2014 - 10:11 AM
Strum Wealh, on 22 April 2014 - 10:05 AM, said:
Second: Can you make a Marauder?
Third: None of the typical Annihilator variants has all of their class-10 ACs in the arms, as you've pictured.
First: Thank you!
Second: I will try Blender gives me a lot more possibilities than just Photoshop
Third: These are actually LB-10Xs
#103
Posted 22 April 2014 - 10:17 AM
#105
Posted 22 April 2014 - 10:57 AM
Iqfish, on 22 April 2014 - 10:21 AM, said:
Just kidding, noted.
Can we see the Nova Cat to?
http://www.sarna.net...ile:Novacat.jpg
#106
#107
Posted 22 April 2014 - 11:51 AM
NautilusCommand, on 22 April 2014 - 11:15 AM, said:
I think he already said he was doing this one, but I might be wrong.
I tried but I scrapped it.
Again, Blender gives me a loooot more abilities.
Once I imported all the 'mechs, textured them and got them working, I will shift my work completely to Blender.
#108
Posted 25 April 2014 - 12:32 PM
#109
Posted 25 April 2014 - 12:36 PM
Ghost Badger, on 25 April 2014 - 12:32 PM, said:
be kinda porky, wouldn't it?
Dragon Torso, Catapult legs. Turn a DragonSlayer dual AC arm on it's side..... then the LT/LA missile rack... that would be a skosh tougher.
Edited by Bishop Steiner, 25 April 2014 - 12:38 PM.
#112
Posted 26 April 2014 - 08:31 PM
It's a fair 'Mech for introductory tech. 85 tons, built for table-top play. It was supposed to be a long ranged sister ship for the Crockett training 'Mech.
Eh, close enough.
PPC, SRM6, 3x mLas, 2x LRM15
Wasn't until I'd finished putting it together that I realized I'd flipped right and left for my hardpoint placement on the thing, so make sure you Flip your monitor upside down for full effect, or something.
Edited by Osric Lancaster, 26 April 2014 - 08:46 PM.
#113
Posted 27 April 2014 - 12:15 AM
I love the missile pods on the shoulders
#114
Posted 27 April 2014 - 04:03 AM
#115
Posted 27 April 2014 - 11:18 AM
Edited by SgtMagor, 27 April 2014 - 11:26 AM.
#116
Posted 27 April 2014 - 08:48 PM
Iqfish, on 27 April 2014 - 12:15 AM, said:
I love the missile pods on the shoulders
Thank's for the input! I tried to re-size and clean the cockpit. It should be the proper scale now. I removed the bike-rack mustache because I could not stop seeing it as a hunched over old man in a wide-brim hat. I still can't un-see. I redid the lasers so that it's more readily apparent that they're mediums, and borrowed 'Artorius Steelwing's' camo pattern from this thread:
mwomercs.com/forums/topic/112106-hexagon-camouflage-pattern/
. . . dyed it blue and applied it to the 'Mech so it'd be a little more colorful -
Hopefully that's a bit better...
Bonus useless trivia - The missile launchers are supposed to be jutting back from the 'shoulder blades' at about 30 degrees from vertical. Turns out that's a hard thing to express in a front view. The idea being that the missiles get lobbed upwards over the shoulders, while presenting a slightly reduced forward profile.
Aaaaand I forgot to flip it around again. Ah screw it, I'll just reconfigure the hardpoint locations in the TRO. That's faster.
Edited by Osric Lancaster, 28 April 2014 - 12:45 PM.
#117
Posted 28 April 2014 - 07:24 AM
#118
Posted 01 May 2014 - 03:49 PM
Btw nice work @Osric
Edited by Almighty Cico, 01 May 2014 - 03:51 PM.
#119
Posted 01 May 2014 - 03:58 PM
#120
Posted 01 May 2014 - 04:17 PM
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