Jump to content

What Map Do You Dislike?

Maps

96 replies to this topic

#21 InkiePie

    Member

  • Pip
  • Little Helper
  • 15 posts

Posted 25 March 2014 - 09:22 AM

I hate Therma, Canyon and Alpine.

Reasons:

1) I get each of this maps at least three times in a row
2) The layout is a nightmare
3) It all ends with a 12 vs 12 group battle

And it looks like everybody is afraid of tactical flanking or covering the back on this maps

#22 PeekaBoo I C Ju

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 421 posts
  • Facebook: Link
  • LocationUnder your bed....BOO!

Posted 25 March 2014 - 09:29 AM

I hate river city night and terra therma the most, favorites are frozen city either way or hpg manifold....close 3rd is alpine peaks

#23 Evil Ed

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 527 posts
  • LocationStavanger, Norway

Posted 25 March 2014 - 09:36 AM

Like them all, but having problems with FPS on Frozen City. Forest Colony is a little bit to narrow for light drop decks.

#24 Enigmos

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,290 posts
  • LocationPhiladelphia

Posted 25 March 2014 - 09:44 AM

I have the most trouble with frozen city day. Interestingly frozen city night is my best map.

#25 Bront

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 4,212 posts
  • LocationInternet

Posted 25 March 2014 - 09:55 AM

I hate Forrest Colony. Way too small, cover isn't evenly distributed. I also hate River City in Assault mode. To small for that many turrets.

Not a big fan of HPG either, but it's my best map winning percentage wise by a large margin.

#26 Mirkk Defwode

    Member

  • PipPipPipPipPipPipPip
  • The Blade
  • The Blade
  • 748 posts
  • Google+: Link
  • LocationSeattle, Wa

Posted 25 March 2014 - 12:00 PM

Tourmaline

The jutting angles, the balking long range circle in the middle with muddled edges makes the map really annoying to me.

Plus I think the map looks ugly.

#27 IceCase88

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • 689 posts
  • LocationDenzien of K-Town

Posted 25 March 2014 - 06:35 PM

Terrible Therma is by far the worst map. It is fundamentally flawed and is horribly setup. Visually... it is stunning. Looks great but it plays terribly. Heat is not the real problem with it. The real problem is movement around the map.

Everyone is funneled into the volcano. If you do not go to the volcano it can take 5 minutes or more to find the enemy. It has too many narrow alleys which are better suited for assaults. However, you do not want to run an assault because they are slow and the numerous elevation changes constantly slow you to a crawl. Run a light you say? Great for scouting but after that lights are essentially useless. Why you ask? You really cannot spot because there are few areas to hide to do it. You want to knife fight with a light? Where are you going to do it? There are no flat areas to do it. There are too many areas of rapid elevation change. When you are going down a decline you fall a little bit which causes your mech to stop and accelerate again until you take the next step which again makes you fall again bringing you to another dead stop making you fodder. Fast mediums suffer the same fate of lights but are a bit more survivable. I think this is a good map for fast heavies. Also, you get stuck on small obstacles all the time.

The sticky lava bug is another huge issue. Overheating after walking through lava causing you to shutdown even when you are not standing in lava. I have even shutdown when my heat scale was only at 80%.

Visibility is an issue too. Although the visibility problem works in reverse. You can actually see mechs better from a distance than you can upclose. How does that happen? I have to switch to night vision when I close on a mech to brawl or knife fight. I can see them fine when approaching them but as soon as I get close the enemy is really dark. Seems like a shading issue. Even when fighting near lava which should provide ambient light the enemy mech is still too dark.

The best ways to improve gameplay on the map is to introduce more flat areas. Make elevation changes more smooth and gradual. Widen the alleys. Make larger flat areas where people who like to brawl to fight. Make some more hding spots for lights to spot from.

There are more issues I could address with this map but it would make the post too long. The map is awful. The only thing worse than Terrible Therma is playing conquest on Terrible Therma. The reason people run to the middle to fight is to bring the horrible map to a quick end.

#28 Zerberus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,488 posts
  • LocationUnder the floorboards looking for the Owner`s Manual

Posted 25 March 2014 - 06:41 PM

Still not a fan of River City Night..... Ironic, since some of my boost awesome matches have been there (then again, I`ve had awesome matches everywhere, so that`s kind of a moot point...) :huh:

Edited by Zerberus, 25 March 2014 - 06:41 PM.


#29 mekabuser

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • 1,846 posts

Posted 25 March 2014 - 07:07 PM

terra.. everythings uphill. The minmap sucks, tho now i figure just wade into the lava and jump onto the broken bridge. Hate that fckin map, Hate the hilly terrain on most maps.. They really have screwed non JJ builds. Nobody in their right mind would fight on half the maps we fight on because STUPID.
Hate any map where you pretty much have to use thermal or night.. its just not done properly.

Hate the hit reg on most maps with IDk . ? whatever makes it look like your shot SHOULD be hitting, but instead its hitting some geometry of the map..

Hate sound fx on hpg , but enjoy the wacky layout. Have seen some nice stuff. Crimson, nice layout, tourmaline same for the most part.
Still think cauldron is best layout .

Scale of many maps.. way off. Looked at mwll vids the other night, havent seen or played mwll in about a year..
THE MAPS of mwll looked.. Light years better.. Like not even close.. Sad. but true .. Was shocked.

#30 Escef

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 8,530 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNew England

Posted 25 March 2014 - 11:44 PM

View PostIceCase88, on 25 March 2014 - 06:35 PM, said:

Run a light you say? Great for scouting but after that lights are essentially useless.

Stopped reading here as the poster demonstrated a lack of subject matter knowledge.

#31 IceCase88

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • 689 posts
  • LocationDenzien of K-Town

Posted 26 March 2014 - 02:59 AM

View PostEscef, on 25 March 2014 - 11:44 PM, said:


Stopped reading here as the poster demonstrated a lack of subject matter knowledge.


I knew it was a bit long for the attention span of certain people. If you had the patience to read further then you would have seen the reason why. I guess it is all a bit over your head anyway. I understand though. It is a bit to much thinking. I promise, I intentionally did not use big words. It is an easy read.

Edited by IceCase88, 26 March 2014 - 03:00 AM.


#32 theta123

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,006 posts

Posted 26 March 2014 - 03:01 AM

Therma

Then alpine

#33 Escef

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 8,530 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNew England

Posted 26 March 2014 - 03:02 AM

View PostIceCase88, on 26 March 2014 - 02:59 AM, said:

I knew it was a bit long for the attention span of certain people. If you had the patience to read further then you would have seen the reason why. I guess it is all a bit over your head anyway.

Yeah, you said lights can't fight unless it's on flat terrain.

Either you've never piloted a fast mech or were remarkably bad at it when you tried. You don't know what you're talking about.

#34 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 26 March 2014 - 07:50 AM

I think Canyons is my favorite map.

I don't like RCN or FC much. They are just too hard on my eyes, and using thermal in FC drops my frame rate too much.
Not really a fan of HPG.
I like Terra Therma in Conquest, but not so much in the other modes (I hate fighting on the ramp every game).
The others are alright.

#35 IceCase88

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • 689 posts
  • LocationDenzien of K-Town

Posted 26 March 2014 - 11:33 AM

View PostEscef, on 26 March 2014 - 03:02 AM, said:

Yeah, you said lights can't fight unless it's on flat terrain.

Either you've never piloted a fast mech or were remarkably bad at it when you tried. You don't know what you're talking about.


I pilot lights all the time and I am quite good at them. Again, reading is fundamental. Try finishing the next few sentences at least and you will see why I say lights are utterly useless on this map. I know it requires brain power but I have faith you can do it. I will help you out so you do not have to put yourself out scrolling up. Pay attention to the underlined/bold section.

Quote

Run a light you say? Great for scouting but after that lights are essentially useless. Why you ask? You really cannot spot because there are few areas to hide to do it. You want to knife fight with a light? Where are you going to do it? There are no flat areas to do it. There are too many areas of rapid elevation change. When you are going down a decline you fall a little bit which causes your mech to stop and accelerate again until you take the next step which again makes you fall again bringing you to another dead stop making you fodder. Fast mediums suffer the same fate of lights but are a bit more survivable. I think this is a good map for fast heavies. Also, you get stuck on small obstacles all the time.


Here are some reading **** which might help.

Posted Image

or

Posted Image

#36 Bilbo

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 7,864 posts
  • LocationSaline, Michigan

Posted 26 March 2014 - 11:38 AM

Caustic and terra therma equally. The damn caldera in both maps draw mechs on my team like moths to a flame.

#37 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 26 March 2014 - 11:45 AM

I used to like all maps, but since the addition of turrets, I can't stand river city assaults.

The natural shape of the other maps didn't change much, but River City oh boy has that been screwed up by them, your now forced to go upper city to have any where to move without getting barraged by turret lurm if you stick a toe out of place, this gives the drop ship side a horrendous advantage, as the crane side if it takes upper is going to have to charge across the bridge or across the river in open ground.

For all PGI telling us poptarting and static play is bad, (it is) on this map static play rules the day

#38 Sug

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 4,629 posts
  • LocationChicago

Posted 26 March 2014 - 01:10 PM

I would pay a monthly fee to get Alpine and River CIty Night removed from the rotation.

#39 Escef

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 8,530 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNew England

Posted 26 March 2014 - 02:13 PM

View PostIceCase88, on 26 March 2014 - 11:33 AM, said:


I pilot lights all the time and I am quite good at them. Again, reading is fundamental. Try finishing the next few sentences at least and you will see why I say lights are utterly useless on this map. I know it requires brain power but I have faith you can do it. I will help you out so you do not have to put yourself out scrolling up. Pay attention to the underlined/bold section.

Yeah, I saw that. You don't know what you're talking about. While the terrain slows lights a little, they're still just as survivable as they are on any other map.

Edited by Escef, 26 March 2014 - 02:13 PM.


#40 IceCase88

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • 689 posts
  • LocationDenzien of K-Town

Posted 26 March 2014 - 03:20 PM

View PostEscef, on 26 March 2014 - 02:13 PM, said:


Yeah, I saw that. You don't know what you're talking about. While the terrain slows lights a little, they're still just as survivable as they are on any other map.


You do not pilot lights and you have never piloted lights on Terrible Therma. It is obvious. Every map has significant areas of flatish terrain to knife fight/brawl except Terrible Therma. Terrible Therma's areas have many obstacles and the elevation changes are not gradual which result in lights coming to a dead stop as if they have fallen.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users