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#21
Posted 25 March 2014 - 09:22 AM
Reasons:
1) I get each of this maps at least three times in a row
2) The layout is a nightmare
3) It all ends with a 12 vs 12 group battle
And it looks like everybody is afraid of tactical flanking or covering the back on this maps
#22
Posted 25 March 2014 - 09:29 AM
#23
Posted 25 March 2014 - 09:36 AM
#24
Posted 25 March 2014 - 09:44 AM
#25
Posted 25 March 2014 - 09:55 AM
Not a big fan of HPG either, but it's my best map winning percentage wise by a large margin.
#26
Posted 25 March 2014 - 12:00 PM
The jutting angles, the balking long range circle in the middle with muddled edges makes the map really annoying to me.
Plus I think the map looks ugly.
#27
Posted 25 March 2014 - 06:35 PM
Everyone is funneled into the volcano. If you do not go to the volcano it can take 5 minutes or more to find the enemy. It has too many narrow alleys which are better suited for assaults. However, you do not want to run an assault because they are slow and the numerous elevation changes constantly slow you to a crawl. Run a light you say? Great for scouting but after that lights are essentially useless. Why you ask? You really cannot spot because there are few areas to hide to do it. You want to knife fight with a light? Where are you going to do it? There are no flat areas to do it. There are too many areas of rapid elevation change. When you are going down a decline you fall a little bit which causes your mech to stop and accelerate again until you take the next step which again makes you fall again bringing you to another dead stop making you fodder. Fast mediums suffer the same fate of lights but are a bit more survivable. I think this is a good map for fast heavies. Also, you get stuck on small obstacles all the time.
The sticky lava bug is another huge issue. Overheating after walking through lava causing you to shutdown even when you are not standing in lava. I have even shutdown when my heat scale was only at 80%.
Visibility is an issue too. Although the visibility problem works in reverse. You can actually see mechs better from a distance than you can upclose. How does that happen? I have to switch to night vision when I close on a mech to brawl or knife fight. I can see them fine when approaching them but as soon as I get close the enemy is really dark. Seems like a shading issue. Even when fighting near lava which should provide ambient light the enemy mech is still too dark.
The best ways to improve gameplay on the map is to introduce more flat areas. Make elevation changes more smooth and gradual. Widen the alleys. Make larger flat areas where people who like to brawl to fight. Make some more hding spots for lights to spot from.
There are more issues I could address with this map but it would make the post too long. The map is awful. The only thing worse than Terrible Therma is playing conquest on Terrible Therma. The reason people run to the middle to fight is to bring the horrible map to a quick end.
#28
Posted 25 March 2014 - 06:41 PM
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Edited by Zerberus, 25 March 2014 - 06:41 PM.
#29
Posted 25 March 2014 - 07:07 PM
Hate any map where you pretty much have to use thermal or night.. its just not done properly.
Hate the hit reg on most maps with IDk . ? whatever makes it look like your shot SHOULD be hitting, but instead its hitting some geometry of the map..
Hate sound fx on hpg , but enjoy the wacky layout. Have seen some nice stuff. Crimson, nice layout, tourmaline same for the most part.
Still think cauldron is best layout .
Scale of many maps.. way off. Looked at mwll vids the other night, havent seen or played mwll in about a year..
THE MAPS of mwll looked.. Light years better.. Like not even close.. Sad. but true .. Was shocked.
#31
Posted 26 March 2014 - 02:59 AM
Escef, on 25 March 2014 - 11:44 PM, said:
Stopped reading here as the poster demonstrated a lack of subject matter knowledge.
I knew it was a bit long for the attention span of certain people. If you had the patience to read further then you would have seen the reason why. I guess it is all a bit over your head anyway. I understand though. It is a bit to much thinking. I promise, I intentionally did not use big words. It is an easy read.
Edited by IceCase88, 26 March 2014 - 03:00 AM.
#32
Posted 26 March 2014 - 03:01 AM
Then alpine
#33
Posted 26 March 2014 - 03:02 AM
IceCase88, on 26 March 2014 - 02:59 AM, said:
Yeah, you said lights can't fight unless it's on flat terrain.
Either you've never piloted a fast mech or were remarkably bad at it when you tried. You don't know what you're talking about.
#34
Posted 26 March 2014 - 07:50 AM
I don't like RCN or FC much. They are just too hard on my eyes, and using thermal in FC drops my frame rate too much.
Not really a fan of HPG.
I like Terra Therma in Conquest, but not so much in the other modes (I hate fighting on the ramp every game).
The others are alright.
#35
Posted 26 March 2014 - 11:33 AM
Escef, on 26 March 2014 - 03:02 AM, said:
Either you've never piloted a fast mech or were remarkably bad at it when you tried. You don't know what you're talking about.
I pilot lights all the time and I am quite good at them. Again, reading is fundamental. Try finishing the next few sentences at least and you will see why I say lights are utterly useless on this map. I know it requires brain power but I have faith you can do it. I will help you out so you do not have to put yourself out scrolling up. Pay attention to the underlined/bold section.
Quote
Here are some reading **** which might help.
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or
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#36
Posted 26 March 2014 - 11:38 AM
#37
Posted 26 March 2014 - 11:45 AM
The natural shape of the other maps didn't change much, but River City oh boy has that been screwed up by them, your now forced to go upper city to have any where to move without getting barraged by turret lurm if you stick a toe out of place, this gives the drop ship side a horrendous advantage, as the crane side if it takes upper is going to have to charge across the bridge or across the river in open ground.
For all PGI telling us poptarting and static play is bad, (it is) on this map static play rules the day
#38
Posted 26 March 2014 - 01:10 PM
#39
Posted 26 March 2014 - 02:13 PM
IceCase88, on 26 March 2014 - 11:33 AM, said:
I pilot lights all the time and I am quite good at them. Again, reading is fundamental. Try finishing the next few sentences at least and you will see why I say lights are utterly useless on this map. I know it requires brain power but I have faith you can do it. I will help you out so you do not have to put yourself out scrolling up. Pay attention to the underlined/bold section.
Yeah, I saw that. You don't know what you're talking about. While the terrain slows lights a little, they're still just as survivable as they are on any other map.
Edited by Escef, 26 March 2014 - 02:13 PM.
#40
Posted 26 March 2014 - 03:20 PM
Escef, on 26 March 2014 - 02:13 PM, said:
Yeah, I saw that. You don't know what you're talking about. While the terrain slows lights a little, they're still just as survivable as they are on any other map.
You do not pilot lights and you have never piloted lights on Terrible Therma. It is obvious. Every map has significant areas of flatish terrain to knife fight/brawl except Terrible Therma. Terrible Therma's areas have many obstacles and the elevation changes are not gradual which result in lights coming to a dead stop as if they have fallen.
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