Ryoken, on 28 February 2014 - 01:51 AM, said:
So by playing a casual game I do kill the team game aspect that I did fund and pay this game for?
PGI I beg you stop this nonsense!
No Remorse, on 28 February 2014 - 03:27 AM, said:
But wait there's more... Soon we will be able to PAY for the privilege of playing this game as a team, oh, PGI, how you love your community so.
We truly appreciated the thought and dedication you have show how the next developers of this title of what NOT to do, very good lessons, here.
now that´s finally the point where i seriously doubt that i´ll stick to MWO for much longer... seriously
basically that´s the implementation of "force to pay", since me and alot of other people in my FL are mostly interested in company level gameplay... plus labeling us as "the competitive niche" has a really really bad taste... most of us are just CASUAL players with the desire to play TOGETHER....
Elite:Dangerous, Elder Scrolls, Star Citizen, The Devision and some more games, all of which encourage Teamplay in PvP, and most of them won´t limit me in being able to tactically play with a whole bunch of friends... (those are my personal favourites, so spare me with "xxx is cr4p" or what ever ^^)
in short, there are more than enough alternatives out there, and more to come... sad that MWO obviously doesn´t want to be one of them... sad for the universe i love, but i still have the books and good memories ...
HammerSwarm, on 01 March 2014 - 10:18 AM, said:
A clean lobby, with a minimum of 22 players to launch (max 12 man on teams) Fill the lobbies from the public que, try to match various groups queuing together with other groups of similar size and similar elo. Show the tonnage of a team before hand so you can decide if you want to grab a larger mech and then go with it.
oh you mean those fancy lobbies that exist like... forever... in every goddam shooter out there?
Edited by Alex Warden, 02 March 2014 - 01:44 AM.