Jump to content

What Is The Community's Preference?


46 replies to this topic

Poll: What Is The Community's Preference? (152 member(s) have cast votes)

What should be PGI's first Priority?

  1. Community Warfare (90 votes [59.21%])

    Percentage of vote: 59.21%

  2. Collisions/Knockdowns (8 votes [5.26%])

    Percentage of vote: 5.26%

  3. Improved HSR/Hit Detection (31 votes [20.39%])

    Percentage of vote: 20.39%

  4. Destructible Terrain (1 votes [0.66%])

    Percentage of vote: 0.66%

  5. UI2.0 Improvements (19 votes [12.50%])

    Percentage of vote: 12.50%

  6. Other Polishing (please specify) (3 votes [1.97%])

    Percentage of vote: 1.97%

What should be the second priority?

  1. Community Warfare (33 votes [21.71%])

    Percentage of vote: 21.71%

  2. Collision/Knockdowns (13 votes [8.55%])

    Percentage of vote: 8.55%

  3. Improved HSR/Hit Detection (65 votes [42.76%])

    Percentage of vote: 42.76%

  4. Destructible Terrain (10 votes [6.58%])

    Percentage of vote: 6.58%

  5. UI2.0 Improvements (29 votes [19.08%])

    Percentage of vote: 19.08%

  6. Other Polishing (please specify) (2 votes [1.32%])

    Percentage of vote: 1.32%

What should be PGI's third priority?

  1. Community Warfare (26 votes [17.11%])

    Percentage of vote: 17.11%

  2. Collisions/Knockdowns (30 votes [19.74%])

    Percentage of vote: 19.74%

  3. Improved HSR/Hit Detection (28 votes [18.42%])

    Percentage of vote: 18.42%

  4. Destructible Terrain (12 votes [7.89%])

    Percentage of vote: 7.89%

  5. UI 2.0 Improvements (46 votes [30.26%])

    Percentage of vote: 30.26%

  6. Other Polishing (please specify) (10 votes [6.58%])

    Percentage of vote: 6.58%

What should be PGI's fourth priority?

  1. Community Warfare (8 votes [5.26%])

    Percentage of vote: 5.26%

  2. Collisions/Knockdowns (55 votes [36.18%])

    Percentage of vote: 36.18%

  3. Improved HSR/Hit Detection (11 votes [7.24%])

    Percentage of vote: 7.24%

  4. Destructible Terrain (32 votes [21.05%])

    Percentage of vote: 21.05%

  5. UI 2.0 Improvements (35 votes [23.03%])

    Percentage of vote: 23.03%

  6. Other Polishing (please specify) (11 votes [7.24%])

    Percentage of vote: 7.24%

What should be PGI's fifth priority?

  1. Community Warfare (13 votes [8.55%])

    Percentage of vote: 8.55%

  2. Collisions/Knockdowns (26 votes [17.11%])

    Percentage of vote: 17.11%

  3. Improved HSR/Hit Detection (5 votes [3.29%])

    Percentage of vote: 3.29%

  4. Destructible Terrain (65 votes [42.76%])

    Percentage of vote: 42.76%

  5. UI 2.0 Improvements (23 votes [15.13%])

    Percentage of vote: 15.13%

  6. Other Polishing (please specify) (20 votes [13.16%])

    Percentage of vote: 13.16%

How important is it to you that PGI meets it's stated deadline for CW?

  1. It is very important (101 votes [66.45%])

    Percentage of vote: 66.45%

  2. It is somewhat important (38 votes [25.00%])

    Percentage of vote: 25.00%

  3. It is not very important (13 votes [8.55%])

    Percentage of vote: 8.55%

Vote Guests cannot vote

#1 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 22 March 2014 - 04:37 PM

What the polls say.

My votes:

1. HSR/Hit detection (how can we have CW if damage isn't registering? - my reasoning)
2. Community Warfare
3.UI 2.0 Improvements
4. Collisions
5. Destructible Terrain

Edited by Davers, 23 March 2014 - 07:01 PM.


#2 Durant Carlyle

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,877 posts
  • LocationClose enough to poke you with a stick.

Posted 22 March 2014 - 06:03 PM

1. CW
2. HD/HSR
3. Collisions/Knockdowns
4. UI2.5
5. Destructible Terrain

#3 Dirus Nigh

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,382 posts

Posted 22 March 2014 - 06:22 PM

Hit detection
Community Warfare*
UI improvements
Integrated voice
terrain

Dead line is some what important.

*Community warfare is important, however a chunk of it can be delayed. I think the actual Clan invasion should be delayed for next year. Get Is factions, merc units, and their part in CW working. Interactive map and all. Let it go then start working on Hit HSR, Voice, and other improvements. Clans can weight. It is a very important element in the world of battletech and should be for MWO. It needs to be a huge event worthy of that importance. back logging Clan factions and adding them into the active community warfare can let PGI plan that event, and work on other very important elements of the game.

#4 Zerberus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,488 posts
  • LocationUnder the floorboards looking for the Owner`s Manual

Posted 23 March 2014 - 08:25 AM

1. CW
2. HSR
3. Finalization of UI2.0 (I assume many improvements will be made during CW development anyway) / Final polish of all existing content (The optimist in me says beginning maybe this time next year)
4. Ingame communications improvement possibilities (Comms rose /hotkeys /commander screens, Integrated VoIP, etc.....)
5. /6. Destructible terrain if including buildings and similar ("destructible cover"), otherwise collisions /knockdowns first and then terrain.
7. Solaris

Edited by Zerberus, 23 March 2014 - 08:26 AM.


#5 Spleenslitta

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,617 posts
  • LocationNorway

Posted 23 March 2014 - 12:50 PM

As 3rd priority i want them to do something about Single Heatsink so that they can be usefull.
No One made a bunch of suggestions in his heat adjustment thread here http://mwomercs.com/...aid-of-no-heat/

Another thing i could put in 3rd place would be a lot of improvements on the Commanders toolbox and abilities.
Here. http://mwomercs.com/...the-commanders/

But 1st thing is CW and 2nd Hit detection/SRM fix.

#6 Will9761

    Member

  • PipPipPipPipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 4,674 posts

Posted 23 March 2014 - 02:40 PM

In order of Importance:
1.Community Warfare
2. Knockdowns/Collision
3. Improved HSR/Hit Detection
4. Destructible Terrain
5. UI 2.0 Improvements
This should be very important to follow

Edited by Will9761, 24 March 2014 - 11:01 AM.


#7 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 23 March 2014 - 03:10 PM

Collisions/knockdowns
Destructible Terrain
UI 2.0 improvements (Because the UI being bad won't matter if the game itself gets stale)
Other (Tweak pinpoint damage)
Other (Make SSRMs better. Yes, BETTER! SUFFER LIGHT MECHS! SUFFER!)

Because CW is not going to magically make a bad UI good, nor will it make actual gameplay more fun.

Don't get me wrong, it is important, and should be addressed... AFTER we have an actual game for CW to be built around. It is unfortunate that given the pace of changes, that will be... uh... quite a ways off in the future... but that is neither here nor there ^_^.

#8 Mawai

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,495 posts

Posted 23 March 2014 - 03:49 PM

My list -
1) Hit detection/HSR improvements
2) UI2.0 needs a lot of work
3) Community warfare including faction matche
4) Maps, game modes, and general content
5) Collisions
6) Destructible terrain

It is VERY important that PGI hit their stated deadlines on CW. They NEED to demonstrate that they can deliver on their promises or they will lose more players. If they deliver something buggy and useless but on time then they fail. They almost did this with UI2.0 which is only minimally usable though much prettier. PGI was aware of this since the November test server sessions with UI2,0 but they chose not to address the issues raised in those tests for whatever reasons.

The CW time line gave them almost a year ...

#9 Moromillas

    Member

  • PipPipPipPipPipPipPip
  • 943 posts
  • LocationSecret **** moon base

Posted 23 March 2014 - 07:16 PM

View PostDavers, on 22 March 2014 - 04:37 PM, said:

How important is it to you that PGI meets it's stated deadline for CW?

Er, wot?

Where is this CW deadline?

#10 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 23 March 2014 - 07:19 PM

View PostMoromillas, on 23 March 2014 - 07:16 PM, said:

Er, wot?

Where is this CW deadline?

Their stated deadline is Sept/Oct. So October 31st would be their deadline.

#11 Snowseth

    Member

  • PipPipPip
  • Overlord
  • Overlord
  • 99 posts

Posted 23 March 2014 - 07:36 PM

1. CW (actually would rather have before Clans)
2. HSR
3. UI 2.0
4. Knockdown
5. Terrain boomboom

Sorta important.
If more time is required, then ok.
With that being said, with UI2 finally done and the pace of updates/improvements, I do fully expect things to be on time. But I'll only cry a little if they're not.

#12 Moromillas

    Member

  • PipPipPipPipPipPipPip
  • 943 posts
  • LocationSecret **** moon base

Posted 23 March 2014 - 08:28 PM

View PostDavers, on 23 March 2014 - 07:19 PM, said:

Their stated deadline is Sept/Oct. So October 31st would be their deadline.

Do you have something to substantiate this claim?

#13 Duke Hector

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 302 posts
  • LocationNistus

Posted 23 March 2014 - 08:56 PM

for my other polishing priorities

i would like to see merc corps implemented, we haven't heard anything from that initial post way back in 2013.

Decals and Insignia are a big one for me, they said that they were in development way back in MARCH 2013,they were supposed to be out when the highlander was introduced for hopping sake that was last year and we STILL haven't heard anything about it.

private/guild/clan run servers are another big one for me that way they don't have to regulate the decals since they clearly don't have the manpower to make sure that someone doesn't use an obscene image.


in closing PGI really needs start working on these smaller quality of life improvements instead of mechs, i'm getting really sick and tired of new mechs, and nothing else.

I want to see the stuff that they said they were going to bring for us last year, that they misled us about.

#14 Alex Warden

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,659 posts
  • Location...straying in the Inner Sphere...

Posted 23 March 2014 - 10:23 PM

the current standing of the poll reflects my votes pretty much... no more to say

#15 fandre

    Member

  • PipPipPipPipPipPip
  • 218 posts

Posted 24 March 2014 - 03:57 AM

Everyone wants CW while the existing game has some major issues. I realy dont understand, why the people want more mess before cleaning up the existing.

#16 p4r4g0n

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,511 posts
  • LocationMalaysia

Posted 24 March 2014 - 04:36 AM

The reason to roll out CW asap is because essentially you will be able to see the game in its entirety even if it is not perfect. Having this in place then allows everyone to see the big picture and facilitates proper prioritisation of resources for tweaks, refinements, etc.

After already pushing back CW once, another decision to postpone is to my mind unacceptable. It really begs the question whether PGI actually has done any significant work on CW at all or is it still just concepts on the back of a paper napkin.

Once they roll out CW in its entirety, we will at least know once and for all:-

1. How groups of 5-12 will be able to play together, if at all
2. How the Merc Corps element of the game will work
3. The role of Factions in the context of the metagame
4. How will the Clans work in the context of the metagame
etc, etc

The current MOBA gameplay is fine for a short time but it gets old really really fast.

Edited by p4r4g0n, 24 March 2014 - 04:37 AM.


#17 Reno Blade

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blade
  • The Blade
  • 3,462 posts
  • LocationGermany

Posted 24 March 2014 - 05:24 AM

I think without some improvements to the UI2.0 we will lose/not-gain players a big amount of potential players.

1. UI2.0 improvements
2. Community Warfare
3. HSR/Hit detection
4. Collisions
5. Destructible Terrain


In more detail, I'd use the ressources like this:
Timeframe 1 (From release of Launch module to decent UI overhaul )
- CW = 0%
- UI2.0 Mechlab = 30%
- UI2.0 New User flow = 30%
- Tutorials = 20% (UI2.0 tutorial)
- Maps = 20%
- Balance = 0%
- Modes = 0%


Timeframe 2 (From decent UI overhaul to release of CW stage 1)
- CW = 60%
- UI2.0 Mechlab = 0% (completed)
- UI2.0 New User flow = 0% (completed)
- Tutorials = 20% (ingame)
- Maps = 20%
- Modes = 0% (attack and defend mode part of CW)


Timeframe 3 (from release of CW stage 1 to CW stage 2)
- CW = 70%
- Tutorials = 10% (polishing, or preparations for CW tutorials)
- Maps = 20% (need more maps for CW also)


Timeframe 4 (from release of CW stage 2 to CW stage 3)
- CW = 70%
- Tutorials = 10% (new CW tutorials)
- Maps = 20% (polishing)

Some thoughts about each:
- UI2.0
I also think the UI2.0 needs more updates, but I thought they mentioned stuff comming very soon.
If they can manage to do a decent buff/fix for the UI before (or right after) the Launchmodule, this point would be ok.
I doubt that, so I will say the UI2.0 with a better flow and some beginners tutorial (do this, click here, launch now into training...) will be the biggest benefit outside of CW (new players and better player retention).

- Maps
I think the jungle map was mentioned to be already in progress. Who knows how long it will take.
Not sure if that would take off much of their CW ressources if they are working on maps at the same time.
I'd give any half-finished map a bigh push and then reduce the workforces a bit later and staff them on CW when the biggest work on the map is done (like only needs polishing with small details and such).

- Game modes
If they could include the attack&defend mode of CW early in PUG / 12man matches that would probably be the only chance to get a new mode in without the need for a huge workload away from CW.

- Balancing
I think this is always slow and tweaked every now and then. And as the most difficult part of is it to get Paul to choose the right path, that shouldn't take off much of their ressources (besides keeping Paul bussy).

- Collisions
This could actually be a huge boost to immersion and a big game changer, if it's not just breaking trees, but actually DFA, damage on collision with mechs & environment and possible knockdown.
But it's also a huge deal on ressources as mentioned by the Devs and would probably be few months of delay for CW.
I'm pretty split between this and CW priority.
For all the different choices this is the toughest.

#18 Mawai

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,495 posts

Posted 24 March 2014 - 05:31 AM

View PostMoromillas, on 23 March 2014 - 08:28 PM, said:

Do you have something to substantiate this claim?


http://mwomercs.com/...e-inner-sphere/

Russ Bullock:

"The only items really remaining from the Community Warfare pillar are two items, although pretty big ones. They are what we can call “Association” which is further connecting factions and the idea of Loyalty points and “Inner Sphere Planetary Conquest” which of course is competing over territory. I have not listed off dates for these systems because we don’t have as precise of estimates quite yet. But we can for the first time based on the January-April development schedule provide a more accurate estimation then we have in the past. Below are some conservative estimates of the remaining Community Warfare features that I think we can probably beat.

Conservative Estimates:
- Association: July-Aug
- Planetary Conquest: Sept-Oct

Confidence is very high that worst case scenario is the completion of the entire Community Warfare feature set as we currently understand it by Early to Mid-fall."

Based on this you could either take October 31th as mid-fall or a late fall date of November 30th as the deadline for delivery of the association and planetary conquest elements of CW. I am not confident that they will make it due to their track record of not hiring enough developers and massively underestimating the work required for each feature ... but we will see.

#19 Supersmacky

    Member

  • PipPipPipPipPipPip
  • The Messenger
  • The Messenger
  • 239 posts
  • Facebook: Link
  • Twitter: Link
  • LocationGeorgia

Posted 24 March 2014 - 07:21 AM

For me:

1) CW
2) VOIP/Command Rose to improve the team work experience
3) Game stability and dealing with match discos
4) Improve UI 2.0 (Still to many clicks, missing features and lack of intuitiveness)
5) Destructible Terrain (why not...cars crushable, buildings destroyable, etc)

Of course, everything after #1 (including what I didn't select) is relatively equal for me, but CW needs to happen.

#20 Moromillas

    Member

  • PipPipPipPipPipPipPip
  • 943 posts
  • LocationSecret **** moon base

Posted 24 March 2014 - 10:53 AM

View PostMawai, on 24 March 2014 - 05:31 AM, said:

http://mwomercs.com/...e-inner-sphere/

Russ Bullock:

"I have not listed off dates for these systems because we don’t have as precise of estimates quite yet.

Conservative Estimates:
- Association: July-Aug
- Planetary Conquest: Sept-Oct"

Based on this you could either take October 31th as mid-fall or a late fall date of November 30th as the deadline for delivery of the association and planetary conquest elements of CW.

I've already seen it, it was the only thing remotely resembling a statement. This talk of deadlines is still moot. "I don't have dates but here's an estimate." is vastly different to "They made a deadline." You do realise these two phrases directly contradict each other, don't you?





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users