What Is The Community's Preference?
#21
Posted 24 March 2014 - 12:05 PM
2. Hit Detection
3. Overall Mech- & Weapon-Balancing Adjustments after the Hit Detection Improvements (2)
4. UI 2.0
5. Destructible Terrain
Seeing forward for a wider range of modules like tier5 weapon tweaks and game modes like solaris after that.
Keep Going!
#22
Posted 24 March 2014 - 01:50 PM
Quote
My votes:
1. HSR/Hit detection (how can we have CW if damage isn't registering? - my reasoning)
2. Collisions
3. Destructible Terrain
4. Community Warfare
5. UI 2.0 Improvements
for similar reasoning - the combat module of the game is the raw game. Regardless of the reward (CW points or Cbills), the base game should be finished and balanced properly before worrying about anything else, IMO.
Edited by DocBach, 24 March 2014 - 03:41 PM.
#23
Posted 24 March 2014 - 02:49 PM
DocBach, on 24 March 2014 - 01:50 PM, said:
for similar reasoning - the combat module of the game is the raw game. Regardless of the reward (CW points or Cbills), the base game should be finished and balanced properly before worrying about anything else, IMO.
I kinda wish you hadn't changed all my votes in a post that is being attributed to me
#24
Posted 24 March 2014 - 03:41 PM
#25
Posted 24 March 2014 - 03:59 PM
other than that brawling has to be viable and effective, then cw the rest won't matter if there is a real close range option, and cw works
#26
Posted 24 March 2014 - 08:54 PM
#27
Posted 25 March 2014 - 05:26 AM
#28
Posted 25 March 2014 - 08:45 AM
I voted:
1. CW
2. HSR/Hit Detetection (especially in regards to SRM's this will help Brawling tremendously)
3. Knock Down (This is the closest thing to physical attacks, and really adds a lot to the game)
4. (Other) Weapons Balance (We need a better solution than Ghost Heat. Clan mechs won't work right with Ghost Heat)
5. UI 2.0 Improvements
6. Destructible Terrain (This is really just eye candy, there are more important things, but it would be fun! Even more fun would be picking up a fallen lamp post or tree and using it as a club! )
I really don't think that knock-down will be half the problem some think it would be.
One thing it did in the past was separate the really good light pilots in particular from the rest, and it will end the current practice of pinning in a mech (it's really sad when a Spider can get behind even an assault mech and trap it, and take almost no damage, preventing it from moving).
There will always be exploiters and griefers, and they will always find ways to cheat, but I wouldn't mind knock down being more difficult to do than it was in closed beta, but it really made MWO a much more unique experience compared to previous MW games.
The only difference will be that you have to be more careful (just as easy to knock down friendlies) and a light won't be able to exploit the ability to get on the tail of an assault and just stand there with no down-side.
I also think that the longer you have played, the more reason you may feel that CW is important. You can only play the game on the same maps the same way for so long, having a bigger picture reason to get that mech chassis mastered than KDR and C-bills is going to help tremendously with player retention in the long run.
I'm really glad that we are getting these kinds of questions asked us by the Devs, it's a healthy sign, and I don't think that making CW a priority means that other things will just be neglected, but focusing where they will best support players new and old, will keep MWO going in the long run.
#29
Posted 26 March 2014 - 07:01 AM
#30
Posted 26 March 2014 - 11:37 AM
By other polishing I mean reconstructing the balance of the game in such a way as to remove Ghost Heat.
Playing with Ghost Heat is like having your parents slap your hands away from the your toys when you try to play with them. It's a very contrived limit upon customization. It's there as an attempt to balance the game, and make sure everybody has a good time: I'm sure there are other ways to do the same thing.
#31
Posted 29 March 2014 - 09:11 PM
I hear that CW might be put in lower priority than knocking over trees and destructible Terrain on the NGNG pod cast. I am like WTF? The lynch pin of what I and I assume (dangerous I know) many of the other founders bought into this funding experiment to support this game was a persistent universe/world with Community Warfare. Who in the world (yes its a pun) thinks that seeing trees fall over is more important than the persistent world behind this game that makes it more than death match with walking tanks? Seriously.
Instead I come back to [rant mode on you can TL:DR here]
The abomination that is UI 2.0 (my second vote)
The same pop tart meta game
*The issues with weapon balance (different issues, same root problem)
The second abomination that is Ghost heat. How many man hours and development time were burned on this nearly inexplicable math problem gone awry?
In 20 minutes I came up with a simpler math system that works to nearly the same effect for the "boating problem". The real issue is the weapon balance, not boating. Plenty of great forum suggestions to fix that that have been ignored for 2+ years. Sorry Paul, the weapons, FLD, and heat system behind them are not "about right" (Vlog#2?).
That said, I am still having fun on my return, LRM Apocalypse or no. But The Grid has no end and few short term goals e.g. I want new Mech X so I can grind out 8-10 hours of game time to get that. But at some point it becomes just a grind for a new shiny.
CW and a persistent world is what I need to maintain a long term interest in this game.
EDIT - One more thing: Get rid of River City Night. Worst Map Ever. Was bad before, worse now with 12v12 and nerfed night/heat vision.
Edited by EgoSlayer, 30 March 2014 - 07:29 AM.
#32
Posted 30 March 2014 - 04:10 PM
1 - CW
2 - HSR
3 - UI2.0
4 - Other
5 - Destructibles
My Other vote is for extensive balance reworking, including mechanical tweaks.
First on my list is PPC arcing. Second is general rate of fire reductions (excepting SRMs and Pulse Lasers, to give them an edge in brawling). Third is a tweak to the heat system to give SHS a place (make them superior for capacity, while DHS remain superior for dissipation). Fourth is dynamic precision reduction (heat %, throttle %, received Impulse, JJ burning, being airborn, etc., would all apply real-time penalties to weapon precision; accuracy remains perfect). Do those things and I think gameplay would be in a very solid place. LRMs gaining SSRM-style tracking (in groups of five missiles) would be nice, too.
#33
Posted 31 March 2014 - 04:34 AM
#34
Posted 31 March 2014 - 06:53 AM
So, apparently, by ******* up other aspects of the game, they get a pass on not producing stuff they said they were going to produce... well played, sirs. Well played.
#35
Posted 31 March 2014 - 07:40 AM
Roland, on 31 March 2014 - 06:53 AM, said:
So, apparently, by ******* up other aspects of the game, they get a pass on not producing stuff they said they were going to produce... well played, sirs. Well played.
Not really.
We can't change the state of the game, but we have been asked about it with current state.
Even if we all say "CW only" it does not change the fact that there are other things to work on that could be more usefull for gameplay fun, new player retention and immersion.
It's not that they get away with it, more like we have to look at what we have and what can be done.
It's a balance act between a few months more polishing and a lot of months without anything, but sooner CW.
Even if it's just a act of communication and PGI would/will do what they planed no matter what the community would want to priorizes... they share their current concern with us.
#36
Posted 31 March 2014 - 08:14 AM
Warrior UK, on 25 March 2014 - 05:26 AM, said:
I rarely say this, but your lack of punctuation is...disturbing.
So this is one vote for 'Meeting CW deadline is not very important' and 'More game modes should be the priority'? Plus something about 3/3/3/3 and the Launch Module. Plus Blurrrrrr and Barrrrrrr, which must be some British thing that I do not understand.
#37
Posted 31 March 2014 - 08:30 AM
Or any other weapon for that matter.
1. HSR/Hit detection (If I don't hit what I see my weapons hit, and my sensors show I hit, then why shoot)
2. Community Warfare
3. Collisions
3-1/2. Matchmaker (sometimes it makes no sense LOL )
4. UI 2.0 Improvements (anyone can get around the U.I. with very little effort)
5. Destructible Terrain (As long as my weapons don't hit imaginary nothing, then Terrain is a non issue)
Edited by Odins Fist, 31 March 2014 - 08:31 AM.
#38
Posted 31 March 2014 - 11:54 AM
#39
Posted 31 March 2014 - 12:13 PM
Bobzilla, on 31 March 2014 - 11:54 AM, said:
...and if they implement Community Warfare before finding a way to stop sync-drops, this will be the result:
http://mwomercs.com/...77#entry3260677
#40
Posted 31 March 2014 - 12:27 PM
Triordinant, on 31 March 2014 - 12:13 PM, said:
...and if they implement Community Warfare before finding a way to stop sync-drops, this will be the result:
http://mwomercs.com/...77#entry3260677
If you remove the imbecilic 4 man cap on teams, then you wouldn't have an issue with sync drops. Teams would simply be matched against each other, and you'd likely have a ton more teams playing, which would help with the game's dwindling population.
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users