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Reduce Lrm Speed Back.


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#81 Mcgral18

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Posted 26 March 2014 - 02:34 PM

View Post3rdworld, on 26 March 2014 - 01:41 PM, said:

Likes as a way to measure anything on this forum.....

Are you people really serious?


Well, it's a good measure for the opinion of those who visit the forums, particularly the gameplay balance sub-section.

It's almost as good a measure as the polls PGI puts into the game launcher...oh wait.

It's the best source of opinion the islanders have.

#82 Lyoto Machida

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Posted 26 March 2014 - 02:37 PM

View PostMadSapper1234, on 25 March 2014 - 04:11 AM, said:

Step #1: Over Buff LRM speed to 170 kpm
Step #2: People ***** about LRM speed
Step #3: Bring LRM speed down to ~150 KPM to look "reasonable", but you planned it all along.
Step #4: Community praises "reasonable" Devs.. which leads to
Step #5: Profit

This is planned all along. Watch the minor nerf coming soon.


Whoa...it's like you're from the future or something. How did you see this nerf coming???

View PostPaul Inouye, on 24 March 2014 - 09:21 AM, said:

Just to let you all know that I've been monitoring the LRM change and their performance on the battlefield. Yes... they are a tad fast... but far from "LRMageddon". Next patch the speed will be reduced by 15m/s. I.e. net change will be from 120 to 160 (instead of 175). I'm also reducing the amount of screenshake caused by LRM explosions slightly. (0.35 instead of 0.4)

It was important to watch the speed impact in gameplay for at least a week to see the actual change in overall gameplay. As you may or may not know, I do have the ability to remotely monitor specific and random games being played. I spent a large portion of my time last week monitoring gameplay of players of all Elo ranges. There were some interesting finds to say the least in terms of how players adapted to the speed change.


#83 Solahma

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Posted 26 March 2014 - 02:43 PM

Why are people calling it a Nerf :lol:

The delta change is still +40 m/s

Please tell me how that is a Nerf?

View PostMechwarrior Mousse, on 26 March 2014 - 02:20 PM, said:

This guy gets it.

And let's not forget that two of the mechs on sale were super LRM effective mechs...

Posted Image

Edited by Solahma, 26 March 2014 - 02:43 PM.


#84 Lyoto Machida

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Posted 26 March 2014 - 02:59 PM

View PostKitsune Butt, on 26 March 2014 - 01:46 PM, said:


150 would be perfect. As an LRM boater myself I was surprised when I saw them getting buffed, As a not so stable aim capable player I find them to be a good crutch for that (Touchpad player, although sometimes it has it's perks) and was able to use them well enough before this buff. I think dropping the speed just a notch would be fair, and I as an enjoyer of LRM's would be all for it. When they were slower, it was just a matter of being wise about when to fire and know the situation of the enemy so missiles weren't wasted upon arrival.


It's funny but as an LRM pilot, I'd like to see them back at 120m/s now. With the current speeds, the gap between capable LRMers and people just shooting them willy nilly is small. At least before, you had to have good positioning and awareness to do it.

160m/s will suit me just fine though...

#85 PhoenixFire55

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Posted 27 March 2014 - 01:21 AM

View PostSephlock, on 26 March 2014 - 02:06 PM, said:

But when 12 out of 12 have jump jets and AC+PPCs that's fine?


No. But how does substituting one meta with another meta that requires even less skill helps us?

#86 Sephlock

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Posted 27 March 2014 - 01:23 AM

View PostPhoenixFire55, on 27 March 2014 - 01:21 AM, said:


No. But how does substituting one meta with another meta that requires even less skill helps us?

Nothing got substituted though, the top players are still using AC+PPC mechs.

#87 Thorqemada

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Posted 27 March 2014 - 01:30 AM

Now with even more ACs...

#88 PhoenixFire55

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Posted 27 March 2014 - 02:31 AM

View PostSephlock, on 27 March 2014 - 01:23 AM, said:

Nothing got substituted though, the top players are still using AC+PPC mechs.


Because top players have skill, yes. Your average bandwagon meta user is in LRM boat now.

#89 Haxburch

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Posted 27 March 2014 - 03:05 AM

Evrybody and his dog used AC+PPC . After LRM buff evrybody and his dog use AC +LRM or AC + PPC or PPC + LRM or LRM +LL . The new state sounds more natural to me .

#90 Joseph Mallan

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Posted 27 March 2014 - 03:22 AM

View PostHaxburch, on 27 March 2014 - 03:05 AM, said:

Evrybody and his dog used AC+PPC . After LRM buff evrybody and his dog use AC +LRM or AC + PPC or PPC + LRM or LRM +LL . The new state sounds more natural to me .

...
...
...
I must have a Lemur Cause right now, I have one AC20 on my Atlas(Stock weapon) and a PPC (Stock again) On my Battlemaster-1G.

#91 Cavendish

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Posted 27 March 2014 - 03:38 AM

View PostPhoenixFire55, on 27 March 2014 - 02:31 AM, said:


Because top players have skill, yes. Your average bandwagon meta user is in LRM boat now.


No, because top players go with the most efficient build that lets you get as many kills/points as possible. Reading this as an indication to how much "skill" is needed to use them is an error.

The real skill goes, in my opinion, to the players who break the meta and run non-standard builds yet manage to pull off amazing results. Face it, neither poptarting, PPC/AC nor LRM takes that much "skill". People who thinks so are deluding themselves. You can be skillful AT using the meta, but the meta is simply the most effective builds/tactics out there. Being the best at using the easy way to do things is not the hallmark of masters.

#92 Joseph Mallan

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Posted 27 March 2014 - 03:43 AM

View PostPhoenixFire55, on 27 March 2014 - 02:31 AM, said:

Because top players have skill, yes. Your average bandwagon meta user is in LRM boat now.

Just a thought. IF top players actually had skill, they could win in any Mech on any terrain any time. No excuses.Posted Image

#93 PhoenixFire55

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Posted 27 March 2014 - 03:49 AM

View PostCavendish, on 27 March 2014 - 03:38 AM, said:

No, because top players go with the most efficient build that lets you get as many kills/points as possible. Reading this as an indication to how much "skill" is needed to use them is an error.

The real skill goes, in my opinion, to the players who break the meta and run non-standard builds yet manage to pull off amazing results. Face it, neither poptarting, PPC/AC nor LRM takes that much "skill". People who thinks so are deluding themselves. You can be skillful AT using the meta, but the meta is simply the most effective builds/tactics out there. Being the best at using the easy way to do things is not the hallmark of masters.


Well to be honest nothing takes skill, its just a game. But skill does take you to another level. I'm not saying running poptart meta takes much skill, I'm saying it takes more skill than LRMs for obvious reasons. Besides, LRMs are boring.

Point is same. Pinpoint convergence breaks the game, breaking LRMs to compensate poptarters isn't an answer.

View PostJoseph Mallan, on 27 March 2014 - 03:43 AM, said:

Just a thought. IF top players actually had skill, they could win in any Mech on any terrain any time. No excuses.


They do. Proton scores above 100 game score every game in any mech from Firestarter to Victor, I see him quite often. Kaffe just ended up on top 10 using only trial spider. I managed to break 1200 dmg 2 days ago for the first time in Jenner even with all the LRM meta flying around.

Edited by PhoenixFire55, 27 March 2014 - 03:50 AM.


#94 Joseph Mallan

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Posted 27 March 2014 - 03:53 AM

View PostPhoenixFire55, on 27 March 2014 - 03:49 AM, said:


Well to be honest nothing takes skill, its just a game. But skill does take you to another level. I'm not saying running poptart meta takes much skill, I'm saying it takes more skill than LRMs from obvious reasons. Besides, LRMs are boring.

Point is same. Pinpoint convergence breaks the game, breaking LRMs to compensate poptarters isn't an answer.



They do. Proton scores above 100 game score every game in any mech from Firestarter to Victor, I see him quite often. Kaffe just ended up on top 10 using only trial spider. I managed to break 1200 dmg 2 days ago for the first time in Jenner even with all the LRM meta flying around.

Awesome... thats two that fit the description Phoenix. I give them the credit they are due.Posted Image
I don't see them crying about LRMs though.

Quote

I played only a few hours over the weekend, managed 9th FRR with my secondary account. Used only the Trial Spider: 4x Machine Guns and 1x ER Large Laser. At one point I was #2 Overall Score, with a 137 kph Spider : )-Kaffe-
This... Is a top tier player. Dropped against the Meta, in a Stock (Champion) Spider and placed in the top 10. Not a hint of whine over LRM OPness.

Edited by Joseph Mallan, 27 March 2014 - 04:02 AM.


#95 PhoenixFire55

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Posted 27 March 2014 - 04:02 AM

View PostJoseph Mallan, on 27 March 2014 - 03:53 AM, said:

Awesome... thats two that fit the description Phoenix. I give them the credit they are due.Posted Image
I don't see them crying about LRMs though.


Nice smiles...
They don't care coz PGI will do its own thing like always. Devs can't balance two identical paperwights if they needed to.

#96 Joseph Mallan

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Posted 27 March 2014 - 04:12 AM

View PostPhoenixFire55, on 27 March 2014 - 04:02 AM, said:


Nice smiles...
They don't care coz PGI will do its own thing like always. Devs can't balance two identical paperwights if they needed to.

LOL... Ever been a DM/GM? Being one for many years, and a Demo Rep for FanPro, I had to make the calls that made some folks unhappy. I learned, not MY game, not MY rules from BEING in charge of the games. You want your rules, make Your game... watch as players will complain and defend your game according to their play style.

(Thanks I like the HMPro Smiley selection)

Edited by Joseph Mallan, 27 March 2014 - 04:13 AM.


#97 anonymous161

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Posted 27 March 2014 - 04:23 AM

When your team refuses to engage the enemy because of lrms...thats not a fun match. Only way you will have fun is using lrms's yourself. Oh boy is that fun balance!

#98 Joseph Mallan

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Posted 27 March 2014 - 04:28 AM

View PostDarth Bane001, on 27 March 2014 - 04:23 AM, said:

When your team refuses to engage the enemy because of lrms...thats not a fun match. Only way you will have fun is using lrms's yourself. Oh boy is that fun balance!

Of course its not fun... but once you learn how to engage a LRM heavy team... Then it becomes fun again.

#99 PhoenixFire55

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Posted 27 March 2014 - 04:35 AM

View PostJoseph Mallan, on 27 March 2014 - 04:12 AM, said:

LOL... Ever been a DM/GM? Being one for many years, and a Demo Rep for FanPro, I had to make the calls that made some folks unhappy. I learned, not MY game, not MY rules from BEING in charge of the games. You want your rules, make Your game... watch as players will complain and defend your game according to their play style.

(Thanks I like the HMPro Smiley selection)


Thats true enough, but they aren't exactly basing their game on nothing. And they are using a franchise name while going against what this franchise stands for in pretty much every major choice they made over last 2 years.

#100 Joseph Mallan

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Posted 27 March 2014 - 04:37 AM

View PostPhoenixFire55, on 27 March 2014 - 04:35 AM, said:


Thats true enough, but they aren't exactly basing their game on nothing. And they are using a franchise name while going against what this franchise stands for in pretty much every major choice they made over last 2 years.

Yeah... I know Posted Image





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