After 25, Noob Update
#1
Posted 23 March 2014 - 07:43 AM
bought the JR7-F© with MC's. purchased the JR7-K with c-bills. i now own three jenners and had just enough mc left to sacrifice two oxen and splash their blood across my jenners in Kurita pride.
im sure plenty of people on the forums have seen a red jenner doing stupid crazy shit dying horrible in front of them. ya thats me lol. i got around 50 matches in over my weekend and im getting better but still pull some flat out noob stuff every day. when the sky is not being blocked out by lrm spam i do really well, get kills, spot targets, cap bases, tons of assists and overall help my team win. when the rain comes, i last around 2mins, 5 mins if i get luck on my side i try real hard to go cover to cover and just spot for our team when it happens, but still need to make good choices. it really doesnt go well when im the only light in a assault game lol
i run 4-med lsr and 1-srm6 in my JR7-D. i dont like them streaks and have no problem scoring hits with the six-pack.
so any advice on piloting a jenner-d ?
any help, tips, tricks would be, well helpfull
Race
#2
Posted 23 March 2014 - 07:50 AM
Other than that spend some time reading here for tips and then test them out. Experiment with weapon load outs (never sell unless you have way too many, like 5 ML for every mech and you own 10+ mechs...)
#3
Posted 23 March 2014 - 12:19 PM
There's also other tricks of the trade. For example water reduces damage significantly.
Sometimes the water is deep enough to completely hide in.
Just a thought.
#4
Posted 23 March 2014 - 12:24 PM
#5
Posted 23 March 2014 - 12:56 PM
It goes 140 after speed tweak and is a blast. Add a few JJ for flexibility of movement too.
You get most of the wonderful assault capabilities, plus the extra flexibility of gunning down fleeing lights or harrassing the big boys with missiles. It also allows you to retreat from a scrum you're losing and get a chance to sort your head out while still dealing damage.
#6
Posted 23 March 2014 - 01:25 PM
It can respond to any situation at almost any range.
Good luck and i have seen you a couple of times in the game.
#7
Posted 23 March 2014 - 01:56 PM
Your 4ML+SRM6 is a pretty good build, but I'd suggest swapping the SRM-6 for a 4 and a 2. Same weight, higher DPS, negligibly higher heat.
Try to work closely with other lights whenever possible. A larger mech can ruin your day with a single alpha, but they'll have to decide which one of you to shoot first. The chaos caused by a pack of lights will greatly help your survival, especially if a few of them have ECM.
One thing I still struggle with is being useful during the early game and still surviving so I can wreck things at the end, where fighting is usually more short-ranged. Bringing a UAV and/or some artillery can be a good way to help your team during the 'deathball' stage, as your mech is perfect for deploying these with maximum effectiveness. You can also warn your team of any flanking maneuvers attempted by the enemy.
Krivvan has some great Jenner gameplay videos on his youtube channel. They're not tutorials, though I've learned quite a bit from studying them. Plus, it's always fun to see a good pilot doing work.
#8
Posted 23 March 2014 - 05:57 PM
#9
Posted 23 March 2014 - 06:02 PM
Race Rogers, on 23 March 2014 - 07:43 AM, said:
Do what everybody else does in this game, worry about yourself and not the team (unless you join up with a unit of course)
Just Don't get yourself killed trying to spot for LRM support from your team to find that it just isn't coming.
#10
Posted 23 March 2014 - 06:16 PM
Especially in a light, when you have the maneuverability to completely reposition yourself - if things look really bad in your part of the map, then find a new part! Completely ignore the mechs you've been fighting, and circle around until you find something that works in your favor.
I don't know how many times I've seen a match where one side just keeps throwing mechs into a losing situation, as if a bigger pile of corpses will somehow turn the tide. It won't. Well, okay, it'll work one time out of a hundred and the stories will be epic, but it's such bad odds... just don't do it!
#11
Posted 24 March 2014 - 12:13 AM
#12
Posted 24 March 2014 - 01:16 AM
Also try and get a feel for different builds so when you see the detail info of a mech you can determine if it's carrying an XL (target side torso), or that it might have shaved off it's leg armour (scythe those legs from underneath him, if there's ammo in there it gets even better).
#13
Posted 24 March 2014 - 01:54 AM
With that said, in a light mech you have a better chance to avoid them than most. Try to see where they're coming from and get behind a tall building, or break line of sight from the shooter *and any spotter around* and then move further so that they don't hit you in your last known position. And if you can find room (tricky on a light sometimes), consider carrying AMS.
#14
Posted 24 March 2014 - 02:15 AM
Buckminster, on 23 March 2014 - 06:16 PM, said:
Especially in a light, when you have the maneuverability to completely reposition yourself - if things look really bad in your part of the map, then find a new part! Completely ignore the mechs you've been fighting, and circle around until you find something that works in your favor.
I don't know how many times I've seen a match where one side just keeps throwing mechs into a losing situation, as if a bigger pile of corpses will somehow turn the tide. It won't. Well, okay, it'll work one time out of a hundred and the stories will be epic, but it's such bad odds... just don't do it!
Exactly the 1st thing I learned from my light mentor Jimmyt. ..
I learned lights while following him around... He would go like there is only 2 of them we can take them or back off that's a lone mech but he has long range support mechs...
Situational awareness is very important for a light pilot... You need to develop a very heightened sense of fight or flight...
Btw that is why I encourage would be light pilots to train in locusts... You will know exactly how much you can agro or not...
#15
Posted 24 March 2014 - 02:52 AM
#16
Posted 24 March 2014 - 05:05 AM
Alternatively packing 2 ER Large Lasers or 2 PPC's is also a good idea if you want to be a long range pest.
#17
Posted 24 March 2014 - 06:13 AM
all three of my jenners completed the basics. moving on to elite. im using the JR7-K first as a test bed for loadouts. tried the lrm. it does ok with me behind the controls but even if i use the D with two lrm's, i dont think i like the lrm missle play. sorry long range missle boat guys
right now testing out an ER-PPC and two med lasers on the other arm and having a decent go at. its pretty fun when my targets realize that i got one of those, unexpected gives me a few seconds more when they dont bother with the Jenner behind them while they're busy my direct fire aim needs loads of improvment though. also tried out pulse lasers too, same thing my instant aim needs just needs lots of work lol. shaving off some armor/dhs for an AMS makes me too armor fragile with the ppc setip, so i took it off. but did try out the AMS with just lasers and that works good enough for me. filed that loadout away.
funny story: i didnt realize i was the only one left in one game and typed enemy lance in D4. i got the best trophy comments EVER the best was " just die you ****" lol i was laughing so hard, funny shit.....
i forgot who mentioned about the tunnel vision and "get the hell out of dodge" above, but that one is a major problem for me. i will be working on that bigtime. because thats when i die everytime. i just dont want to disingage. them videos gave me a wake up call for sure.
i also love the 2 4srm, 4 ml set up on the d.
thanks again for all the comments, lots to work on!
Race
Edited by Race Rogers, 24 March 2014 - 06:18 AM.
#18
Posted 24 March 2014 - 06:31 AM
#19
Posted 24 March 2014 - 07:30 AM
I notice that from the few builds shown in the thread that some feel its okay to forego AMS.
I was always under the impression that AMS was an absolute in lights & especially in a "scout" type loadout.
For myself, I try to fit AMS in everything I can.
I feel naked when I hear the "incoming missles" warning & don't hear the AMS firing.
btw, this is a JR7-FC loadout Ive been having some fun with. JR7-F© 2xERLL
#20
Posted 24 March 2014 - 07:53 AM
Wretched XS, on 24 March 2014 - 07:30 AM, said:
I notice that from the few builds shown in the thread that some feel its okay to forego AMS.
I was always under the impression that AMS was an absolute in lights & especially in a "scout" type loadout.
For myself, I try to fit AMS in everything I can.
I feel naked when I hear the "incoming missles" warning & don't hear the AMS firing.
btw, this is a JR7-FC loadout Ive been having some fun with. JR7-F© 2xERLL
You are fast enough to get behind cover that wouldn't protect larger mechs. Worst case, you can just outrun most of the damage. I don't run AMS on my mediums because they can get under cover fast, even with the LRM speed boost.
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