Jump to content

Lrm Is The Most Dominant Weapon In Every Match Now


73 replies to this topic

#61 XX Sulla XX

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,094 posts

Posted 30 March 2014 - 01:47 PM

The thing is most new players want to at least see who they are fighting before the die. This means a buff to close range brawling.

#62 Aresye

    Member

  • PipPipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 3,462 posts

Posted 30 March 2014 - 02:43 PM

View PostAstrocanis, on 28 March 2014 - 05:38 PM, said:


If the angle of the missiles wasn't so steep and cover was more plentiful (alpine and caustic come to mind) perhaps there would be less QQ.


I disagree with the majority of LRM complaints, but I absolutely agree with this one.

People are always saying to, "use cover," in every single LRM thread, but cover from LRMs isn't what people assume it to be.

On a mountaneous map like Alpine or Caustic, cover means you have to retreat practically to the base of the mountain. Even being halfway down the mountain LRMs will still arc over the top of the ridge and hit you below.

On maps like HPG and River City, I've found a general rule of using a building/obstacle that's at least twice as high as your mech height.

LRMs are less like missiles, and more like orbital bombardment from above. The amount of, "cover," on each map that satisfies either of the above criteria is exceptionally small. At best you might find something to block half the missiles coming at you that doesn't warrant a full retreat over the side of a cliff.

#63 Lyoto Machida

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,081 posts

Posted 30 March 2014 - 04:06 PM

View PostAresye, on 30 March 2014 - 02:43 PM, said:


I disagree with the majority of LRM complaints, but I absolutely agree with this one.

People are always saying to, "use cover," in every single LRM thread, but cover from LRMs isn't what people assume it to be.

On a mountaneous map like Alpine or Caustic, cover means you have to retreat practically to the base of the mountain. Even being halfway down the mountain LRMs will still arc over the top of the ridge and hit you below.

On maps like HPG and River City, I've found a general rule of using a building/obstacle that's at least twice as high as your mech height.

LRMs are less like missiles, and more like orbital bombardment from above. The amount of, "cover," on each map that satisfies either of the above criteria is exceptionally small. At best you might find something to block half the missiles coming at you that doesn't warrant a full retreat over the side of a cliff.


What exactly are you suggesting? If players can't figure out what works for cover and what doesn't, should PGI put out a guide to illustrate what spots on the map are safe from LRMs?

Maybe if some of these players had joined a unit and learned from others, they wouldn't be on the forums crying about everything...

I was a TERRIBLE player when I started but joined my unit early on...made a HUGE difference in how I pilot my mech. I doubt my reflexes are better than they were two years ago...if anything, they should be slowing down more every year.

#64 Boss Awesome

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 233 posts
  • LocationBellingham WA

Posted 30 March 2014 - 05:55 PM

Everyone is still using PPC/AC. Why? Because it is much better. When I die to LRMs it is usually because I made a bad decision. Anyone who gets constantly killed by them must make a lot of really bad decisions. A single building/hill is all the defense you need. I don't use AMS on most of my mechs because it simply isn't needed.

#65 mogs01gt

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • 4,292 posts
  • LocationOhio

Posted 30 March 2014 - 06:04 PM

View PostColonelMetus, on 23 March 2014 - 08:04 PM, said:

at least the poptart meta takes skill, these LRMs are out of control, they have come to dominate every aspect of game play, half the matches no one even leaves the starting area because if they do they get killed by lrm, or they just want to sit back and shoot lrms while they drink beer because its super easy.


Lrms need a hard nerf, i suggest allowing ECM for every mech, and increasing the amount of ammo AMS gets by 50% like they did to all the other weapons

The issue with pop tarting is that a lot of mechs are useless. At least with LRM spamming, none common mechs can be played. Example would be Trebs.

#66 KAT Ayanami

    Member

  • PipPipPipPipPipPip
  • 331 posts

Posted 30 March 2014 - 06:21 PM

View PostColonelMetus, on 23 March 2014 - 08:04 PM, said:

at least the poptart meta takes skill, these LRMs are out of control, they have come to dominate every aspect of game play, half the matches no one even leaves the starting area because if they do they get killed by lrm, or they just want to sit back and shoot lrms while they drink beer because its super easy.


Lrms need a hard nerf, i suggest allowing ECM for every mech, and increasing the amount of ammo AMS gets by 50% like they did to all the other weapons



LRMs are not op. They are just faster.

I LAUGH at a mech when I see they have LRMs. You can peek and shoot the dumbdumb like crazy and he cant do anything.

And your idea of everybody gets an ECM is as dumb as Ophra.

#67 Malleus011

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,854 posts

Posted 30 March 2014 - 06:23 PM

Something happened with LRM angle of attack in the last patch. I often play an LRM Catapult, and I can score hits behind 'cover' that used to protect 'mechs, and get nailed behind cover that used to be safe.

Not sure if it's the speed or the range fired from, but things are different.

#68 N E R E V A R

    Member

  • PipPipPipPipPip
  • Overlord
  • Overlord
  • 111 posts
  • LocationHuntress

Posted 30 March 2014 - 06:36 PM

View PostBishop Steiner, on 30 March 2014 - 01:33 PM, said:

and the absurd poptart meta wasn't already chasing players away in droves?

just sayin'


The psychological impact of getting hit from lrms is a lot worse than getting killed by a poptart. As a new player who just joined the game, what would piss you off more, getting killed in four precise shots over a period of time or trying to run away from a constant stream of lrms while your cockpit is shaking, your vision is blurred and your mech is falling apart?

#69 Lyoto Machida

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,081 posts

Posted 30 March 2014 - 06:37 PM

View PostBoss Awesome, on 30 March 2014 - 05:55 PM, said:

Everyone is still using PPC/AC. Why? Because it is much better. When I die to LRMs it is usually because I made a bad decision. Anyone who gets constantly killed by them must make a lot of really bad decisions. A single building/hill is all the defense you need. I don't use AMS on most of my mechs because it simply isn't needed.


This is the truth. Either they make bad decisions or wrong assumptions.

#70 Novakaine

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,731 posts
  • LocationThe Republic of Texas

Posted 30 March 2014 - 06:41 PM

View PostMalleus011, on 30 March 2014 - 06:23 PM, said:

Something happened with LRM angle of attack in the last patch. I often play an LRM Catapult, and I can score hits behind 'cover' that used to protect 'mechs, and get nailed behind cover that used to be safe.

Not sure if it's the speed or the range fired from, but things are different.


Quit it.
They only upped the speed.

Edited by Novakaine, 30 March 2014 - 06:41 PM.


#71 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 31 March 2014 - 04:34 AM

View PostItheseus, on 30 March 2014 - 06:36 PM, said:

The psychological impact of getting hit from lrms is a lot worse than getting killed by a poptart. As a new player who just joined the game, what would piss you off more, getting killed in four precise shots over a period of time or trying to run away from a constant stream of lrms while your cockpit is shaking, your vision is blurred and your mech is falling apart?

Neither cause I would be new to the game, and i would know I have to learn the ropes before I could be the one raining death on the player base... But 37 years of gaming will give you that kind of wisdom. :ph34r:

#72 shotokan5

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 550 posts
  • Google+: Link
  • Locationvirginia

Posted 31 March 2014 - 06:28 AM

Yes, factions their are maps that are better for missiles than others. But, It is not right to insult players because you think you know better than them. Every one has the right to have different ideas without insulting them.

The simple point is this in the last patch they increased the speed of LRM'S from point A to Point B. If you shoot an arrow at one speed at a moving target then you have one result. Increase the speed and your chances of hitting a moving target increase. Simple logic. That to me is not right. When win to loss ratio increases by 50% since the March patch with in many cases using missiles does that not say something has changed? Maybe not for the better? I have not heard from LRM users say that its bad.

LOL. 37 years ago I already had a masters degree. No insult intended but you are just a youngster but enjoy every minute you have. To me 37 years was 5 minutes ago.

Edited by shotokan5, 31 March 2014 - 06:47 AM.


#73 AlmightyAeng

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,905 posts

Posted 31 March 2014 - 06:33 AM

View PostColonelMetus, on 23 March 2014 - 08:04 PM, said:

at least the poptart meta takes skill, these LRMs are out of control, they have come to dominate every aspect of game play, half the matches no one even leaves the starting area because if they do they get killed by lrm, or they just want to sit back and shoot lrms while they drink beer because its super easy.


Lrms need a hard nerf, i suggest allowing ECM for every mech, and increasing the amount of ammo AMS gets by 50% like they did to all the other weapons


Don't I recall you whining about poptarts a couple of months ago as a 'no skill' weapon then? If you're consistently dying to every meta...maybe it's not the meta.

#74 AlmightyAeng

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,905 posts

Posted 31 March 2014 - 06:38 AM

View PostDaekar, on 29 March 2014 - 07:30 AM, said:

And PGI said, 'Let there be 3-3-3-3 and integrated tonnage balancing, for a game without true objective based goals shall verily deteriorate into team death match.'

And so 3-3-3-3 descended upon the game, and there was much rejoicing from the people, who had always wanted a game where medium mech were important, and the coming of 3-3-3-3 was unto them as the second coming of stompy robot Jesus. And the people cried unto PGI, 'Thank you, for indeed you have saved us from matches plagued by LRM boating Stalkers with more assault mech to provide an armor screen.' And PGI said unto them, 'Behold, for it is working as intended.'

But Lo! There were some who did not believe, and continued to complain even after PGI had remedied the issues that the people were suffering. And the people looked upon them and named them trolls and told them to go far away, and PGI looked upon this and saw that it was good.

Well... maybe it won't happen exactly like that, but I think 3-3-3-3 will help. :-)


View PostAppogee, on 29 March 2014 - 07:37 AM, said:

And yet there is no 3-3-3-3. There is only people boating LRMs. So, your response is purely conjecture about what might happen if PGI implement what they said in the future and don't change their mind as they so often do.


I believe that's called a "prophecy."





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users