Lrm Is The Most Dominant Weapon In Every Match Now
#61
Posted 30 March 2014 - 01:47 PM
#62
Posted 30 March 2014 - 02:43 PM
Astrocanis, on 28 March 2014 - 05:38 PM, said:
If the angle of the missiles wasn't so steep and cover was more plentiful (alpine and caustic come to mind) perhaps there would be less QQ.
I disagree with the majority of LRM complaints, but I absolutely agree with this one.
People are always saying to, "use cover," in every single LRM thread, but cover from LRMs isn't what people assume it to be.
On a mountaneous map like Alpine or Caustic, cover means you have to retreat practically to the base of the mountain. Even being halfway down the mountain LRMs will still arc over the top of the ridge and hit you below.
On maps like HPG and River City, I've found a general rule of using a building/obstacle that's at least twice as high as your mech height.
LRMs are less like missiles, and more like orbital bombardment from above. The amount of, "cover," on each map that satisfies either of the above criteria is exceptionally small. At best you might find something to block half the missiles coming at you that doesn't warrant a full retreat over the side of a cliff.
#63
Posted 30 March 2014 - 04:06 PM
Aresye, on 30 March 2014 - 02:43 PM, said:
I disagree with the majority of LRM complaints, but I absolutely agree with this one.
People are always saying to, "use cover," in every single LRM thread, but cover from LRMs isn't what people assume it to be.
On a mountaneous map like Alpine or Caustic, cover means you have to retreat practically to the base of the mountain. Even being halfway down the mountain LRMs will still arc over the top of the ridge and hit you below.
On maps like HPG and River City, I've found a general rule of using a building/obstacle that's at least twice as high as your mech height.
LRMs are less like missiles, and more like orbital bombardment from above. The amount of, "cover," on each map that satisfies either of the above criteria is exceptionally small. At best you might find something to block half the missiles coming at you that doesn't warrant a full retreat over the side of a cliff.
What exactly are you suggesting? If players can't figure out what works for cover and what doesn't, should PGI put out a guide to illustrate what spots on the map are safe from LRMs?
Maybe if some of these players had joined a unit and learned from others, they wouldn't be on the forums crying about everything...
I was a TERRIBLE player when I started but joined my unit early on...made a HUGE difference in how I pilot my mech. I doubt my reflexes are better than they were two years ago...if anything, they should be slowing down more every year.
#64
Posted 30 March 2014 - 05:55 PM
#65
Posted 30 March 2014 - 06:04 PM
ColonelMetus, on 23 March 2014 - 08:04 PM, said:
Lrms need a hard nerf, i suggest allowing ECM for every mech, and increasing the amount of ammo AMS gets by 50% like they did to all the other weapons
The issue with pop tarting is that a lot of mechs are useless. At least with LRM spamming, none common mechs can be played. Example would be Trebs.
#66
Posted 30 March 2014 - 06:21 PM
ColonelMetus, on 23 March 2014 - 08:04 PM, said:
Lrms need a hard nerf, i suggest allowing ECM for every mech, and increasing the amount of ammo AMS gets by 50% like they did to all the other weapons
LRMs are not op. They are just faster.
I LAUGH at a mech when I see they have LRMs. You can peek and shoot the dumbdumb like crazy and he cant do anything.
And your idea of everybody gets an ECM is as dumb as Ophra.
#67
Posted 30 March 2014 - 06:23 PM
Not sure if it's the speed or the range fired from, but things are different.
#68
Posted 30 March 2014 - 06:36 PM
Bishop Steiner, on 30 March 2014 - 01:33 PM, said:
just sayin'
The psychological impact of getting hit from lrms is a lot worse than getting killed by a poptart. As a new player who just joined the game, what would piss you off more, getting killed in four precise shots over a period of time or trying to run away from a constant stream of lrms while your cockpit is shaking, your vision is blurred and your mech is falling apart?
#69
Posted 30 March 2014 - 06:37 PM
Boss Awesome, on 30 March 2014 - 05:55 PM, said:
This is the truth. Either they make bad decisions or wrong assumptions.
#70
Posted 30 March 2014 - 06:41 PM
Malleus011, on 30 March 2014 - 06:23 PM, said:
Not sure if it's the speed or the range fired from, but things are different.
Quit it.
They only upped the speed.
Edited by Novakaine, 30 March 2014 - 06:41 PM.
#71
Posted 31 March 2014 - 04:34 AM
Itheseus, on 30 March 2014 - 06:36 PM, said:
Neither cause I would be new to the game, and i would know I have to learn the ropes before I could be the one raining death on the player base... But 37 years of gaming will give you that kind of wisdom.
#72
Posted 31 March 2014 - 06:28 AM
The simple point is this in the last patch they increased the speed of LRM'S from point A to Point B. If you shoot an arrow at one speed at a moving target then you have one result. Increase the speed and your chances of hitting a moving target increase. Simple logic. That to me is not right. When win to loss ratio increases by 50% since the March patch with in many cases using missiles does that not say something has changed? Maybe not for the better? I have not heard from LRM users say that its bad.
LOL. 37 years ago I already had a masters degree. No insult intended but you are just a youngster but enjoy every minute you have. To me 37 years was 5 minutes ago.
Edited by shotokan5, 31 March 2014 - 06:47 AM.
#73
Posted 31 March 2014 - 06:33 AM
ColonelMetus, on 23 March 2014 - 08:04 PM, said:
Lrms need a hard nerf, i suggest allowing ECM for every mech, and increasing the amount of ammo AMS gets by 50% like they did to all the other weapons
Don't I recall you whining about poptarts a couple of months ago as a 'no skill' weapon then? If you're consistently dying to every meta...maybe it's not the meta.
#74
Posted 31 March 2014 - 06:38 AM
Daekar, on 29 March 2014 - 07:30 AM, said:
And so 3-3-3-3 descended upon the game, and there was much rejoicing from the people, who had always wanted a game where medium mech were important, and the coming of 3-3-3-3 was unto them as the second coming of stompy robot Jesus. And the people cried unto PGI, 'Thank you, for indeed you have saved us from matches plagued by LRM boating Stalkers with more assault mech to provide an armor screen.' And PGI said unto them, 'Behold, for it is working as intended.'
But Lo! There were some who did not believe, and continued to complain even after PGI had remedied the issues that the people were suffering. And the people looked upon them and named them trolls and told them to go far away, and PGI looked upon this and saw that it was good.
Well... maybe it won't happen exactly like that, but I think 3-3-3-3 will help. :-)
Appogee, on 29 March 2014 - 07:37 AM, said:
I believe that's called a "prophecy."
16 user(s) are reading this topic
0 members, 16 guests, 0 anonymous users