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Lrm Update - March 24

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#581 Tom Sawyer

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Posted 31 March 2014 - 09:26 AM

I for one have gotten used to the faster LRMS. Lean to use cover, buddy up with an ECM mech or drive one of your own.

What I would like to see is some more modules such as C-3 blanket ECM. A support module that enhances the strength or area coverage of ECM depending on how many ECM mechs are close to the mech using the module.
Chaff modules- Various types and effects such as powdered aluminum or star flares. Some could auto-fire, some you would have to manually launch.

#582 DocBach

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Posted 31 March 2014 - 02:27 PM

I was thinking a good way to cut back the indirect LRM swarms would be to drop the range of TAG back to 450 meters; LRM boats would have to either rely on dedicated spotters with TAG or would have to get closer to the action to put down the rain.

#583 Deathlike

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Posted 31 March 2014 - 04:41 PM

View PostDocBach, on 31 March 2014 - 02:27 PM, said:

I was thinking a good way to cut back the indirect LRM swarms would be to drop the range of TAG back to 450 meters; LRM boats would have to either rely on dedicated spotters with TAG or would have to get closer to the action to put down the rain.


Reverting a change? This might actually take a while.

The 3L is not getting its "fairer" leg hitboxes back anytime soon either.

Edited by Deathlike, 31 March 2014 - 04:42 PM.


#584 BourbonFaucet

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Posted 31 March 2014 - 06:40 PM

Hey, the patch announcement claims the new speed is going to be 150 m/s, not 165.

This had better be a typo, or AMS had better be scaled further back.

#585 TerrorOfDeath

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Posted 31 March 2014 - 06:53 PM

LRM is a wpn used by noobs against noobs with no ecm or doesn't take cover .Its pretty much useless if your team does not have strong spotter players . It doesn't require much skills to play a swarm lrm mech hence actually bad for the player in long runs.

At the end of the day ,sniping ,team play is still the veteran way .

#586 Kjudoon

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Posted 31 March 2014 - 08:27 PM

View PostTerrorOfDeath, on 31 March 2014 - 06:53 PM, said:

LRM is a wpn used by noobs against noobs with no ecm or doesn't take cover .Its pretty much useless if your team does not have strong spotter players . It doesn't require much skills to play a swarm lrm mech hence actually bad for the player in long runs.

At the end of the day ,sniping ,team play is still the veteran way .

Did I just kill you recently? I'm closing in on 4000 matches almost primarily in an LRM mech. Noob weapon? Pffft... Only to the ignorant.

#587 Abivard

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Posted 31 March 2014 - 08:38 PM

Paul posted that the new speed would be 160, patch notes say 150, which is it?

I know it will not matter much as either nerf will insure fast mechs are once again immune to LRM's, I would wager they will not be seen in game on any mech besides trial mechs after a couple days at those speeds.

View PostDocBach, on 31 March 2014 - 02:27 PM, said:

I was thinking a good way to cut back the indirect LRM swarms would be to drop the range of TAG back to 450 meters; LRM boats would have to either rely on dedicated spotters with TAG or would have to get closer to the action to put down the rain.


A good way to balance PPC and AC's and Gauss would be to halve their ranges.

#588 DocBach

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Posted 31 March 2014 - 08:46 PM

View PostAbivard, on 31 March 2014 - 08:38 PM, said:

Paul posted that the new speed would be 160, patch notes say 150, which is it?

I know it will not matter much as either nerf will insure fast mechs are once again immune to LRM's, I would wager they will not be seen in game on any mech besides trial mechs after a couple days at those speeds.



A good way to balance PPC and AC's and Gauss would be to halve their ranges.


AC's should have to deal with bullet drop and compensation for extreme ranges, and Ultra AC's (especially the Clan heavy caliber versions coming soon) should have a small cone of fire. PPC's have minimum range and ER PPC's have crazy heat. LRM's are in a good spot for line of sight damage and 175m/s is feasible, but the ability to do massive damage via indirect fire is now too easy - make spotter/missile relationship more in depth for greater rewards.

Edited by DocBach, 31 March 2014 - 08:47 PM.


#589 Lyoto Machida

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Posted 01 April 2014 - 08:57 AM

View PostBigbacon, on 30 March 2014 - 08:17 AM, said:

I think since they've lowered the speed there hasn't been as much LRMaggedon in matches anymore. It is actually very reasonable now, even without AMS you can get away pretty easily if you are near some cover.


Umm...they haven't lowered the speed yet. They're about to though.

#590 Sprouticus

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Posted 01 April 2014 - 09:34 AM

LRM back down to 1560 m/sec from 175.


My prediction, the exodus of LRM boats will continue and actually accelerate with the removal of the stalker trial mech. LRM's are going to go back on the shelf where they were 2 weeks ago


NOTE: Not complaining, don't actually care that much, just pretty sure this is going to occur.


EDIT: 160 in patch notes, 150 in test notes. Should be 160.
EDIT: does not change my feeling on the viability of LRM's

Edited by Sprouticus, 01 April 2014 - 10:18 AM.


#591 Sheraf

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Posted 01 April 2014 - 09:42 AM

Everyone who complain about LRM go back to dying to their favorite weapons :)

#592 Mechteric

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Posted 01 April 2014 - 09:52 AM

View PostSprouticus, on 01 April 2014 - 09:34 AM, said:

LRM back down to 150 m/sec from 175.



hmm the patch notes actually says 160, the 150 number is quoted from the test server announcement. Sounds like information streams are being crossed!

http://mwomercs.com/game/patch-notes

#593 Nicholas Carlyle

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Posted 01 April 2014 - 10:04 AM

View PostCapperDeluxe, on 01 April 2014 - 09:52 AM, said:


hmm the patch notes actually says 160, the 150 number is quoted from the test server announcement. Sounds like information streams are being crossed!

http://mwomercs.com/game/patch-notes


Yeah looks like 160 is right. Down side, they didn't adjust AMS, so now AMS will work better against LRM's post patch.

#594 Kjudoon

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Posted 01 April 2014 - 10:11 AM

View PostNicholas Carlyle, on 01 April 2014 - 10:04 AM, said:


Yeah looks like 160 is right. Down side, they didn't adjust AMS, so now AMS will work better against LRM's post patch.

This means for every 1 AMS you eliminate 4 LRMs per salvo. So that means a Jester kills 8. If you have clumps of 30+ and only 1 mech with AMS in range, not so bad but there goes a large portion of your damage (something never done to ACs. In a cluster of 5+... nothing reaches target. If LRMs are not buffed back to 175-200m/s, AMS needs to be nerfed back to 200m or less.

Edited by Kjudoon, 01 April 2014 - 10:12 AM.


#595 Nicholas Carlyle

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Posted 01 April 2014 - 10:56 AM

So, finally got a response on twitter.

It's 165.

#596 mau5trap

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Posted 01 April 2014 - 10:58 AM

Had time for one drop over lunch and I can say with confidence that LRM boating alive and well.


Canyon PUG match with blue team members that can't hold locks and I still got 3 kills. *sigh*


On the positive side, I killed my first Huginn (with LRMs)!

#597 Nicholas Carlyle

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Posted 01 April 2014 - 11:20 AM

View PostNicholas Carlyle, on 01 April 2014 - 10:56 AM, said:

So, finally got a response on twitter.

It's 165.


And another reply, back down to 160.

#598 Wolfways

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Posted 01 April 2014 - 12:57 PM

View PostNicholas Carlyle, on 01 April 2014 - 11:20 AM, said:


And another reply, back down to 160.

PGI on top of things as usual? :)

#599 Kjudoon

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Posted 01 April 2014 - 02:15 PM

Could be they're lying and no change has been made, proving the whole thing was in the heads of the LRQQ whiners.

And AMS is still buffed, LRM nerf or not.

Edited by Kjudoon, 01 April 2014 - 02:15 PM.


#600 Deathlike

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Posted 01 April 2014 - 04:22 PM

Rare moment of feeling that LRMs are nerfed too much.





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