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Lrm Update - March 24

Weapons

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#281 PhoenixFire55

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Posted 25 March 2014 - 03:05 AM

View Postmdmzero0, on 24 March 2014 - 04:25 PM, said:

So I'm curious, what would an LRM pilot describe as the difference between "Poptarting" and "Smart, effective use of cover."
Because I hear a lot about how everyone hates the poptart builds/tactics, but when people say that LRM indirect fire is too devastating, those same people claim you need to learn "effective use of cover."

What is the difference between staying behind cover and only leaving to take a shot as to prevent damage (poptarting) and effectively using cover to avoid a massive LRM barrage?


The difference is that a poptart uses weapons that actually do damage at range that is long enough for him to be able to avoid missiles launched from that range. Thus a PPC/Gauss mech sticking to cover is an evil poptart and ML/SRM mech sticking to cover is smart effective user of cover. Of course he is when you know he can't touch you from where he is and can't get closer because he'll be dead 5 secs after he leaves cover.

View PostMister Blastman, on 24 March 2014 - 05:17 PM, said:

What about the LRMs constantly hitting legs?


Nothing but legs on lights except Jenner. Nothing but CT on Jenner and assaults. Even better than 1000m long streaks aparently ... lol

#282 QuaxDerBruchpilot

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Posted 25 March 2014 - 03:06 AM

View PostPaul Inouye, on 24 March 2014 - 09:21 AM, said:

It was important to watch the speed impact in gameplay for at least a week to see the actual change in overall gameplay. As you may or may not know, I do have the ability to remotely monitor specific and random games being played. I spent a large portion of my time last week monitoring gameplay of players of all Elo ranges. There were some interesting finds to say the least in terms of how players adapted to the speed change.


Thank you for wasting my precious premium time with testing new coding on a live system instead of a test server. How wil lI get refunded the time that I couldn't play because I wasn't interested in being taken apart by missile rain in 30 seconds.

You guys really always manage to pick the worst of all solutions for problem at hand. Wonder how you get along with a living that way.

#283 PhoenixFire55

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Posted 25 March 2014 - 03:17 AM

View PostBishop Steiner, on 24 March 2014 - 05:21 PM, said:

only if they have good support. Doc, how often you PUG and NO ONE holds a lock? Yeah, you can get it yourself, but it means 2 seconds of exposure to get the lock, IF the other guy stays exposed that long, and then flight time for the LRMs, which if the guy is past 500 meters can be an eternity, all the while you being exposed to insta return fire. And Either you stay out and endure it if you want a second barrage, or you try to grab cover, then go through the lock up tango all over again.


What if I told you that EVERY other mech has to expose itself in order to do damage EVERY single time it fires. Bring your own TAG and actually be in a fight and you'll have no trouble with locks.

View PostBishop Steiner, on 24 March 2014 - 05:21 PM, said:

But basing anything on the ridiculously small percentage of the time teamwork actually breaks out, is pretty fallacious reasoning itself.


In a team-based game ... yeah, right.

View PostBishop Steiner, on 24 March 2014 - 05:21 PM, said:

Because even now, unless you are in a premade, or riding the coattails of a premade that brought TAG or NARC, it's still very easy to burn through 1000s of missiles only to do nearly no damage thanks to broken locks.


Learn not to shoot any red box you see and you'll be fine. Go and fight with the rest of your team, share the damage taken and you'll share the damage done.

LRMs were more than effective with 120m/s, it just required thinking and actually being in the middle of things. Now its just easy mode spam fire button for the win.

View PostLivebait, on 24 March 2014 - 05:29 PM, said:

Not good enough. Maybe to 135. Also, cabin shake is still too high. Less CT damage is needed with more randomness of hits. LRM's prior to patch worked well. IMO only weak pilots required a change to LRM. My stats prior to your wipe was just dandy with LRM kills & damage.


Very short and pretty much spot on.

#284 wanderer

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Posted 25 March 2014 - 03:18 AM

Quote

LRMs are not supposed to be effective by themselves.


You heard it here first- Phoenix has determined that one of the primary weapon systems in Battletech isn't supposed to be effective by itself.

Your criticism is no longer even remotely rational at that point. Do you know what a weapon system that isn't effective by itself is called?

Useless. I'm dreadfully sorry that you can't always use your guns when the missiles are pelting you, but then I'm in the soup when you're inside my LRM range and hacking me to pieces. Maybe if you actually, you know, shot back? Do you -have- missile hardpoints? I mean, I totally can trade shots with your AC's or PPC's - oh wait. To mount those launchers and enough ammo to be viable, I can't. Funny how that works.

#285 xCico

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Posted 25 March 2014 - 03:22 AM

EAT it LRM noobs :))))))))

#286 QuaxDerBruchpilot

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Posted 25 March 2014 - 03:25 AM

View PostPhoenixFire55, on 25 March 2014 - 02:44 AM, said:

What if I told you that the old LRM speed of 120m/s is 432kph and no light could outrun that.


LOL. Damned physics :)

View PostPhoenixFire55, on 25 March 2014 - 02:44 AM, said:

You aren't supposed to effectively kill lights with LRMs just like you aren't supposed to kill flyes with guided missiles.

What? You can't? Not even the US Army?

#287 PhoenixFire55

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Posted 25 March 2014 - 03:27 AM

View PostBishop Steiner, on 24 March 2014 - 07:45 PM, said:

since I spend more time playing, and less time on the forums QQing, than certain people, pretty sure I aim better than you do, sport. Especially since none of my favorite mechs use LRMs. GG..... not so close.


Totally explains how you have 11214 posts and he has 541 ...
ggclose roflstomped

#288 luckyhobbit

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Posted 25 March 2014 - 03:30 AM

will try the game again after patch - currently lrms are way op - tiny reduction in speed quoted wont help much i think... game is currently peek a boo online, everyone cowering from massive lrm rain - ams isnt making much differnce - just spent tons of cash on a banshee which seems to be made out of paper... taking an awful lot of damage to ct from lrms and dying in seconds...

Edited by luckyhobbit, 25 March 2014 - 03:32 AM.


#289 PhoenixFire55

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Posted 25 March 2014 - 03:33 AM

View PostQuax1102, on 25 March 2014 - 03:25 AM, said:

LOL. Damned physics :)


Actually no. In physics speed of light is approx. 299792458 m/s. Pretty sure that outruns LRMs.

View PostQuax1102, on 25 March 2014 - 03:25 AM, said:

What? You can't? Not even the US Army?


Our russian army isn't much different I can tell you that. Its just its the other way, we are taking down aircarriers with screwdrivers and stealth bombers with pitchforks.

#290 PhoenixFire55

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Posted 25 March 2014 - 03:40 AM

View PostEl Bandito, on 24 March 2014 - 11:17 PM, said:

Paul, if you truly monitored the weekends, then you must have realized just how overpowered Artillery Strike is. What are you going to do about it?


Working as IntendedTM.

$$$$$$$$$$$$$$$$$

#291 The Great Unwashed

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Posted 25 March 2014 - 03:44 AM

View PostPhoenixFire55, on 25 March 2014 - 03:33 AM, said:

In physics speed of light is approx. 299792458 m/s.


No, it is exactly 299792458 m/s... if someone measures it to be otherwise, we change the definition of the meter!

Edited by The Great Unwashed, 25 March 2014 - 03:44 AM.


#292 PhoenixFire55

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Posted 25 March 2014 - 03:56 AM

View Postwanderer, on 25 March 2014 - 03:18 AM, said:

You heard it here first- Phoenix has determined that one of the primary weapon systems in Battletech isn't supposed to be effective by itself.


PPCs are ineffective inside 90m ... solution! don't fight inside 90m.
SMRs are ineffective outside 270m ... solution! don't fight outside 270m.
SSRMs are ineffective vs ECM mechs ... solution! bring BAP.
LRMs are ineffective by themselves ... solution! bring your own tag and light spotters.

View Postwanderer, on 25 March 2014 - 03:18 AM, said:

Your criticism is no longer even remotely rational at that point. Do you know what a weapon system that isn't effective by itself is called?


Indirect fire support.

#293 PhoenixFire55

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Posted 25 March 2014 - 04:00 AM

View PostThe Great Unwashed, on 25 March 2014 - 03:44 AM, said:

No, it is exactly 299792458 m/s... if someone measures it to be otherwise, we change the definition of the meter!


Leave me alone, I am still in 17th century and define meter as a length of a specific metal bar that is hidden somewhere in France at certain temperature.

#294 C E Dwyer

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Posted 25 March 2014 - 04:03 AM

View PostBLOOD WOLF, on 24 March 2014 - 11:14 AM, said:

Just curious, how many matches did you see the whole team bring AMS and at least 2 tons? i would also ask is why cant players spare 3.5 tons for AMS. There were some matches i played were only half the team brought AMS and sometimes less than that. With speed reduced i sure hope people don't think they can start to leave behind a handy AMS. Even with 1 ton its still something



Nearly all my Heavies and Assaults carry AMS and one ton, very few don't, all ways thought it better to have it for those open maps rather than an extra medium laser.

it aint fun seeing the mech on your team being bombed out the game in a reasonable cover place, and seeing your ams counter staying locked on 999 when it should have been taking out missiles.

my guess is LRM's will never find a happy place they're either laughable of way over the top.

But what did tell me this aint right more than anything was my friend who is a big LRM fan used them all the time even when they're terrible tell me they buffed them to much, this is stupid now, when I was thinking she'd be all for them.

#295 The Great Unwashed

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Posted 25 March 2014 - 04:04 AM

View PostPhoenixFire55, on 25 March 2014 - 04:00 AM, said:

I [...] define meter as a length of a specific metal bar that is hidden somewhere in France at certain temperature.



Is the metal bar no longer hidden when the temperature in France changes?

Anyway, last tournament I found the AMS less effective than usual and threw on a BAP for additional MG fun...

At least the new lrm speed teaches you to use the terrain more... sometimes you get pummeled...

Edited by The Great Unwashed, 25 March 2014 - 04:07 AM.


#296 C E Dwyer

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Posted 25 March 2014 - 04:06 AM

View PostPhoenixFire55, on 25 March 2014 - 04:00 AM, said:


Leave me alone, I am still in 17th century and define meter as a length of a specific metal bar that is hidden somewhere in France at certain temperature.



I have some leaches, let me know if you ever get piles, I'll ship you some at a reasonable cost.

#297 C E Dwyer

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Posted 25 March 2014 - 04:10 AM

View PostPhoenixFire55, on 25 March 2014 - 01:06 AM, said:

Back to 125m/s. Period.

No..but what they got is to much

#298 Osis

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Posted 25 March 2014 - 04:17 AM

Hail,

I just do not give a crap anymore as it is not worth the effort :D

Seyla,

P.S. Last week was the lowest total number of drops for me since the game started (24 in 7 days).

Edited by Osis, 25 March 2014 - 04:21 AM.


#299 PhoenixFire55

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Posted 25 March 2014 - 04:17 AM

View PostThe Great Unwashed, on 25 March 2014 - 04:04 AM, said:

Is the metal bar no longer hidden when the temperature in France changes?


Of course not! When temperature changes the length of metal bar no longer matches the meter so there is no point in hiding it anymore. Right until the temperature changes back.

Fun aside, you know well enough that I said approx. because its different depending on the environment.

View PostCathy, on 25 March 2014 - 04:06 AM, said:

I have some leaches, let me know if you ever get piles, I'll ship you some at a reasonable cost.


Sadly its not that far from what some places in my country are.

#300 Trevor Belmont

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Posted 25 March 2014 - 04:35 AM

I was running my Treb 3C last night and surprised how effective LRMs were. I found a Battlemaster 9S out in the open carrying only 4 LRM 10s. I was undamaged, running 132 kph, had AMS and attempted to close 500 open meters with him. I was dead from his LRMs before getting under his minimum range. Meaning I went from untouched to dead in less than 8 seconds/300 meters.

Edited by Trevor Belmont, 25 March 2014 - 04:57 AM.






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