Jump to content

Lrm Nerf Inbound


60 replies to this topic

#21 Solahma

    Member

  • PipPipPipPipPipPipPipPip
  • Fury
  • Fury
  • 1,364 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNerv HQ, Tokyo-3

Posted 24 March 2014 - 10:42 AM

View PostLoneMaverick, on 24 March 2014 - 10:25 AM, said:

I wonder if 15 m/s will quiet all the crybabies that spent more time making new forum posts

Nope, there will still be loads of cry-babies for sure, but there will always be. I'm just glad you might actually be able to evade now, at least it help on that front. Will still be a great and effective weapon system and I'm very happy that they only lowered it by 15 m/s, anything else would have been dumb. I really wish they had waited until after launch module though ;)

View PostAlmond Brown, on 24 March 2014 - 10:35 AM, said:

Once again. :)

Missiles from 600m @175m/s arrived 3.43 seconds after launch. (a need for much cheese, to accompany all the Whine, happened)

Missiles from 600m @160m/s will arrived 3.75 seconds after launch. (a need for much cheese, to accompany all the Whine, will still be in affect)

Dude... stop applying numbers on paper to a fluid game. There are soooo many other factors, LRM flight trajectory being only one of them.

#22 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 24 March 2014 - 10:42 AM

View PostNik Van Rhijn, on 24 March 2014 - 10:41 AM, said:

5 mechs of any sort (even locusts) will own any mech.

Damnit you ninja'd me!

#23 Trauglodyte

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,373 posts

Posted 24 March 2014 - 10:51 AM

I guess that I'm just a bit taken back by all of this. They add a massive speed boost to the LRM and they buff NARC while failing to acknowledge the laziness and blatant poor play of the 84%. Now, we're not even a full week into the patch and they're making a change. And, the worst part is that they're not even looking at why the LRM is such an issue right now. I played 2 or 3 games in a row this weekend where I was the ONLY non-assault pilot - everyone else was in an LRM boating Assault mech. That isn't the fault of the LRM but rather a fault of the platform being used to ABUSE the LRM.

#24 Solahma

    Member

  • PipPipPipPipPipPipPipPip
  • Fury
  • Fury
  • 1,364 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNerv HQ, Tokyo-3

Posted 24 March 2014 - 10:56 AM

View PostTrauglodyte, on 24 March 2014 - 10:51 AM, said:

That isn't the fault of the LRM but rather a fault of the platform being used to ABUSE the LRM.

EXACTLY. Even if I had personal distaste for the speed and support the new speed, it still should have waited until the system couldn't be abused like that (Launch Module). When 3/3/3/3 comes around it's not going to be the same assault LRM spam as it is now, basically solving the current abuse.

also reminds me I have a glorious picture of, I believe it was:
4 stalkers
2 atlas DDCs
2 Jager A
3 battlemaster 1S
1 cataphract
marching up to the hill on Alpine Peak... the side where they have a long-open march.

Edited by Solahma, 24 March 2014 - 10:59 AM.


#25 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 24 March 2014 - 10:57 AM

maybe some of us should start 500 threads and talk about how the game is ruined and we're all going to quit unless PGI gives us any size groups for free and in CW. That seems to be the way to get PGI to listen

View PostSolahma, on 24 March 2014 - 10:56 AM, said:

EXACTLY. Even if I had personal distaste for the speed and support the new speed, it still should have waited until the system couldn't be abused like that (Launch Module). When 3/3/3/3 comes around it's not going to be the same assault LRM spam as it is now, basically solving the current abuse.

soooo
you think the rule of 3 somehow stops people from boating weapons?
3 Assault LRM mechs isn't much different than 4 and you can always throw in a heavy. That "new' launch module isn't going to change anything.

#26 Solahma

    Member

  • PipPipPipPipPipPipPipPip
  • Fury
  • Fury
  • 1,364 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNerv HQ, Tokyo-3

Posted 24 March 2014 - 11:03 AM

View PostSandpit, on 24 March 2014 - 10:57 AM, said:

Soooo
you think the rule of 3 somehow stops people from boating weapons?
3 Assault LRM mechs isn't much different than 4 and you can always throw in a heavy. That "new' launch module isn't going to change anything.

I'm not saying it will for sure, but I certainly hope it will, and I have a feeling it will. We'll just have to wait and see on that one of course. Sure you can still see 3 stalkers, 3 orions, 3 griffens, etc but the chances of you actually seeing that will be very slim I believe. People will want to drop in what they have been dropping: assaults. So the assault players with LRM spam will be divided into different games or vs. eachother. That is the theory anyway.

Also, I've you've only been seeing 4 assaults in a drop, you're lucky. Most games i've been playing have 6 assualts and several heavies, maybe even worse... so yes, being restricted to 3 will make a huge difference in the average game i've been seeing.

Edited by Solahma, 24 March 2014 - 11:06 AM.


#27 Spheroid

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,065 posts
  • LocationSouthern Wisconsin

Posted 24 March 2014 - 11:05 AM

@Solahma: Orions and Kintaros would fill the gap.

#28 Solahma

    Member

  • PipPipPipPipPipPipPipPip
  • Fury
  • Fury
  • 1,364 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNerv HQ, Tokyo-3

Posted 24 March 2014 - 11:08 AM

View PostSpheroid, on 24 March 2014 - 11:05 AM, said:

@Solahma: Orions and Kintaros would fill the gap.

They CAN, but it will be a waiting game to see if they actually do. The game is going to be much different. You'll always have 3 lights on a team for example, those lights might scout or they might engage LRM boats. Currently I don't see very many lights in the game doing the later or even 3 lights in a game in-general. That alone will certainly change the game because you have to have mechs to counter lights at that point. It's going to be so different it's hard to say what each weight class is going to play like.

#29 nimdabew

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 211 posts

Posted 24 March 2014 - 11:11 AM

I know that my Mediums will be sniper/light fighters. They will probably run away from heavies/assaults that are facing them but run around their backsides if possible.

#30 Pygar

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,070 posts

Posted 24 March 2014 - 11:14 AM

View PostSolahma, on 24 March 2014 - 10:56 AM, said:

EXACTLY. Even if I had personal distaste for the speed and support the new speed, it still should have waited until the system couldn't be abused like that (Launch Module). When 3/3/3/3 comes around it's not going to be the same assault LRM spam as it is now, basically solving the current abuse.

also reminds me I have a glorious picture of, I believe it was:
4 stalkers
2 atlas DDCs
2 Jager A
3 battlemaster 1S
1 cataphract
marching up to the hill on Alpine Peak... the side where they have a long-open march.



It's so weird... when I saw last weeks patch notes I thought I was going to be doomed to seeing team comps like this in every match- but I didn't see LRMs being outright spammed like this at all last week. I do still see too many matches where the other team outwieghs mine by a mile though...will be really interested to see the "3 Rule" come into effect.

#31 wintersborn

    Member

  • PipPipPipPipPipPip
  • 412 posts

Posted 24 March 2014 - 11:20 AM

So are they going to reduce the AMS modules, the AMS buff or only allow one AMS per Mech ?

How about remove the warning for missiles ?
How about adding a AC/PPC soft and hard counter ?
How about adding components to AC/PPC's that are needed to make them worth using?

So they finally make a weapon type worth using and lots of people try it. So of course lots of bad players cry Nerf about something they are not used to have to worry about. "What I died from a missile.....ahh the horror"............**Creates uneducated Nerf rage posts**

PGI gabs the Nerf bat, well PGI take that Nerf bat and beat the bad players instead of what's left of you game.

Edited by wintersborn, 24 March 2014 - 11:21 AM.


#32 Solahma

    Member

  • PipPipPipPipPipPipPipPip
  • Fury
  • Fury
  • 1,364 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNerv HQ, Tokyo-3

Posted 24 March 2014 - 11:22 AM

View Postwintersborn, on 24 March 2014 - 11:20 AM, said:

So they finally make a weapon type worth using and lots of people try it. So of course lots of bad players cry Nerf about something they are not used to have to worry about. "What I died from a missile.....ahh the horror"............**Creates uneducated Nerf rage posts**

PGI gabs the Nerf bat, well PGI take ta Nerf bat and beat the bad players instead of what's left of you game.

Dude... it's not a nerf, stop calling it such. It is still a huge increase from what it was only 1 week ago, this is fine-tuning and in no way an "OMG NERF". It will still be very effective and worth taking, remaining a "weapon type worth using". That's not changing. A "NERF" would be going back to the original values.

Also, they are not changing it due to the "whiners posts" IMO. It was slightly too fast for many mechs to evade (the only problem I had with it, and it was pretty minor issue) and this will hopefully solve that issue. All the whiners will not be happy unless it was a true "NERF" and put back closer to original values.

Edited by Solahma, 24 March 2014 - 11:28 AM.


#33 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 24 March 2014 - 11:32 AM

View PostSolahma, on 24 March 2014 - 10:56 AM, said:

When 3/3/3/3 comes around it's not going to be the same assault LRM spam as it is now, basically solving the current abuse.

3 x BLR-1S
3 x CPLT-C4/A1
3 x GRF-3M
3 x RVN-3L

I can't even begin to count the number of tubes there, but at a conservative count it's at least 400. And there's probably better alternatives in all the weight classes, those were just off the top of my head (and I'm no LRM boater).

#34 Screech

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 2,290 posts

Posted 24 March 2014 - 11:35 AM

Needed some caps loc in my opinion.

#35 Solahma

    Member

  • PipPipPipPipPipPipPipPip
  • Fury
  • Fury
  • 1,364 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNerv HQ, Tokyo-3

Posted 24 March 2014 - 11:36 AM

View Poststjobe, on 24 March 2014 - 11:32 AM, said:

3 x BLR-1S
3 x CPLT-C4/A1
3 x GRF-3M
3 x RVN-3L

I can't even begin to count the number of tubes there, but at a conservative count it's at least 400. And there's probably better alternatives in all the weight classes, those were just off the top of my head (and I'm no LRM boater).

Again, you can set-up whatever 3/3/3/3 list you want, but you're not going to see that in a public drop. 12 man group sure! but never a random solo drop or even 4-man group drop. Plus, that would get annihilated as soon as the enemy closed in, most would get demolished by fast lights and mediums because they can't take much for backup-weapons, or they would be too divided on their load-out to be very effective. Sure, it's going to be possible, but the chances of seeing something like that in reality are going to be very slim IMO.

#36 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 24 March 2014 - 12:01 PM

The point still is, if people are playing LRM boats today they won't stop just because the matchmaker goes 3^4.

#37 Solahma

    Member

  • PipPipPipPipPipPipPipPip
  • Fury
  • Fury
  • 1,364 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNerv HQ, Tokyo-3

Posted 24 March 2014 - 12:04 PM

View Poststjobe, on 24 March 2014 - 12:01 PM, said:

The point still is, if people are playing LRM boats today they won't stop just because the matchmaker goes 3^4.

oh I totally agree, but most people are running Assault LRM boats, meaning that they will probably continue running assault LRM boats. Relying on that actually, "...won't stop just because matchmaker..." so now you might see 3 assault boats on a team, and the reast of the heavies, mediums, lights will be typical builds with LRMs here or there. Because all those LRM assault mechs will be distributed to other drops.

#38 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 24 March 2014 - 12:10 PM

View PostSolahma, on 24 March 2014 - 12:04 PM, said:

oh I totally agree, but most people are running Assault LRM boats, meaning that they will probably continue running assault LRM boats. Relying on that actually, "...won't stop just because matchmaker..." so now you might see 3 assault boats on a team, and the reast of the heavies, mediums, lights will be typical builds with LRMs here or there. Because all those LRM assault mechs will be distributed to other drops.

No, they're running those mechs now because they CAN. When they can't they'll do just what Jobe is pointing out. I've played this game long enough to know that the ggclose, min/max, etc. crowds will run whatever is most "efficient" and that's regardless of what loadout, mech, and weapon system that is.

In a week or so the "new car smell" of LRMs would have worn off and you wouldn't have seen nearly as many of them
just like every other patch that adds or buffs something new
I can see that trend just by reviewing past buffs, but PGI seemingly can't put 2 and 2 together to see it...

Perfect example
"Before we buff something we're going to spend weeks, months, year(s) looking at the data to ensure we don't imbalance anything"

QQ ensues

"Well after days we have collected enough data to know that they are too powerful now"

Lets just say I'm glad that they're control over things and making drastic changes to things is limited to a video game...

#39 NKAc Street

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • 261 posts

Posted 24 March 2014 - 12:18 PM

The compromise is acceptable. And it was not a bad player issue. We all die and we all get in spots that get us killed. Playing mechcampalot has never been the main attraction of mech warrior . Never will be. K thx bye

Edited by NKAc Street, 24 March 2014 - 12:20 PM.


#40 Solahma

    Member

  • PipPipPipPipPipPipPipPip
  • Fury
  • Fury
  • 1,364 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNerv HQ, Tokyo-3

Posted 24 March 2014 - 12:34 PM

View PostSandpit, on 24 March 2014 - 12:10 PM, said:

No, they're running those mechs now because they CAN. When they can't they'll do just what Jobe is pointing out. I've played this game long enough to know that the ggclose, min/max, etc. crowds will run whatever is most "efficient" and that's regardless of what loadout, mech, and weapon system that is.

That's the thing though, all the people dropping in assault still CAN. Nothing is going to stop someone from clicking on their stalker, and dropping into a game. There is no reason to take a heavy or medium if you can still drop in your uber Assault LRM boat right? They will still solo-drop in assault LRM boats, the CAN now and the CAN in 3*4. And when they do drop in their assaults, there will only be a max of 3 per game.

Like I said, sure there will be other weight classes taking LRMs, but the majority are currently taking assaults and they will continue to take them until the new meta is realized (which none of us can accurately predict). And by meta I mean the best mechs/builds to drop with in the 3*4 system.

Edited by Solahma, 24 March 2014 - 12:36 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users