Preliminary scores for this afternoon are:
Overall average scores: Clan 88 to Inner Sphere 71
Top overall lances: 1-WX_Gunny w/Clan Wolf Alpha Galaxy, 2-Litzkrieg w/Clan Wolf Alpha Galaxy, 3-Demoulius w/25th Skye Rangers
Top Conquest lances: 1-Rejara w/3rd Takata Lancers, 2-WX_Gunny w/Clan Wolf AG, 3-Marcus w/8th Ursan Battalion
Top Assault lances: 1-Demoulius w/25th Skye Rangers, 2-WX_Gunny w/Clan Wolf AG, 3-Litzkrieg w/Clan Wolf AG
Top Skirmish lances: 1-Goose Igaly w/Team Cortez, 2-Litzkrieg w/Clan Wolf AG, 3-Quim Morius w/25th Skye Rangers
There were 13 total Inner Sphere Lances vs. 4 total Clan Lances. Quality won over quantity: but it wasn't over for the Inner Sphere. Not by a long shot! We did it all over again in the evening!
This afternoons roll of honor
Devil Dogs Galaxy of the Wolfs Dragoons, Black Widow Company (FWL), Team Cortez, MUX, 21st Arcturan Guard: Honey Badgers, Buckminster Guards Armored Cavalry, 25th Skye Rangers, 8th Ursan Battalion, 3rd Takata Lancers
Clan Wolf Alpha Galaxy, German Clan Wolf
In the evening, the Inner Sphere restored their honor. Despite the clans doubling their numbers, the inner sphere was able to finally overwhelm them. The Overall average score:
Inner Sphere 68 to Clan 58
There were 14 Inner Sphere Lances and 8 Clan Lances
Top overall lances: 1-Kamakazi uy w/6th RCT Apache Division LCAF, 2-Ivan Lokiski w/3rd Takata Lancers, DCMS 3 - Shade 03 w/4th Regulan Hussars FWL.
Top Conquest lances:</em> 1 - Shade 03 w/4th Regulan Hussars, 2-JJDark w/Knight Wardens, 3-Diarmuid uaDubhne w/Team Cortez
Top Assault lances: 1-RageAgainstTheDyingOfTheLight w/3rd Takata Lancers, 2-Kamikaze uy w/Apache Division, 3-CodyNYC w/Devil Dogs Galaxy, Wolfs Dragoons
Top Skirmish Lances: 1-Kael17 w/Clan Wolf Alpha Galaxy, 2-Ashreign31 w/ Clan Wolf Delta Galaxy, 3-Goose Igaly w/Team Cortez
This evening's roll of honor:
Clan Nova Cat, Clan Ghost Bear, Clan Wolf Delta Galaxy, Clan Wolf Alpha Galaxy
Knight Wardens, 3rd Takata Lancers (DCMS), Black Widow Company (FWL), 6th RCT: Apache Division (LCAF), 331st Royal Combat Team, Team Cortez, Equestrian Royal Guard, 21st Acturan Guard: Honey Badgers , 4th Regulan Hussars (FWL), 5th RCT: Ghost Legion, Devil Dogs Galaxy, Wolfs Dragoons
The scoresheets are available for scrutiny HERE and HERE.
Special Thanks to Silent Monk (5thRCT) and Lanadon (CWAG)
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The House Steiner Hub and Clan Wolf Alpha Galaxy present:
Counterstrike!
Prelude: On 22 March, units from all over the Inner Sphere rallied to defend their worlds for an invasion by several clan units. The Inner Sphere crushed them. But it's not enough just to stop them. It's time to kick them out of the Inner Sphere once and for all! And so, we are putting out a call for both Inner Sphere and Clan players, mercenaries, and lone wolves to participate in this grand event.
When?
Saturday, 12 April 2014.
What time?
The afternoon session begins at 19:30GMT. (Lance leaders must be there 19:00GMT to claim a lance channel and hear the rules.) This time is specifically set up for our European friends, but all can participate.
The evening session begins at 8:30pm EST. (Lance leaders must be there 8:00pmEST to claim a lance channel and hear the rules.)
BE THERE EARLY!!
Where?
House Steiner Teamspeak! TS1.housesteiner.com
The rules will be similar to, but not identical to the last event. The event went very smoothly, as witnesses and participants will surely verify. Hosted by the House Steiner HUB and Clan Wolf, this competition will be in two sessions, one in the European evening, and one in the American evening. Each session will IDEALLY consist of 10 lance drops. There is no limit to the number of Inner Sphere or Clan lances fighting in this event. At the end of every match, the lance leader will report to the scorekeepers. The information gathered by the scorekeepers will be used to determine who the best lances are, and ultimately which faction wins the event!
How to prepare? Create a lance and practice with them. It doesn't matter if you are dropping with your unit, a mixed lance, or a completely lone wolf lance. At the beginning of the event, you will declare whether you will be fighting for the Inner Sphere or the Clans. Be ready to commit to three and a half hours for either the afternoon or evening events. (Be there one half hour before the event begins, two and a half hours to the actual drops, and one half hour for scoring = 3 1/2 hours.) Players are welcome to participate in both sessions, they are scored independently of each other. Each lance will consist of a light, medium, heavy and assault mech (the 1-1-1-1 rule).
Tips: You will have to complete your drops in a certain time limit, and can drop up to 10 times. Have your mechs, lance compositions, and tactics ready BEFORE you show up to the event - or be prepared to adapt very quickly. Last time we waited extra time to ensure that every lance completed 10 drops. This time, we will not wait. You will have 2 and 1/2 hours to complete your drops. You will need to complete 7 drops to qualify, but can drop up to 10 times. The more drops you get in, the better chance you'll have for higher scores due to the pug lottery.
Practice in Conquest, Assault, and Skirmish modes. We will not announce until the beginning of the event which types of drops you will be required to make.
Practice with different mechs: The mechs you take to an assault match will probably be different than the ones you want to bring with you to a conquest match. IF you are going to switch between different mechs in your drops, you'll want to be ready to do that on the fly. If you take too much time between matches, you will get fewer drops in, and have less of a chance to get the big scores needed to win the tournament!
Each lance will be lead by a lance leader, and will be scored under the name of that lance leader. So, whoever the lance leader is, they should be there a few minutes early and expect to stay the entire event. If a lance leader quits partway through, that lance is forfeit. At the beginning of the event, we will give orders to all the lance leader on how their lances will participate. Experience has shown us that the whole competition will take two to two-and-a-half hours to complete IF it starts on time. Your lance is expected to be on teamspeak with the rest of us, and you will have your own channel set up for you.
Scoring:
Complete scoring details will only be revealed at the end of the event in an attempt to prevent exploitation.
Scorekeepers:
Star Colonel Erich Peiper (Devil Dogs)
Loremaster Merlin Conners (Clan Wolf AG)
Edited by Peiper, 13 April 2014 - 10:17 AM.