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Ams Earn Cbills & Xp


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Poll: AMS earning C-Bills & XP (94 member(s) have cast votes)

Do you like the idea

  1. Yes (79 votes [84.04%] - View)

    Percentage of vote: 84.04%

  2. No (15 votes [15.96%] - View)

    Percentage of vote: 15.96%

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#1 Ruinednub

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Posted 24 March 2014 - 08:20 PM

Can we please earn c-Bills & xp for using AMS? At the moment we get nothing for it and I think it would help with the LRM situations if people got something becsides good team play for it. Something for every missile?

#2 Mekwarrior

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Posted 24 March 2014 - 11:04 PM

I voted yes because it takes skill to be in the right spot to help defend your team best from incoming LRMS.

#3 BourbonFaucet

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Posted 27 March 2014 - 10:31 AM

A single C-Bill for each LRM, two for each SRM, and three for each streak missile. No XP though, that'd really be free GXP for sticking on an AMS.

#4 GrandLocomon

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Posted 14 April 2014 - 01:26 AM

If we are talking about rewarding your AMS for shooting down missiles aimed at allies, then yes. Missiles aimed at you; no. The benefit is the damage reduction.

#5 Roachbugg

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Posted 14 April 2014 - 04:31 AM

it shouldn't matter who they're aimed at you can't control which missiles the ams shoots. Im giving up valuable leg armor and ammo/heatsink tonnage to run the ams to hel keep the rain off i should be rewarded for that sacrifice.

#6 TimePeriod

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Posted 14 April 2014 - 04:32 AM

5 C-bills pr missile thank you, otherwise the profit margin is too small.

#7 Bobzilla

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Posted 14 April 2014 - 06:23 AM

I think the saving of damage indirectly rewards enough.

It is useful as is, just the ECM makes it seem weak, but that's more ecm/perception problem.

#8 Livewyr

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Posted 28 April 2014 - 11:01 AM

I'm on the fence for this one..

Perhaps if you're shooting down missiles aimed at an ally (only), and only if they're still tracking (maintaining lock) on your ally when you shoot them down. Then.. 3-5 Cbills per missile.

#9 Mad Porthos

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Posted 28 April 2014 - 11:15 AM

I don't think a missile by missile bonus can or should be given for packing an AMS, because it's never absolutely clear if a missile stopped in mid air would or would not actually have hit the target. You can't have it awarding it for dumb fire missiles just happening to pass within 100-200m of you, plenty of those may have been ready to hit a hillside, or even an enemy mech by accident. Some sort of reward for mounting AMS and using X amount of ammo, or if there is a way to actually tell that someone is within X meters of you while missiles are homing in and you manage to do so for a consistent amount of time, like 30 seconds... I could see something like that giving a one time reward for each person under the cover/afforded coverage.

More to the point though, when anyone could get such an award of cbills/xp and after introducing such reward, you know they would reduce other earnings to adjust and keep earnings even/within desired limits. After all, then there'd be a c-bill/xp pay back for mounting the things in addition to the "reward" of less missiles hitting and more people would be inclined to mount the things if only for earnings potential.

All said, I don't think earning off per missile will, or should happen. It's a piece of equipment already rewarding you with it's effect. Perhaps if they ever bring role based warfare properly in and someone is clearly given the ROLE of anti-missile screen, then they should get award for that, but then it's because they are performing thier assigned role, not simply because they have an AMS and some missiles flew by.

#10 Voivode

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Posted 28 April 2014 - 11:24 AM

This is pretty good idea. I do agree that it should only be for missiles aimed at friendly mechs rather than missiles aimed at you. Perhaps some sorts of achievements added for protecting the blue triangles.

#11 Cart

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Posted 29 April 2014 - 12:58 AM

Lol...yes...and a bonus for stating the Mech at the beginning of a match and for using weapons and having the right ammunition equipped...
Sorry but, having an AMS eqipped is not really something that needs to be rewarded...you do this to save your own ass and maybe help your teammates too...

#12 batavion

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Posted 05 May 2014 - 08:40 PM

5lrm boats voted no :(

#13 Bashfulsalamander

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Posted 06 May 2014 - 09:24 AM

I don't think AMS deserves C-bills. Some of you talk about sacrificing tonnage for the 0.5 AMS system and 1-2 tons for ammo, but 1 AMS only blocks around 5 missiles a second, which helps, but is not really that great. Now that in mind if they made it so machine guns could destroy missiles then that might deserve some type of assist bonus because you are using your offensive weapon for defense plus it would be manual aim.

#14 Add1ction

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Posted 06 May 2014 - 10:21 AM

So following the arguments that are listed here we should make changes to other "rewards".

First,

View PostGrandLocomon, on 14 April 2014 - 01:26 AM, said:

If we are talking about rewarding your AMS for shooting down missiles aimed at allies, then yes. Missiles aimed at you; no. The benefit is the damage reduction.


So you should only get rewarded for damage, kills and destroyed component when the target is shooting at someone else. If the target is shooting at you, you have the benefit of defending yourself, less damage taken if you disarm the guy or kill him, so its enough of a reward.

We can also add...

View PostLivewyr, on 28 April 2014 - 11:01 AM, said:

I'm on the fence for this one..

Perhaps if you're shooting down missiles aimed at an ally (only), and only if they're still tracking (maintaining lock) on your ally when you shoot them down. Then.. 3-5 Cbills per missile.


Any shot fired that randomly hit an opponent should not be factored in for your reward. Maybe you need to have the guy targeted to get rewarded so we are sure you are not rewarded for random shooting.


As for:

View PostCart, on 29 April 2014 - 12:58 AM, said:

Lol...yes...and a bonus for stating the Mech at the beginning of a match and for using weapons and having the right ammunition equipped...
Sorry but, having an AMS eqipped is not really something that needs to be rewarded...you do this to save your own ass and maybe help your teammates too...


We are not talking of a reward for equipping it, we are talking of a reward for using it. Just like you get a reward for using your laser. If you do not fire it, no reward.
You know you get a reward for dropping and being afk the whole match, even if you lose?

Finally,

View PostBashfulsalamander, on 06 May 2014 - 09:24 AM, said:

I don't think AMS deserves C-bills. Some of you talk about sacrificing tonnage for the 0.5 AMS system and 1-2 tons for ammo, but 1 AMS only blocks around 5 missiles a second, which helps, but is not really that great. Now that in mind if they made it so machine guns could destroy missiles then that might deserve some type of assist bonus because you are using your offensive weapon for defense plus it would be manual aim.


So LRMS and SSRM should not be rewarded because you do not need to manually aim them, it doesn't take much skill to lock them while behind cover.


AMS helps mostly when it group so it would split the reward and if its only like 1000 cbills per match (usually single AMS wont carry more than 1000 ammo), I think it is not over doing it and would make you feel less dumb for carrying an AMS when in most cases you'Re just better off hiding and not caring about others...

#15 Bashfulsalamander

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Posted 06 May 2014 - 10:45 AM

View PostAdd1ction, on 06 May 2014 - 10:21 AM, said:

So following the arguments that are listed here we should make changes to other "rewards".


So LRMS and SSRM should not be rewarded because you do not need to manually aim them, it doesn't take much skill to lock them while behind cover.




No no im saying AMS is strictly for defensive purpose, which is also automatic. Ams even puts the person equipped with it as a priority. Machineguns however are offence only at the moment, so if you used it for defensive reasons it would be unmistakable and would take more situational awareness then an AMS, so a person would deserve a reward. Also on a side note, LRM is not an automated weapon as it is manually fired and requires a lock, which usually requires LOS or NARC, and the person who spots it gets a spot bonus.

Edited by Bashfulsalamander, 06 May 2014 - 10:49 AM.


#16 Geeks On Hugs

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Posted 06 May 2014 - 11:07 AM

View PostBobzilla, on 14 April 2014 - 06:23 AM, said:

I think the saving of damage indirectly rewards enough.



As has been pointed out before the logical conclusion of that argument is that we should just count kills because, you know, it all helps with that and that's enough. We need to diversify rewards in order to develop healthy role warfare.

#17 Thunder Child

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Posted 07 May 2014 - 04:18 AM

My dual AMS LCT-3M with 5 tons of ammo, approves this thread!

#18 Redshift2k5

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Posted 07 May 2014 - 05:41 AM

I don't know if it should be per missile or simply a flat rate per missile enemy/per target/per session. For XP I would expect only a single payment either per enemy, per target or per match.

#19 Cart

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Posted 07 May 2014 - 06:13 AM

View PostAdd1ction, on 06 May 2014 - 10:21 AM, said:

We are not talking of a reward for equipping it, we are talking of a reward for using it. Just like you get a reward for using your laser. If you do not fire it, no reward.
You know you get a reward for dropping and being afk the whole match, even if you lose?

But all you need to do, is to equip it...you don't have to lock, shoot, aim or anything...just stand there and let the missles come...with this logic, I should also request to get a reward for "using" armour. It's basically the same thing...

View PostGeeks On Hugs, on 06 May 2014 - 11:07 AM, said:

We need to diversify rewards in order to develop healthy role warfare.

I'm completely with you on this! But standing around and let the AMS do its work is no role...really not...

I have both AMS' equipped on my TDR-9S...and for what? To save my ass and those of my teammates. And that's the reward.

#20 FlipOver

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Posted 07 May 2014 - 06:28 AM

View PostRuinednub, on 24 March 2014 - 08:20 PM, said:

Can we please earn c-Bills & xp for using AMS? At the moment we get nothing for it and I think it would help with the LRM situations if people got something becsides good team play for it. Something for every missile?

XP & C-Bills huh?
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