good message Red October
Red October911, on 26 March 2014 - 06:38 PM, said:
Hmmm not sure what to say about this, on one hand I can understand that it can be difficult for assaults to get to cover and escape LRM fire certainly if they increase the LRM speed and decrese Assault speed. On the other hand, cover is literally everywhere in MWO and it's quite simple to run up to a hill and hunker down when it rains, alternatively stick close to ECM friendlies (then again i mainly play mediums so it might be easier said than done for assaults).
That being said, it's sad to see people leave the community just for this silly reason. I still see a load of potential in this game and having LRMs ''broken'' doesn't seem to be game ending to me.
On an semi unrelated topic, I hope CW pulls through and manages to meet both PGI and the player base's expectations. Maybe then we'll see MWO's population grow
After the patch my LRM boats damage output increased with many games over 1k damage.
LRM boat 1= catA1 6xlrm5 the "Rock and Rolla"
LRM boat 2= hgn733 2x20lrm 1x10lrm
With a lance of Gatekeepers 1xscout 3xLrm mechs
=Domination
but tactics and team mates against pugs. easy to concentrate fire and pick off targets.
If I was solo dropping I would probably spit the dummy or get a faster Mech.
Heavy Mechs where mentioned before: "get a faster Mech"
got a Cataphract that does 87 and a jester 97. "living life in the fast lane"
and I do like hunting LRM boats.
After the patch, I play more heavy/medium mechs because of the speed factor. Assaults where always a bit tricky if you committed to the wrong engagement but now with LRM, makes you pay faster.
Have seen an increase of 3-4 ECM atlas hit the field now. well ECM in general.
good to see people using NARC too. even pugs sport them now.
anyhow.
my vote would be for LRM to be a bit slower.... but not as slow as before.