Jump to content

Really? C-Bills Aren't Low Enough?

Metagame

191 replies to this topic

#181 Onmyoudo

    Member

  • PipPipPipPipPipPipPip
  • The Scythe
  • The Scythe
  • 955 posts

Posted 31 March 2014 - 03:53 AM

Interesting how you interpreted my post above as me being fine with the current payout, and I can see why you'd think that from just that post and not the others I've made in this thread. Those payouts were consistent when I did well and won, which happened to be a majority this weekend - I guess I got lucky with the PuG coin flip, as well as being on top of my game. However on the whole I believe that earnings are too few for the majority, especially newer players who aren't as good. My point was that I think pay on average should be bumped up to near this level, rather than due to a lucky raft of good games.

Maybe the 170 games was hyperbole, so let's not take that number as golden. However 16 million c-bills will buy you a mech, certainly, but will it allow you to fit it? DHS tax, possible XL engine, and you're already looking at 6 million or more, not to mention say 2 PPCs which are what, 750k a go?

Nobody's saying that they should get everything for free, either c-bills wise or MC wise. I will happily buy more MC (looking forward to it, in fact) when/if we get some definite proof of Community Warfare and an actual reason to be invested in the game. Premium will always speed up the grind, but it could speed up a shorter grind just as easily.

Cash grabbing attempts may be less prevalent, but they're also on a much larger scale - Hero mechs for example can cost a hell of a lot, just for one, and Clans and Phoenix had huge price tags. Now I personally don't view these as "cash grabbing" in the shady sense, just a little overpriced. That's just me.

It's good that you have fun, but losing lots and earning sub 60k (more random numbers, don't take as fact) and losing more from eg repair/rearm which as it was implemented was a terrible system, is not fun for most people and they will only fell frustrated and like they have wasted 10 minutes or more. As I said earlier in the thread, the only purpose in MWO is making game currency. There's nothing else to it beyond shooting robots, which for the majority of people eventually gets old. Yes, the meta purpose is to have fun, but simple deathmatch is not enough to sustain fun on its own. A lot of people like messing around in the mechlab and the severity of the grind hinders that significantly.

#182 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 31 March 2014 - 03:57 AM

AS IT WAS IMPLEMENTED is the point. Instead of making it better a few people took it upon themselves to make it not worth fixing. I for one never had a problem paying for the right to wage war on the rest of the player base. War is not cheap. Being a soldier is not Lucrative.

#183 Onmyoudo

    Member

  • PipPipPipPipPipPipPip
  • The Scythe
  • The Scythe
  • 955 posts

Posted 31 March 2014 - 04:06 AM

View PostJoseph Mallan, on 31 March 2014 - 03:57 AM, said:

AS IT WAS IMPLEMENTED is the point. Instead of making it better a few people took it upon themselves to make it not worth fixing. I for one never had a problem paying for the right to wage war on the rest of the player base. War is not cheap. Being a soldier is not Lucrative.


Yeah, was just a mention. I would like R&R in some format, just not the way it was previously. Being a soldier isn't lucrative, but playing a soldier in a game where said soldier has to buy and outfit all of their own (expensive) equipment probably should be.

#184 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 31 March 2014 - 04:09 AM

If I am playing a soldier's game I expect it to be somewhat like being a soldier. Now how many Multi millionaire MechWarriors do you read about? How many have access to more than 3 Mechs to Pilot?

#185 3rdworld

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,562 posts

Posted 31 March 2014 - 04:32 AM

View PostJoseph Mallan, on 31 March 2014 - 03:57 AM, said:

AS IT WAS IMPLEMENTED is the point. Instead of making it better a few people took it upon themselves to make it not worth fixing. I for one never had a problem paying for the right to wage war on the rest of the player base. War is not cheap. Being a soldier is not Lucrative.


I'll take what is a mercenary for $5000.

#186 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 31 March 2014 - 04:35 AM

View Post3rdworld, on 31 March 2014 - 04:32 AM, said:


I'll take what is a mercenary for $5000.

I'd like to renegotiate those terms for a cool Million! :ph34r:

#187 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 31 March 2014 - 04:40 AM

View PostJoseph Mallan, on 31 March 2014 - 04:09 AM, said:

If I am playing a soldier's game I expect it to be somewhat like being a soldier. Now how many Multi millionaire MechWarriors do you read about? How many have access to more than 3 Mechs to Pilot?

Hey - your Account is not paired with a specific pilot - if so you must be a Clone - and some "Sith" device that transefers your emotions and memorys to another clone - when you die.

Its just more that your account is linked to a Mercenary group - that sends there Mechs to single deployment "arena" trials.

So to have multi millions for a merc group isn't that bad - btw. I'm a Merc Group with a bataillon of Mechs available - but almost bankrupt .

Edited by Karl Streiger, 31 March 2014 - 04:41 AM.


#188 giganova

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 200 posts
  • Location3rd prime celestial body of the Sol star system

Posted 31 March 2014 - 05:15 AM

View PostDaZur, on 26 March 2014 - 07:54 AM, said:

The burden is on PGI to provide enough "play value" to players so they become desirous of faster progress while not turning them off from too harsh of friction.


I believe they are failing to shoulder said burden, and the player-base is suffering due to it. I think they need to take another close look at the reward system. They've introduced so many new mechs and modules that the ratio of reward to the amount of crap you can sink your reward into - is way out of balance compared to what it was a year ago.

Without an actual in-game player-driven economy (something PGI has been pretty dodgy on supporting), where buying and selling of mechs and equipment means you get a better return on original investments instead of the arbitrary 'we'll knock 30% or so off the retail cost of the mech in c-bills when you sell it back to us, just as a money-sink.' It turns people off from the game. I know this because I am also holding on to 90+ days of unactivated premium time, the group of 20 or so casual players that I drop with no longer play MWO for this, and other reasons. Bringing in new players is one thing, holding on to them... The trend does not appear to be a positive one...

Edited by giganova, 31 March 2014 - 05:18 AM.


#189 dario03

    Member

  • PipPipPipPipPipPipPipPipPip
  • Galaxy Commander
  • 3,628 posts

Posted 31 March 2014 - 05:57 AM

View Postkamiko kross, on 30 March 2014 - 11:42 AM, said:


You'll notice I spotted a lot, similar amount of component destructions 1 LESS kill but 9 assists. I also did around half the damage of the previous game. Yet, I net far more cash...why?
Simple answer. In first game I had a good game, me. Second game I functioned better in the TEAM game. I spotted more,and spread my damage to weaken more targets for rest of my team to mop up.

MWO rewards team objectives more than personal ones.


I disagree about spreading damage being more of a team player action. Focusing fire when possible and thus eliminating targets faster is what I would consider more of a team player. Hitting all the enemies just to hit them is more self serving since it just raises your score and your earnings.

#190 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 31 March 2014 - 06:34 AM

View PostKarl Streiger, on 31 March 2014 - 04:40 AM, said:

Hey - your Account is not paired with a specific pilot - if so you must be a Clone - and some "Sith" device that transefers your emotions and memorys to another clone - when you die.

Its just more that your account is linked to a Mercenary group - that sends there Mechs to single deployment "arena" trials.

So to have multi millions for a merc group isn't that bad - btw. I'm a Merc Group with a bataillon of Mechs available - but almost bankrupt .

As Will Smith's dad once asked(paraphrasing here)... How many Mechs can you drive at one time??? Nearly a Battalion of Mechs for just one player... Over comping much?

#191 Jon Gotham

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 2,653 posts

Posted 31 March 2014 - 06:54 AM

View PostChemie, on 30 March 2014 - 01:25 PM, said:

kamiko you also have premium....

"Now factor in I use premium account and my payout would have been similar to yours...."

View Postdario03, on 31 March 2014 - 05:57 AM, said:


I disagree about spreading damage being more of a team player action. Focusing fire when possible and thus eliminating targets faster is what I would consider more of a team player. Hitting all the enemies just to hit them is more self serving since it just raises your score and your earnings.

I don't think I explained myself clearly on that-so sorry.
He focused on his kills, spent his ammo and heat on just four mechs. Yes kills are important, but whilst you are killing those four the other eight could be murdering your team. He did an awful lot of damage for just four kills....I would have expected a player to either CT a mech or CT a mech to death. Or even headshot it where possible. He was at near 250 damage per kill which is very high when you need sub 100 realistically if you are aiming your shots......
In the game I reff'd, I legged and weakened bigger targets so others could finish them. Why?
Because whilst my team mate is killing the legged mech-I'm already legging another to be set up. I'm not going after personal kills just allowing others to do it faster whilst I set the ext victim up:P
Also I meant I spotted much more and moved my ECM about to help the team more.
the first game was about me having a rampage in my Firestarter-not actually being that helpful to my team.
Remember, kills and damage are not everything-it's where you put that damage and when.

Edited by kamiko kross, 31 March 2014 - 06:56 AM.


#192 Why Run

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 370 posts

Posted 31 March 2014 - 07:28 AM

Is this still going?





10 user(s) are reading this topic

0 members, 10 guests, 0 anonymous users