When Should A New(Ish) Player Consider Buying The Modules?
#1
Posted 28 March 2014 - 03:56 AM
#2
Posted 28 March 2014 - 04:10 AM
Since the Seismic Sensor was nerfed there are few "must have" modules and they're generally very specific in their application, so when/which modules to buy can depend on what mechs you are playing with.
It depends on how many mechs you want to have, and which modules suit those mechs. If you're a non-paying player and you only have 4 or 5 mech bays, save up for modules once you have those few bays full. Other players may prefer to have a larger stable of mechs before buying modules.
Edited by Redshift2k5, 28 March 2014 - 04:17 AM.
#3
Posted 28 March 2014 - 04:12 AM
#4
Posted 28 March 2014 - 04:25 AM
#5
Posted 28 March 2014 - 06:31 AM
#6
Posted 28 March 2014 - 07:02 AM
#7
Posted 28 March 2014 - 07:11 AM
Edustaja, on 28 March 2014 - 07:02 AM, said:
I back this statement 100%! Seismic is still a very viable module. I almost carry this every drop specifically for situational awareness.
#8
Posted 28 March 2014 - 07:24 AM
#9
Posted 28 March 2014 - 07:38 AM
#10
Posted 28 March 2014 - 07:41 AM
Advanced Zoom module for sniper builds
Seismic Sensor for the city maps and Canyon it's great. Caustic Valley, Tourmaline, and Alpine it's almost useless.
Target Decay for LRM and SSRM.
Sensor Range and Target Info are good for all builds, but LRM and SSRM probably benefit the most.
Cap Accelerator for light and medium fast mechs, but useless in Skirmish mode. Very little benefit to Assault mode since they put the Base Turrets in.
I bought a couple of the weapons modules, but I don't really see much difference. I don't even know for sure which chassis I put them in. That's how ineffective I believe them to be.
Jody
#11
Posted 28 March 2014 - 07:44 AM
#12
Posted 28 March 2014 - 08:14 AM
Seismic Sensor
Target Decay
Target Acquisition Info
Sensor Range
Cap Accelerator
Hill Climb
Of these, IMHO, the most useful ones that work well on all mechs are Seismic Sensor, Target Acquisition Info and Sensor Range.
#13
Posted 28 March 2014 - 08:48 AM
When you have the loadout right, then modules are just the little tweaks you need to make them perfect.
It's a personal choice though. Modules cost as much as mechs, so choose wisely.
Edited by Darwins Dog, 28 March 2014 - 08:49 AM.
#14
Posted 28 March 2014 - 10:30 AM
Weapon modules: Weapon dependent, however, the AMS ER module is amazing for it's cost.
Scout: UAV, Sensor Range, Advanced Target Decay, Seismic Sensor, Cap Accelerator, plus Target Info Gathering (Most versatile module TBH).
These modules allow you to spot your enemies a mile away, and makes sure no one sneaks up on you. The Target Decay module helps with LRM locks too. Target Info Gathering allows you to scout enemy builds, set ups, and variants quickly. UAV is just magnificent on lights for LRM support and spotting in general. While Cap Accel is more useful in Assault and conquest on lights.
Brawler: Target Info Gathering, Seismic, Improved Gyros.
These modules allow you to figure out your opponent's weaknesses quickly (XL vs STD engine), always get the drop on them (seismic blips), and weather the hail of shots you'll take without your cockpit falling off.
Snipers: Advanced Sensor Rane, Advanced Zoom,Target Info Gathering, Seismic Sensor
Advanced Sensor Range allows you to spot enemies from farther away, T.G.I. will allow you to identify weaknesses in your enemy quickly, and Advanced Zoom will help you place the shot with pinpoint precision, while Seismic makes sure no one sneaks up on you while you're hiding/sniping.
F.S.U.: Advanced Sensor Range, Advanced Target Decay, Seismic Sensor
(Yes, I know that snipers are F.S.U.s too, but they are different styles from LRM/artillery mechs)
Advanced Target decay is almost mandatory for LRM F.S.U.s, as it allows you to land shots even after your enemy breaks visual contact with your spotters.
Escort: ER AMS, Seismic Sensor:
Seismic sensor allows you to spot any light raiders that might be closing in on your charges (mechs you are protecting/escorting), ER AMS is just very helpful and in this case will allow you to down an extra 1 or 2 more LRMs.
Arty/UAV/Airstrike
#15
Posted 28 March 2014 - 10:33 AM
#16
Posted 28 March 2014 - 11:38 AM
Jody Von Jedi, on 28 March 2014 - 07:41 AM, said:
Did you read the descriptions? They only increase the beam length by a few meters. 4 meters on a medium laser is not going to make one bit of difference.
#17
Posted 28 March 2014 - 11:51 AM
TheCaptainJZ, on 28 March 2014 - 11:38 AM, said:
I did, but wanted to try them out anyway. Agreed. They make no discernible difference.
#18
Posted 28 March 2014 - 12:08 PM
#19
Posted 28 March 2014 - 12:10 PM
Modo44, on 28 March 2014 - 12:08 PM, said:
I disagree, I've had great success with the ERML and ERMG modules. In fact the increase is not only range, but also in damage above max effective range. MLs past 270 meters without ER modules deal less damage than those with ER modules. I don't remember the math myself, but if you know what you're doing, they can be worth it.
#20
Posted 28 March 2014 - 12:14 PM
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