For all the Wolf's Dragoon's Units and Sub-units
#301
Posted 01 September 2013 - 09:17 PM
#302
Posted 12 September 2013 - 06:12 AM
#303
Posted 12 September 2013 - 08:26 AM
Edited by Gallowglas, 12 September 2013 - 08:26 AM.
#304
Posted 12 September 2013 - 07:49 PM
#305
Posted 13 September 2013 - 06:40 AM
#306
Posted 15 September 2013 - 06:57 AM
#307
Posted 28 May 2014 - 12:14 PM
#308
Posted 14 August 2014 - 03:06 PM
just to let u know, our unit former known as Wolf Dragoons Delta Regiment just preregistered as:
Wolfs Dragoner Germany [WDG]
seems also that our WD-comumity forum is down for long time, doesnt matter we are still alive and registered, good luck to the rest of u. we might see us in game
#309
Posted 14 August 2014 - 11:54 PM
Also, I have a feeling that no matter what we fantasize about in terms of cooperation between trothkin, in the end, we're just going to end up queuing and dropping on whatever planets PGI WANTS us to fight on and no matter what effort we put into the IDEA that we can work together, it won't add up to a hill of beans. Community Warfare will most likely be very limited when it comes to options, and we'll be railroaded into certain paths/battles - the great choice being whether we show up to the fight or not, instead of having the choice of who to pick a fight with, and where.
#310
Posted 15 January 2015 - 12:01 AM
#311
Posted 15 January 2015 - 08:50 AM
I borrowed from lore and created the Devil Dogs as a 3rd, unofficial wave of reinforcements from clan space to the Wolf's Dragoons. I wanted to take the idea of clansmen working in the inner sphere to the next level. A secret group of Wolfs Dragoons doing no black ops. Bondsman maybe, but no prisoners or witnesses left after a battle so no one could report our true capabilities (clan tech). Either way, we'd carry on the crusader tradition within the inner sphere with superior technology and fight for a cause all our own. I set up shop in the House Steiner HUB because, well, they're great people and it fits with the whole FedCom contract that gave the WD's outreach and production facilities, along with a contract that took them well through the clan wars. What did PGI give us for community warfare (so far?)
They tore my unit apart. We can't have our technology (which is the only thing that represents cultural differences in MWO) if we stay Steiner, and we can't be Wolf's Dragoons if we go Clan. My unit split into three units over the hundreds of dollars and hours spent collecting clan mechs. Half went long term Steiner contracts, half went for an alternating contract, and a few went for a permanent wolf contract. That's because we all wanted something specific when we joined the Devil Dogs/Wolfs Dragoons, and really, none of us could really get what we wanted. I reformed the Devil Dogs, but lost a lot of players doing so, and the best I could do for everyone was set up an evenly alternating contract between Wolf and Steiner so everyone could play all their favorite mechs some of the time. It sucks. We should be 100% FedCom with at least some clan tech and/or salvage rights. PGI has totally screwed us.
So, yeah, that's the story with my WD's unit. What are your stories? I am very curious, how are you guys fairing in this incarnation of MWO/CW?
#312
Posted 16 January 2015 - 02:25 AM
As for how were doing BWC is a major force in Marik space, DWAR is having a hard time getting our guys on, due to school/wok schedules. No idea on Spiders, or any other units.
Edited by SgtMac, 16 January 2015 - 02:27 AM.
#313
Posted 20 January 2015 - 06:25 PM
#314
Posted 20 January 2015 - 06:40 PM
Oh, and BWC is very successful right now in Marik space. Depending on the fighting we hold anywhere from 15 to 19 planets. I think we're at 17 right now. Having a blast.
Edited by Yuba Frank, 20 January 2015 - 06:43 PM.
#315
Posted 21 January 2015 - 08:49 AM
Edited by Gallowglas, 21 January 2015 - 08:50 AM.
#316
Posted 21 January 2015 - 10:10 PM
Edited by SgtMac, 21 January 2015 - 10:17 PM.
#317
Posted 10 February 2015 - 02:49 AM
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