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Sync Dropping In Pugs


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#21 Bront

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Posted 30 March 2014 - 12:51 PM

Some houses run sync drop events. Steiner runs one every friday, where as many as 30 folks will drop at once, and then pair off as they fight with or against (often against) eachother. It's often random teams too, so it's not the folks you usually drop with.

They're all well and good, and remember, if there's a group on the enemy team, there's usually a group on your team. Heck, I had a match where we synched 5 of 6 teams from the stiener channel, and the group that had 1 odd other 4 man group won, hands down. Also, note I haven't participated in one in a few months, but when I did, if we managed to get a match, it was on the other side, so we were usually split.

Remember though, the new launch module will limit drops to 1 group per drop, which will stop synch drops all together (and honestly prevent some pretty fun 4x3 on 4x3 drops when they happen).

Edited by Bront, 30 March 2014 - 12:52 PM.


#22 Ryoken

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Posted 30 March 2014 - 01:06 PM

As long as PGI only caters the solo puggers and the huge 5-11 player gap exsists sync drops are gonna happen.

Be them just for fun having a sync drop event as has been stated. Or but I doubt this, to be with malicious intend as OP claims.

It's the demons those solo pug players have called...

Maybe some day we will simply get 5-8man premades balanced by number, weightclass and tonnage in an own 2-8player teamplay or mixed solo+teamplay queue. Or some seperate 6v6 and 8v8 game mode.

But until then dear pug players, blame yourselfes and enjoy your sync drops... (Seriously if you happen to see one, why not ask to join the TS? It is fun!)

View PostAmsro, on 30 March 2014 - 10:08 AM, said:

How about join the 4+ team initiative instead. Imagine how much better of a chance you would have had all 6 of your friends were on a team. Maybe one more shows up, no problem, just drop as a 7 man. Everytime your team increases in size expect a larger team group on the other side.

Instead PGI tries to stop this and forces players to sync drop. Not everyone has 12 people around all the time to wait 45 minutes to find another 12 man to launch against. It is so trivial it isn't worth it.

Not to mention that while you are sync dropping it is just as likely that they fight each other as end up on the same team. I have had this happen literally hundreds of times. Kinda fun in it's own way, but not the original idea to be sure.

So instead of getting angry at fellow 4 man lances try making some noise to PGI about matching large groups vs large groups and removing the team size limit. You know the concept the players wanted that PGI said in December was coming.

Don't attack the symptom go to the source of the problem 2-4 man limit.

+1 man! So true! First pugs cry to decrease teamsize. Then they cry about teamplayers having some fun even under the impaired conditions they created. Where can I sign the 4+ initiative?

We need 5-8man game mode now. Simply balance it!

Edited by Ryoken, 30 March 2014 - 01:13 PM.


#23 Amsro

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Posted 30 March 2014 - 01:38 PM

View PostRyoken, on 30 March 2014 - 01:06 PM, said:

As long as PGI only caters the solo puggers and the huge 5-11 player gap exsists sync drops are gonna happen.

Be them just for fun having a sync drop event as has been stated. Or but I doubt this, to be with malicious intend as OP claims.

It's the demons those solo pug players have called...

Maybe some day we will simply get 5-8man premades balanced by number, weightclass and tonnage in an own 2-8player teamplay or mixed solo+teamplay queue. Or some seperate 6v6 and 8v8 game mode.

But until then dear pug players, blame yourselfes and enjoy your sync drops... (Seriously if you happen to see one, why not ask to join the TS? It is fun!)


+1 man! So true! First pugs cry to decrease teamsize. Then they cry about teamplayers having some fun even under the impaired conditions they created. Where can I sign the 4+ initiative?

We need 5-8man game mode now. Simply balance it!


If Roadbeer, Sandpit and many others still had energy left we might actually start one, but alas the noise would fall on deaf ears.

http://mwomercs.com/...maths-feedback/
http://mwomercs.com/...-broken-the-a1/

Paul had already stated that larger groups would be implemented then he went off the deep end with a full 180 reversal of opinion.

#24 NKAc Street

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Posted 30 March 2014 - 01:53 PM

You can't always count on your team mates not to be traitors. I remember the match where our team mate nicely suggested a radical move and low and behold the enemy team was there waiting for us. Its just the way people who actually have real poor character are. Play your best, and that has to be enough, or there is no point playing a "Game".

#25 Ryoken

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Posted 30 March 2014 - 01:55 PM

View PostAmsro, on 30 March 2014 - 01:38 PM, said:

If Roadbeer, Sandpit and many others still had energy left we might actually start one, but alas the noise would fall on deaf ears.

http://mwomercs.com/...maths-feedback/
http://mwomercs.com/...-broken-the-a1/

Paul had already stated that larger groups would be implemented then he went off the deep end with a full 180 reversal of opinion.

Well I love Mechwarrior and I want to further sponsor and improve the brand. We could start a focus group and actually work on a paper, collect different proposals, evaluate them, take it to the NGNG crowds and have their thoughts. Find a place (TS) to meet, maybe get some feedback from PGI about limitations or problems they have. I think there is nothing wrong with working on a constructive solution.

#26 Roadbeer

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Posted 30 March 2014 - 02:10 PM

Not to address anything that's already been covered in this.


Think sync dropping is bad now, wait until the new Launch Module.

3,3,3,3 format. Knowing what the 4 man is bringing (which will most likely be the 3 assaults and a heavy, because who wants to trust a PUG with that much firepower?) It will be fairly easy to game the Matchmaker (since there will only be 3 Elo buckets).

7 player TS conversation is going to go somewhat like this:

Premade 4, "We're running mid Elo, top weight"
Solo 5, "Cool, I've been working on (insert heavy here) so I'm sure my Heavy Elo has dropped, I'll bring my Catapult (which he happens to be best in)
Solo 6: "I'm ok, with lights, but I rule the world in a 3L, I'll bring that"
Solo 7: "Same here,"

Launch...

I'm willing to bet that at least 2 of them get in the same match with the 4 man, so now enjoy your drop against an organized 6 man that is holding 62% of the 60 ton plus weight, or 50% of that weight, plus an additional 2 ECM, and if all 7 make it....

#27 Aresye

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Posted 30 March 2014 - 02:28 PM

Even if only one premade and another 4 solo dropped, nobody knows their Elo. Trying to organize 4-8 extra solo players to end up on the same side is next to impossible, and worrying that it will be abused to the point of affecting general gameplay is tin-foil hat territory.

Edited by Aresye, 30 March 2014 - 02:30 PM.


#28 Roadbeer

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Posted 30 March 2014 - 02:30 PM

View PostAresye, on 30 March 2014 - 02:28 PM, said:

^Except it will be limited to one premade per side, thus completely voiding your theory.

Who said the others have to be in a group?
You think that the premade 4 and 3 "solo" players won't be able to sync?
That's why I called them "Solo 5", "Solo 6" and "Solo 7"
There is nothing in the Launch Module that will prevent it, and with the 3,3,3,3 format, it even encourages it.

Really didn't think through your reply, did you?

View PostAresye, on 30 March 2014 - 02:28 PM, said:

Even if only one premade and another 4 solo dropped, nobody knows their Elo. Trying to organize 4-8 extra solo players to end up on the same side is next to impossible, and worrying that it will be abused to the point of affecting general gameplay is tin-foil hat territory.


Now, to reply to your rewrite...

It's been stated that there is only going to be 3 Elo buckets. You mean to tell me that you can't look at your overall stats for a weight class and guesstimate what bucket you're in if there are only 3?

And I'm not worrying about it, I'm actually embracing it to show how ill conceived this format is going to be rather than just make a 5-11 queue.

Premade sync dropping is going to get worse, not better.

Edited by Roadbeer, 30 March 2014 - 02:34 PM.


#29 Veranova

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Posted 30 March 2014 - 02:33 PM

It does happen. They could have equally ended up split across two teams, and had just as much fun.

I've done it with my units loads, we just duke it out and have a good night!
Nothing to do with epeen or wanting to pug-stomp as a 12.

Edited by Veranova, 30 March 2014 - 02:33 PM.


#30 Ryoken

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Posted 30 March 2014 - 02:34 PM

View PostRoadbeer, on 30 March 2014 - 02:10 PM, said:

Not to address anything that's already been covered in this.


Think sync dropping is bad now, wait until the new Launch Module.

3,3,3,3 format. Knowing what the 4 man is bringing (which will most likely be the 3 assaults and a heavy, because who wants to trust a PUG with that much firepower?) It will be fairly easy to game the Matchmaker (since there will only be 3 Elo buckets).

7 player TS conversation is going to go somewhat like this:

Premade 4, "We're running mid Elo, top weight"
Solo 5, "Cool, I've been working on (insert heavy here) so I'm sure my Heavy Elo has dropped, I'll bring my Catapult (which he happens to be best in)
Solo 6: "I'm ok, with lights, but I rule the world in a 3L, I'll bring that"
Solo 7: "Same here,"

Launch...

I'm willing to bet that at least 2 of them get in the same match with the 4 man, so now enjoy your drop against an organized 6 man that is holding 62% of the 60 ton plus weight, or 50% of that weight, plus an additional 2 ECM, and if all 7 make it....

Check, telling that premades are bad because of their big impact on the team one hand, but at the same time giving the possibility to premades to take ALL the assault mechs + 1/3 of the heavy mechs with the other hand is just ridiculous. It may very well FORCE premades to go all Highlander/Victor and Cataphract meta, because else, the premade in the enemy team will do so, while your team gets some clueless pug-Aweseome pilots...

#31 Aresye

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Posted 30 March 2014 - 02:55 PM

View PostRoadbeer, on 30 March 2014 - 02:30 PM, said:

Now, to reply to your rewrite...

It's been stated that there is only going to be 3 Elo buckets. You mean to tell me that you can't look at your overall stats for a weight class and guesstimate what bucket you're in if there are only 3?

And I'm not worrying about it, I'm actually embracing it to show how ill conceived this format is going to be rather than just make a 5-11 queue.

Premade sync dropping is going to get worse, not better.


Your Elo fluctuates quite a bit during each normal day of playing. Stats play a role in your Elo score, but not enough to make estimates of what it is at any given moment.

For example, in my archived stats I have around 1000 wins, 500 losses. I've been stuck in Elo Hell for quite awhile, but following a series of bad games I'll generally experience a series of good games, and this pattern will repeat multiple times throughout the day, despite my stats staying fairly consistent. I have never been able to guess my Elo for any given drop to estimate the outcome. The only reason I ever know my Elo is high is after I've dropped in-game and notice 3-4 recognizable names on the other side which immediately tells me I'm about to be stomped to oblivion.

#32 Roadbeer

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Posted 30 March 2014 - 03:03 PM

View PostAresye, on 30 March 2014 - 02:55 PM, said:


Your Elo fluctuates quite a bit during each normal day of playing. Stats play a role in your Elo score, but not enough to make estimates of what it is at any given moment.

No, it really doesn't. Only W/L play into Elo, and there have been BOOKS written on this forum of how it works, so I won't go in to that here. But with only 3 buckets for any of your 4 weight classes... it's not that hard to figure out where you're going to stand in one.

After a certain point, daily or even weekly drops won't effect Elo that much, and even if it did, since you're syncing with the same 4+ people (as in my case, I'm playing with more or less the same 8 people in a given 24 hour cycle with another dozen or so thrown in at random on a consistent basis, couple dozen more on a less frequent basis), give or take, you are increasing or decreasing together.

Believe me, after over 500 (temporary) days of having to attempt to sync drop in order to play with more than 3 of my friends, but less than 11 of them, many of us have become experts on how to game the current matchmaker with varying degrees of success, this system is going to be MUCH easier to game.

Edited by Roadbeer, 30 March 2014 - 03:07 PM.


#33 Nicholas Carlyle

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Posted 30 March 2014 - 04:18 PM

I love people trying to extrapolate things that PGI has said to make their point.

Here is a tip, no one knows what the hell the launch module is going to do or how easy/hard it will be to sync solo's with a group.

I doubt even PGI knows, because that would require higher level testing that they don't do.

So lets not pretend like we know exactly what's going to happen when the launch module drops.

#34 Lyoto Machida

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Posted 30 March 2014 - 05:09 PM

View Postwanderer, on 30 March 2014 - 09:57 AM, said:


Beware of glass houses, lest someone throw a stone.

Posted Image

Three guesses what Alpha lance did when they saw Roadbeer and Davers on the other side of the drop.


What??? They DC'd? I love seeing unitmates on the other side...they are the first ones I aim to kill.

#35 -Natural Selection-

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Posted 30 March 2014 - 05:39 PM

another premades are evil sigh..

Half our guys left when the group size was dropped to 4. The other half is only still playing because you can still play with 3 friends.

yea we sync drop.. Sometimes on the same team, sometimes on opposite sides. Guys leading lances are always the 2 closest to each other with close to same skill level. Guy counting down is the one closest to TS server. Some have different faction tags, so most don't even notice (because your faction matters right?)

We don't do this to farm or for stats because there is no point. We do it because WE WANT TO PLAY THE GAME TOGETHER. Some have been playing together MW for 15+ years. I assume the reason most have not reverted to a previous version is due to hoping this will all come together.

So you are going to ask why not 12 mans. Well when you do get 12 who are will to do it the que is long as hell if you even find a match. Took us 2 hours to get 3 matches, and 2 of the matches the other group just killed each other due to trying to get into battle with their other faction mates. NOT WORTH THE HASSLE

And like stated above, I see the drops maybe getting easier to sync due to knowing what MM is looking for. People will either figure out a work around, or give up on it all together.

We have new people come in almost daily to drop with us. We are not a cult, not evil, not trying to take over the world. Merely trying to play a MULTIPAYER game that is TEAM based.

#36 wintersborn

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Posted 30 March 2014 - 05:48 PM

Hmm, I thought Pre made's or Sync drops never cause pug stomps or do so to farm solo players?

Now we know why those same payers and "others" were so aggressive in attempts to censor and deny it here on the forums.

I blame PGI first because they made it possible and do not inform new payers that they are fed to the Pre made and Sync drop (pre made's) as "Filler" for the game. But Second is those same players that do this for its obvious advantages and not just or the social aspect.

I have no problem with a few friends dropping together in pugs but that is very different than what many of us know and have seen. I personally have been the only player on a side with one Pre made and the rest Sync dropped and that was confirmed by them. I also am kind of sad to see some of the poor performances from some of the "Pro's" when they are in a Pre/Sync.

Even though teamwork is OP I guess I do ok with out it.

They need two separate queues, one for Solo only drops (No Sync drops) and one for groups of any size.

How long before this is sent to K-Town or is censored by "a" Moderator due to its un intended nature or how they will "Interpret" it to violate a forum rule?

#37 Malleus011

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Posted 30 March 2014 - 06:16 PM

Our outfit is big enough that we wind up facing each other or on the same side all the time - and gleefully kill each other in the former instance and help each other out in the latter.

And we do play 12-mans whenever we can get the critical mass for it, but that's not easy. For competitive work we generally try to get 13-14 in TS, and keep the spares around in case of the inevitable drop - because it's not like we can play in an 11-man in case somebody has to go. It's 12 or nothing ... which means a lot of nights, it's nothing.

#38 Bobzilla

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Posted 30 March 2014 - 06:47 PM

Add VoIP, then take out group size restriction.

The only difference between a pre made and pug w/ VoIP is preparation.

#39 -Natural Selection-

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Posted 30 March 2014 - 06:54 PM

View PostBobzilla, on 30 March 2014 - 06:47 PM, said:

Add VoIP, then take out group size restriction.

The only difference between a pre made and pug w/ VoIP is preparation.


If they upped it to even 1-8 I know ALLOT that would return to this game. And also would predict you would see 12 mans way more populated.

#40 Ryoken

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Posted 30 March 2014 - 07:17 PM

View PostDozier, on 30 March 2014 - 05:39 PM, said:

another premades are evil sigh..
Half our guys left when the group size was dropped to 4. The other half is only still playing because you can still play with 3 friends.
...
We have new people come in almost daily to drop with us. We are not a cult, not evil, not trying to take over the world. Merely trying to play a MULTIPAYER game that is TEAM based.

+1

View Postwintersborn, on 30 March 2014 - 05:48 PM, said:

Hmm, I thought Pre made's or Sync drops never cause pug stomps or do so to farm solo players?

Now we know why those same payers and "others" were so aggressive in attempts to censor and deny it here on the forums.

I blame PGI first because they made it possible and do not inform new payers that they are fed to the Pre made and Sync drop (pre made's) as "Filler" for the game. But Second is those same players that do this for its obvious advantages and not just or the social aspect.

I have no problem with a few friends dropping together in pugs but that is very different than what many of us know and have seen. I personally have been the only player on a side with one Pre made and the rest Sync dropped and that was confirmed by them. I also am kind of sad to see some of the poor performances from some of the "Pro's" when they are in a Pre/Sync.

Even though teamwork is OP I guess I do ok with out it.

They need two separate queues, one for Solo only drops (No Sync drops) and one for groups of any size.

How long before this is sent to K-Town or is censored by "a" Moderator due to its un intended nature or how they will "Interpret" it to violate a forum rule?

Dude cut the BS and stop blaming evil premades! Or pugs beeing fed to premades!?

There will be stomps and crying solo pugs even if PGI has annihilated the teamplayer population in a - I repeat - ONLINE TEAM GAME!

Fact is that we do not have any evidence that 5+ premades are causing a negative gaming experience.

Fact is we only know that an unequal distribution of premades in the public queue teams can cause a negative gaming experience. (And that really is a nobrainer, and I do wonder why the hell PGI did not balance number and size of premades on both teams right from the start!?)

The social team oriented players do not seek an unfair advantage, they want to play with their friends.

The competitive team oriented players do not seek an unfair advantage, they want a challange and seek for good opponents.

It is the cadet stalking, statwhoring puggers that seek an unfair advantage, and therefore cry all the time in fear if there is something that could hinder their foul play from time to time.

So stop telling the lie of the evil premades if it is solo pug players like you that are farming the solo queue with fully buffed mechs.





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