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Urbanmech Arrives On The Battlefield!


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#1894 Cimarb

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Posted 30 December 2014 - 07:45 AM

View PostIraqiWalker, on 29 December 2014 - 10:33 PM, said:

We should be. There's at least concept art. The same can be said of the flea, but unlike the flea, the Urbie has no problems with MASC.

It does have a problem with the engine size, though. Honestly, I do not see why either one of these is an issue at all, but...

#1895 Odanan

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Posted 30 December 2014 - 08:05 AM

View PostCimarb, on 30 December 2014 - 07:45 AM, said:

It does have a problem with the engine size, though. Honestly, I do not see why either one of these is an issue at all, but...

They will figure it out (like they did with the King Crab AC/20s and the Enforcer's lack of variants).

#1896 C E Dwyer

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Posted 30 December 2014 - 08:39 AM

View PostCimarb, on 30 December 2014 - 07:45 AM, said:

It does have a problem with the engine size, though. Honestly, I do not see why either one of these is an issue at all, but...



well the urbie is a defensive weapon for an city enviroment, not designed for galloping across plains, so I don't see engine size as an issue, and we all know its going to end up two,three times faster than canon by the time PGI first with it, and we have the cash for none stock engines.

so roll out the Urbie PGI

#1897 Jaspbo1

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Posted 30 December 2014 - 09:04 AM

View PostCathy, on 30 December 2014 - 08:39 AM, said:



well the urbie is a defensive weapon for an city enviroment, not designed for galloping across plains, so I don't see engine size as an issue,

It's not the speed of the engine, it's how the smallest engine in the game, the STD 100 is 1 ton, whilst it's XL counterpart is 0.5, which would mean the STD 60 engine would be negative tonnage, which makes absolutely no sense at all.

#1898 Ovion

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Posted 30 December 2014 - 09:32 AM

View PostCimarb, on 30 December 2014 - 07:45 AM, said:

It does have a problem with the engine size, though. Honestly, I do not see why either one of these is an issue at all, but...
The urbie engine isn't a big thing, they just need to shoehorn it in and add some code to account for it in the engine.

Time consuming maybe, but not game breaking.

MASC scares the crap out of PGI, because they've tried it, and it broke the game.
The engine struggles with the speed and the HSR system wets itself at the mere thought of it.

That's why MASC is a hurdle.

#1899 Ovion

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Posted 30 December 2014 - 09:36 AM

View PostJaspbo1, on 30 December 2014 - 09:04 AM, said:

It's not the speed of the engine, it's how the smallest engine in the game, the STD 100 is 1 ton, whilst it's XL counterpart is 0.5, which would mean the STD 60 engine would be negative tonnage, which makes absolutely no sense at all.
that's just how they've lumped it all together.

Weight of the engine + gyro + cockpit + something else + external heatsinks = actual engine weight.

So while the 'engine' weight is negative, the actual weight is in the region of 4-5T

I have a chart I can post when not on my phone.

Edited by Ovion, 30 December 2014 - 09:39 AM.


#1900 Cimarb

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Posted 30 December 2014 - 02:06 PM

View PostOvion, on 30 December 2014 - 09:32 AM, said:

The urbie engine isn't a big thing, they just need to shoehorn it in and add some code to account for it in the engine.

Time consuming maybe, but not game breaking.

MASC scares the crap out of PGI, because they've tried it, and it broke the game.
The engine struggles with the speed and the HSR system wets itself at the mere thought of it.

That's why MASC is a hurdle.

MASC is only an issue on a select few mechs that, combined with it, go over the "allowed" speed cap. Adding it to the Executioner, for instance, would have ZERO issues, since it is an assault and still way lower than the speed cap even with MASC.

Redesigning the engine weight system, to accommodate the STD60, is much more significant than being selective with which MASC mechs to add.

#1901 Ovion

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Posted 30 December 2014 - 02:39 PM

A lot of mechs with it would be pushed over the 171?kph limit by it.
Most notably, the Flea which is just waiting for MASC to be released.
And only releasing select mechs that are incapable of reaching around 112-115kph top speed.
So that's anything heavy+ can have it.
Some mediums if you limit by frame.
But then, people will complain because they can't get the mechs they wanted, and it still runs the risk of crippling the engine like when they tried it in testing before.

The main problem with the Std60 Engine system (from what I've gathered) is that it doesn't use an automated equation for size, just a set limit, so to fix that, they just need to adjust the low end, and enter in those entries, then adjust it as needed if negative weight is a problem (i.e., put in 2 fixed heatsinks or something).

This is simply a problem with their existing code, rather than an issue with the game engine being able to cope.

#1902 IraqiWalker

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Posted 30 December 2014 - 05:39 PM

Actually, for MASC, it's a two fold problem:

1- Coding the equipment, the lock up chance, and the way it works. (I personally suggested that visually it would be a third gauge like JJs, and cool shot)

2- Mechs clocking in at over 200Kph. Going over 180 causes a lot of problems for hit detection already. Imagine the flea running at over 240Kph. The pilot is gonna be blind for sure, but anyone trying to hit them is gonna get into a rage-induced epileptic seizure that would kill them, and anyone within a three mile radius.



On more important thing though: WE NEED THE URBIE!!!

#1903 Sereglach

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Posted 30 December 2014 - 06:03 PM

View PostIraqiWalker, on 30 December 2014 - 05:39 PM, said:

Actually, for MASC, it's a two fold problem:

1- Coding the equipment, the lock up chance, and the way it works. (I personally suggested that visually it would be a third gauge like JJs, and cool shot)

2- Mechs clocking in at over 200Kph. Going over 180 causes a lot of problems for hit detection already. Imagine the flea running at over 240Kph. The pilot is gonna be blind for sure, but anyone trying to hit them is gonna get into a rage-induced epileptic seizure that would kill them, and anyone within a three mile radius.



On more important thing though: WE NEED THE URBIE!!!

What we really need is a MASC Fueled, Re-engineered Flamer Wielding, Psychotically Quirked Urbie of the Apocalypse with an AC/10 that fires like a Rotary AC/5! Oh, and don't forget to give it an Urbie-Nuke Arrow IV Missile System on top of it, because EVERYTHING should suffer at the hands of the Urbanmech!

Edited by Sereglach, 30 December 2014 - 06:05 PM.


#1904 Nightshade24

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Posted 31 December 2014 - 07:16 AM

Guys... we all know about how mechs are released when they are not a promo or pack...

it'll be a hero mech first then normal variants later... which brings the question...

What will the hero urbanmech be? (dun dun DUN!)

#1905 maxdest

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Posted 31 December 2014 - 07:25 AM

For masc they could make it increase speed less say 20 kph max but to compensate also increase max hill climbing angle ( like before gradient change) and turn speed acceleration etc.However the urbie needs no masc!

Edited by maxdest, 31 December 2014 - 07:27 AM.


#1906 Cimarb

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Posted 31 December 2014 - 08:33 AM

View PostNightshade24, on 31 December 2014 - 07:16 AM, said:

Guys... we all know about how mechs are released when they are not a promo or pack...

it'll be a hero mech first then normal variants later... which brings the question...

What will the hero urbanmech be? (dun dun DUN!)

Russ alluded in a Town Hall a while back that they were moving away from individual releases, and would be releasing packs from now on. It was not definitive, but that was the gist of his comments.

#1907 Alaskan Nobody

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Posted 31 December 2014 - 09:56 AM

Part of me is hoping not - because while I have bought all the packs available to me so far - my budget was strained by such and I could not keep it up.

That and I am over half way through what is available for cbills and not looking forward to not grinding for more mechs
(Yes - I am weird like that :P)

On the other hand - I bought the packs more for the other bonuses, so... :rolleyes:

#1908 Karl Marlow

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Posted 31 December 2014 - 09:59 AM

Come on Urbie. I got a nice place ready for you right behind omega.

#1909 Ovion

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Posted 31 December 2014 - 10:23 AM

I bought up some sale MC, so package or not, I'm ready.

#1910 Donas

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Posted 31 December 2014 - 10:39 AM

View PostShar Wolf, on 31 December 2014 - 09:56 AM, said:

I bought the packs more for the other bonuses, so... :rolleyes:


Chicks dig Premium Mech Geometry.....

Who needs a Ferrari when I have those sweet sleek legs on my Warhawk?

#1911 YaKillinMeSmalls

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Posted 31 December 2014 - 03:29 PM

View PostDonas, on 31 December 2014 - 10:39 AM, said:


Chicks dig Premium Mech Geometry.....

Who needs a Ferrari when I have those sweet sleek legs on my Warhawk?


Yeah, but those Butler Hands on the Stormcrow...

#1912 jper4

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Posted 31 December 2014 - 05:10 PM

View PostCimarb, on 31 December 2014 - 08:33 AM, said:

Russ alluded in a Town Hall a while back that they were moving away from individual releases, and would be releasing packs from now on. It was not definitive, but that was the gist of his comments.



well on the plus side since the urbie's a light it'd be the cheapest thing in the pack at least

#1913 Tank

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Posted 31 December 2014 - 05:32 PM

I'm still believing that Urbie is in one of those stockings.... Never stop believing fellow Urbiewarriors! ;)





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