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Urbanmech Arrives On The Battlefield!


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#1874 Wintersdark

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Posted 27 December 2014 - 07:06 PM

A lower max engine cap than the above wouldn't hurt, either. Just drop FF, upgrade to DHS, use additional tonnage (if any) for MOAR STUFF.

#1875 IraqiWalker

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Posted 27 December 2014 - 07:48 PM

Wow, didn't realize Clan Smoke Jaguar was that terrified of the Urbie. It's okay, when we land on Huntress, we won't use too many Urbies against you. That would limit the massive devastation that Urbies are known for.

#1876 Alaskan Nobody

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Posted 27 December 2014 - 07:51 PM

View PostWintersdark, on 27 December 2014 - 07:02 PM, said:


Head hitbox depending....

You can drop your head armor down to give you an extra 0.5 tons to play with

#1877 Wintersdark

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Posted 27 December 2014 - 07:59 PM

Yup. Generally, I don't do that till I've been running a mech for a while and seen how it plays out in practice. Don't want to assume I'll have tonnage available that I won't actually have usable. Better to have "Yay extra tonnage!" as a surprise IMHO.

But still, it's a good point.

#1878 Alex Morgaine

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Posted 28 December 2014 - 12:11 AM

View PostNightshade24, on 26 December 2014 - 08:39 PM, said:

I would play and buy the Hollander if it ever comes out...

and yet people would whine about it being useless stock and without JJ, 2 more ballistic slots, an energy on arm slot [gotta have that PPFLD PPC right?] and 20 more tons- well yeah, haters gonna hate
Hollander/urbie armies, unite!

#1879 IraqiWalker

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Posted 28 December 2014 - 03:22 AM

View PostFrosty Brand, on 28 December 2014 - 12:11 AM, said:

and yet people would whine about it being useless stock and without JJ, 2 more ballistic slots, an energy on arm slot [gotta have that PPFLD PPC right?] and 20 more tons- well yeah, haters gonna hate
Hollander/urbie armies, unite!


6 Hollanders to do the sniping, and 6 Urbies to do the fatal blow/defensive killing. It's a mean 1-2 punch. If you stay at range, that's 6 Gauss rifles aimed at you. If you get close, that's 6 AC 10/20s aimed at you. Damned if you do, damned if you don't.

#1880 KuroNyra

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Posted 28 December 2014 - 03:53 AM

View PostIraqiWalker, on 26 December 2014 - 12:10 AM, said:

http://www.giantitp....8&postcount=134


For those who are scared of links:
Posted Image
UM-AIV This variant of the UrbanMech replaces the standard weaponry with an Arrow IV missile launcher and ER Medium Laser. It requires an Endo Steel chassis and Small Cockpit to provide room, and the UrbanMech can only carry ten rounds for the Arrow system. Despite these limitations, it is still a decent fire support unit. BV (2.0) = 603[10] http://www.sarna.net/wiki/UrbanMech

#1881 Nightshade24

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Posted 29 December 2014 - 06:18 AM

This thread stopped getting posts after that person posted that rick roll video.

I sense a disturbance in the universe.

#1882 Arete

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Posted 29 December 2014 - 06:21 AM

View PostNightshade24, on 29 December 2014 - 06:18 AM, said:

This thread stopped getting posts after that person posted that rick roll video.

I sense a disturbance in the universe.


The Urbieverse was shocked at it's core. Rickrolling is the achilles heel of the Urbanite.

#1883 wanderer

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Posted 29 December 2014 - 01:11 PM

Quote

Thank you so much for that. I am happy to find it.


You're welcome. Think I did the first one for that back when I hung out on /tg/ and heard the "Davy Crockett Urbie" story the first time.

Quote

Im sorry but that is just so bad...


And so was the stock Banshee.

And it's one of the best IS assault chassis in MWO. Never judge a MWO 'Mech by it's stock cover.

#1884 Alaskan Nobody

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Posted 29 December 2014 - 02:17 PM

Except perhaps the Timberwolf

But then...
There are exceptions to every rule. :P

#1885 Nightshade24

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Posted 29 December 2014 - 04:03 PM

View PostShar Wolf, on 29 December 2014 - 02:17 PM, said:

Except perhaps the Timberwolf

But then...
There are exceptions to every rule. :P


To be honest I do not see what all the hype is for the timberwolf and most people ditch the stock load out in the first week and just go for a laser vomit build. Just saying...

#1886 Cimarb

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Posted 29 December 2014 - 05:44 PM

View PostNightshade24, on 29 December 2014 - 04:03 PM, said:

To be honest I do not see what all the hype is for the timberwolf and most people ditch the stock load out in the first week and just go for a laser vomit build. Just saying...

If you look at the stock builds, compared to what people change them to, the difference is usually quite small. Swap a SL for a ML, take a laser off, or swap 2 LRM20s for a couple pair of smaller launchers. All three stock loadouts are actually quite good as is, but most people feel that using a "stock loadout" is taboo, so they will change it at least a little just to NOT have a stock loadout...

#1887 Dawnstealer

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Posted 29 December 2014 - 06:06 PM

View PostCimarb, on 29 December 2014 - 05:44 PM, said:

If you look at the stock builds, compared to what people change them to, the difference is usually quite small. Swap a SL for a ML, take a laser off, or swap 2 LRM20s for a couple pair of smaller launchers. All three stock loadouts are actually quite good as is, but most people feel that using a "stock loadout" is taboo, so they will change it at least a little just to NOT have a stock loadout...

I am doubting your commitment to Urbanmech™

#1888 Sereglach

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Posted 29 December 2014 - 06:15 PM

View PostNightshade24, on 27 December 2014 - 05:50 PM, said:

I came to the sudden realization that PGI is going to **** with us and ruin the quirks for the urban mech.

Imagine this. No Ac 20 quirk, No AC 10 or LBX 10 quirk, instead we get a variant with Ac2 quirk and the rest have pulse laser and PPC quirks.

Reference: Look at the firestarter, what's it iconic for ? Flamers. What quirks it got? literally every energy weapon besides flamer.


First off, as probably the biggest Flamer Weapon System supporter in MWO, I sadly do understand WHY they DIDN'T give the Firestarter Flamer quirks (for now). The Flamer is still set for a reengineering of the weapon system, as they are going to basically rebuild it from the ground up (mechanically). Even though I use Flamers on most of my mechs, I do this knowing that they are not a good weapon in the current balance of things. I treat it as an art form to make them be effective.

However, that said, after the Flamer gets its overhaul I sure as hell expect them to put Flamer Quirks on ALL of the Firestarters (or at least most of them) to some degree or another. They probably won't have the same quirks, but I expect them all to have some sort of Flamer quirks. For example, the A might have high heat gen reduction, the H might have range, the S might have weaker versions of both, and the K might have a strong generic energy heat gen for any weapons while having a smaller range boost for the Flamer. Or hell, we might even see a quirk similar to the Hellbringer that gives the Firestarters more resistance to Flamers, as well.

----------------------------------------------------------------

On the other hand, for the Urbanmechs, I very fully expect stock-based quirks on them. Even if they don't have stock-based quirks, I expect them to have strong enough generic quirks that will certainly make stock-based builds quite powerful in their own right. I don't see them trashing the Urbanmech quirks. It's far too iconic in it's roll as being a little unsuspecting trash can that carries one hell of a punch.

The only Urbanmech I don't see having quirks revolving around the stock weapon is the AC20 variant. However, I could see that variant having 4 ballistic hardpoints and some nice generic ballistic cooldown/range quirks that will let us put on a nice little quartet of MG's to devastating effect. Then it could be paired with a PPC or LPL or other energy weapons (depending on the number of those hardpoints) to make it a great little mech.

Edited by Sereglach, 29 December 2014 - 06:15 PM.


#1889 IraqiWalker

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Posted 29 December 2014 - 06:55 PM

View Postwanderer, on 29 December 2014 - 01:11 PM, said:

You're welcome. Think I did the first one for that back when I hung out on /tg/ and heard the "Davy Crockett Urbie" story the first time.



And so was the stock Banshee.

And it's one of the best IS assault chassis in MWO. Never judge a MWO 'Mech by it's stock cover.


Ah /tg/, the bastion of nerddom in a sea of insanity.

One of the things I am enjoying about MWO is the customization. It allows us to really squeeze every ounce of performance out of a mech.

View PostSereglach, on 29 December 2014 - 06:15 PM, said:


First off, as probably the biggest Flamer Weapon System supporter in MWO, I sadly do understand WHY they DIDN'T give the Firestarter Flamer quirks (for now). The Flamer is still set for a reengineering of the weapon system, as they are going to basically rebuild it from the ground up (mechanically). Even though I use Flamers on most of my mechs, I do this knowing that they are not a good weapon in the current balance of things. I treat it as an art form to make them be effective.

However, that said, after the Flamer gets its overhaul I sure as hell expect them to put Flamer Quirks on ALL of the Firestarters (or at least most of them) to some degree or another. They probably won't have the same quirks, but I expect them all to have some sort of Flamer quirks. For example, the A might have high heat gen reduction, the H might have range, the S might have weaker versions of both, and the K might have a strong generic energy heat gen for any weapons while having a smaller range boost for the Flamer. Or hell, we might even see a quirk similar to the Hellbringer that gives the Firestarters more resistance to Flamers, as well.

----------------------------------------------------------------

On the other hand, for the Urbanmechs, I very fully expect stock-based quirks on them. Even if they don't have stock-based quirks, I expect them to have strong enough generic quirks that will certainly make stock-based builds quite powerful in their own right. I don't see them trashing the Urbanmech quirks. It's far too iconic in it's roll as being a little unsuspecting trash can that carries one hell of a punch.

The only Urbanmech I don't see having quirks revolving around the stock weapon is the AC20 variant. However, I could see that variant having 4 ballistic hardpoints and some nice generic ballistic cooldown/range quirks that will let us put on a nice little quartet of MG's to devastating effect. Then it could be paired with a PPC or LPL or other energy weapons (depending on the number of those hardpoints) to make it a great little mech.


All the FS9s need is a quirk that reduces the heat generation of the flamers by a big chunk, and I would start running flamers on them. However, I can't wait to see the re-work. I believe they won't start working on it until after the new year, and some of the tweaks to CW, but we'll see. (Originally the re-work was shelved due to CW phase 2 being on the table)

#1890 Sereglach

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Posted 29 December 2014 - 07:47 PM

View PostIraqiWalker, on 29 December 2014 - 06:55 PM, said:

All the FS9s need is a quirk that reduces the heat generation of the flamers by a big chunk, and I would start running flamers on them. However, I can't wait to see the re-work. I believe they won't start working on it until after the new year, and some of the tweaks to CW, but we'll see. (Originally the re-work was shelved due to CW phase 2 being on the table)

Sadly very aware of this. Thus the reasoning for recent posts on Mr. Berg's thread, as well as starting a new thread to attempt to ask the questions to Mr. Inouye.

----------------------------------------------------------------

Anyway, I very much look forward to seeing the Urbanmechs and their quirks. If a variant has some really nice energy quirks, I might even run Flamers on an Urbanmech.

An Urbanmech trash can with fire coming out of it. I think there's a few Hobo jokes lurking there. . .

Edited by Sereglach, 29 December 2014 - 07:47 PM.


#1891 King Arthur IV

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Posted 29 December 2014 - 09:38 PM

Oscar no like jokes made of him.

#1892 Trez91

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Posted 29 December 2014 - 09:53 PM

so are we the getting the Urbanmech ?

#1893 IraqiWalker

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Posted 29 December 2014 - 10:33 PM

We should be. There's at least concept art. The same can be said of the flea, but unlike the flea, the Urbie has no problems with MASC.





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