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Urbanmech Arrives On The Battlefield!


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#1861 YaKillinMeSmalls

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Posted 27 December 2014 - 05:21 PM

View PostCimarb, on 27 December 2014 - 05:17 PM, said:

95kph + AC20? I think you may have drank a little too much koolaid today...


30 ton mech with an xl190 engine does something like 96 kph before speed tweak. If you don't load 3 or 4 tons of ammo, and you strip some armor from an unused arm, it's actually do-able, I think.

EDIT: http://mwo.smurfy-ne...28b88b0bc404fc3

Using an xl170 engine and 1 ton of ammo. An actual Urbanmech wouldn't have hand or lower arm actuators, so it does actually have enough spaces. Speed is 101 after speed tweak.

EDIT 2: XL160 actually gives you 95kph after speed tweak, but for the same weight, you can go with an XL170.

Edited by YaKillinMeSmalls, 27 December 2014 - 05:37 PM.


#1862 Alaskan Nobody

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Posted 27 December 2014 - 05:30 PM

View PostYaKillinMeSmalls, on 27 December 2014 - 05:21 PM, said:


30 ton mech with an xl190 engine does something like 96 kph before speed tweak. If you don't load 3 or 4 tons of ammo, and you strip some armor from an unused arm, it's actually do-able, I think.

Trying it out on smurfy....
(Post is coming)

IS: 1.5 tons (Endo)
XL 190: 9 tons (6+3HS)
AC20: 14 tons (sans ammo)
JJ: 1 ton (for 2)

Total (sans armor)
25.5

6.6 tons armor potential (STD)


You are going to be VERY under armored in that - even with just 1 ton ammo

Edited by Shar Wolf, 27 December 2014 - 05:34 PM.


#1863 Wintersdark

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Posted 27 December 2014 - 05:37 PM

View PostMechB Kotare, on 27 December 2014 - 09:22 AM, said:

Im sorry, could someone please remind me again, why people want probably the most shetiest mech in whole BT universe in MWO game? I mean...

Tonnage: 30 tons
Top Speed: 32.4 km/h

Prime armament:
Im sorry but that is just so bad...


Really? You only run stock load outs? Somehow managed to totally miss that we've got a mechlab at all?

But yeah... People want it BECAUSE it was so bad. Because we can make it awesome, and then take it to success. It's the ultimate underdog story. Everyone roots for the underdog!

#1864 YaKillinMeSmalls

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Posted 27 December 2014 - 05:43 PM

View PostShar Wolf, on 27 December 2014 - 05:30 PM, said:

Trying it out on smurfy....
(Post is coming)

IS: 1.5 tons (Endo)
XL 190: 9 tons (6+3HS)
AC20: 14 tons (sans ammo)
JJ: 1 ton (for 2)

Total (sans armor)
25.5

6.6 tons armor potential (STD)


You are going to be VERY under armored in that - even with just 1 ton ammo



D'oh! Forgot the jump jet. Removed the little bit of armor I had on the left arm and some on the head.

http://mwo.smurfy-ne...9bd202c1e1a2ce9

#1865 Nightshade24

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Posted 27 December 2014 - 05:47 PM

View PostCimarb, on 27 December 2014 - 05:17 PM, said:

95kph + AC20? I think you may have drank a little too much koolaid today...



According to smurfy it can be done with very limited ammo. Assuming the urbie can do an rating 160 engine in MW: O.

But I do not need ammo to prove my point. The point is even then I can still kick his arse into the outer periphery using an urbie derbie.

#1866 Alaskan Nobody

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Posted 27 December 2014 - 05:49 PM

View PostYaKillinMeSmalls, on 27 December 2014 - 05:43 PM, said:

D'oh! Forgot the jump jet. Removed the little bit of armor I had on the left arm and some on the head.

http://mwo.smurfy-ne...9bd202c1e1a2ce9

Also used a different engine (giving you some more tonnage) :P

#1867 Nightshade24

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Posted 27 December 2014 - 05:50 PM

I came to the sudden realization that PGI is going to **** with us and ruin the quirks for the urban mech.

Imagine this. No Ac 20 quirk, No AC 10 or LBX 10 quirk, instead we get a variant with Ac2 quirk and the rest have pulse laser and PPC quirks.

Reference: Look at the firestarter, what's it iconic for ? Flamers. What quirks it got? literally every energy weapon besides flamer.

#1868 MechB Kotare

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Posted 27 December 2014 - 05:59 PM

View PostWintersdark, on 27 December 2014 - 05:37 PM, said:

Really? You only run stock load outs? Somehow managed to totally miss that we've got a mechlab at all?

But yeah... People want it BECAUSE it was so bad. Because we can make it awesome, and then take it to success. It's the ultimate underdog story. Everyone roots for the underdog!


Lol nope! I believe the stock build is the best build it can actually use. Its a freaking 30 tonner. Even Firestarter has more. And its not even that ugly.

View PostNightshade24, on 27 December 2014 - 05:13 PM, said:


"Omg, why do you want probably the shetiest mech in whole BT universe in the MWO game? I mean who would want the Banshee?!?!?"
Tonnage: 95 Tons
Top Speed: 64.8

Prime armament:
  • 1x Autocannon 5
  • 1x PPC
  • 1x Small Laser
Who would possibly want such a PoS mech that a shadowhawk does better builds?!?! This will never be the most popular inner sphere mech in CW and Pug matches due to it's amazing inflated hardpoints and quirks!!!one1!"



Yes, keep judging my urbie by the stock design. My 95 kph Urbie will put an AC 20 round into your back over and over even before you have the chance to even witness my urbie, Killer of titans. After it jumps right over your head.


STill shet mech dude. Your urbie's gonna run 95 kph with ac20 and 0 armor. Lmao! Good luck with that. Ac 20 on 30 ton mech. Something a firestarter or raven handles better.

Quirks gonna save it yay! Some quirks even now, cant really put certain IS mechs in pair with clan mechs, so your "yay quirks!" hopes are in vein. It's simply shet (and ugly) mech.

#1869 Nightshade24

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Posted 27 December 2014 - 06:05 PM

View PostMechB Kotare, on 27 December 2014 - 05:59 PM, said:


Lol nope! I believe the stock build is the best build it can actually use. Its a freaking 30 tonner. Even Firestarter has more. And its not even that ugly.



STill shet mech dude. Your urbie's gonna run 95 kph with ac20 and 0 armor. Lmao! Good luck with that. Ac 20 on 30 ton mech. Something a firestarter or raven handles better.

Quirks gonna save it yay! Some quirks even now, cant really put certain IS mechs in pair with clan mechs, so your "yay quirks!" hopes are in vein. It's simply shet (and ugly) mech.

that's planed for a 1 on 1 just to humiliate people.

My planed AC 20 build is still listed a few pages back, it's still faster then an atlas. So I have no problems.

Also what do you mean some IS quirks can't be on par with clans? last I heard the clanners are begging for quirks because none of there mechs are on par with the firestarter, thunderbolt, etc?

#1870 Cimarb

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Posted 27 December 2014 - 06:11 PM

View PostNightshade24, on 27 December 2014 - 05:50 PM, said:

Reference: Look at the firestarter, what's it iconic for ? Flamers. What quirks it got? literally every energy weapon besides flamer.

In PGIs defense, if they HAD gave the Firestarter flamer quirks, the IS would have converged on Terra like flies on a lightbulb...it would have gave Community Warfare a whole new meaning...

#1871 Wintersdark

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Posted 27 December 2014 - 06:50 PM

XL 170, 101KPH tweaked.
AC20, 1 ton ammo, with only a little armor trimmed off the off arm.

Doable, but pretty thin. You'd want at least 1 ton more available to get a ML as a backup weapon. You could shave armor to get that, but... yeeek.

Sadly, to get more tonnage free via engine, you'd have to go down to 145 rank, which would need another external heat sink: this would get you going 86kph tweaked, and only save you 1/2 ton. I suppose if you shaved armor and did that, took a Small Laser as a backup weapon and 2 tons AC20 ammo, that would be about the best you could do for AC20 Urbies.

#1872 Alaskan Nobody

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Posted 27 December 2014 - 06:53 PM

Which would probably be why the stock generic carries an AC10 - 2 more tons to play with right there

#1873 Wintersdark

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Posted 27 December 2014 - 07:02 PM

View PostShar Wolf, on 27 December 2014 - 06:53 PM, said:

Which would probably be why the stock generic carries an AC10 - 2 more tons to play with right there

yup. IMHO, LB-X AC10 or AC5 for me. AC5 gets you plentiful ammo and saves a lot of tonnage; also it's cool enough that running SHS is practical (important alongside an XL engine and ES/FF). With decent quirks, both would be awesome fun!

ANANSIPLACEHOLDER

Gimmie one of those awesomely quirked AC5's with that bad boy, and I'll have a grand old time. As, according to Kotare above, the Urbanmech is unspeakably bad, it should get at least T5 level quirks, no? I think so. A DRG-1N style AC5 quirk would work for me :)

Edited by Wintersdark, 27 December 2014 - 07:04 PM.


#1874 Wintersdark

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Posted 27 December 2014 - 07:06 PM

A lower max engine cap than the above wouldn't hurt, either. Just drop FF, upgrade to DHS, use additional tonnage (if any) for MOAR STUFF.

#1875 IraqiWalker

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Posted 27 December 2014 - 07:48 PM

Wow, didn't realize Clan Smoke Jaguar was that terrified of the Urbie. It's okay, when we land on Huntress, we won't use too many Urbies against you. That would limit the massive devastation that Urbies are known for.

#1876 Alaskan Nobody

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Posted 27 December 2014 - 07:51 PM

View PostWintersdark, on 27 December 2014 - 07:02 PM, said:


Head hitbox depending....

You can drop your head armor down to give you an extra 0.5 tons to play with

#1877 Wintersdark

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Posted 27 December 2014 - 07:59 PM

Yup. Generally, I don't do that till I've been running a mech for a while and seen how it plays out in practice. Don't want to assume I'll have tonnage available that I won't actually have usable. Better to have "Yay extra tonnage!" as a surprise IMHO.

But still, it's a good point.

#1878 Alex Morgaine

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Posted 28 December 2014 - 12:11 AM

View PostNightshade24, on 26 December 2014 - 08:39 PM, said:

I would play and buy the Hollander if it ever comes out...

and yet people would whine about it being useless stock and without JJ, 2 more ballistic slots, an energy on arm slot [gotta have that PPFLD PPC right?] and 20 more tons- well yeah, haters gonna hate
Hollander/urbie armies, unite!

#1879 IraqiWalker

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Posted 28 December 2014 - 03:22 AM

View PostFrosty Brand, on 28 December 2014 - 12:11 AM, said:

and yet people would whine about it being useless stock and without JJ, 2 more ballistic slots, an energy on arm slot [gotta have that PPFLD PPC right?] and 20 more tons- well yeah, haters gonna hate
Hollander/urbie armies, unite!


6 Hollanders to do the sniping, and 6 Urbies to do the fatal blow/defensive killing. It's a mean 1-2 punch. If you stay at range, that's 6 Gauss rifles aimed at you. If you get close, that's 6 AC 10/20s aimed at you. Damned if you do, damned if you don't.

#1880 KuroNyra

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Posted 28 December 2014 - 03:53 AM

View PostIraqiWalker, on 26 December 2014 - 12:10 AM, said:

http://www.giantitp....8&postcount=134


For those who are scared of links:
Posted Image
UM-AIV This variant of the UrbanMech replaces the standard weaponry with an Arrow IV missile launcher and ER Medium Laser. It requires an Endo Steel chassis and Small Cockpit to provide room, and the UrbanMech can only carry ten rounds for the Arrow system. Despite these limitations, it is still a decent fire support unit. BV (2.0) = 603[10] http://www.sarna.net/wiki/UrbanMech





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