

Urbanmech Arrives On The Battlefield!
#534
Posted 31 May 2014 - 10:46 AM
It's like, they're comedians,.. but it's Adam Sandler
#535
Posted 02 June 2014 - 12:38 PM
#536
Posted 02 June 2014 - 01:00 PM
Krinkov, on 02 June 2014 - 12:38 PM, said:
That would be a really good idea, actually.
#537
Posted 03 June 2014 - 08:32 AM
But that might take effort.
#538
Posted 04 June 2014 - 01:00 AM
#539
Posted 04 June 2014 - 01:13 AM
We need the real urbanmech!
More than that, the flea!
FLEA PLEASE!
#540
Posted 04 June 2014 - 01:47 AM
#541
Posted 04 June 2014 - 01:55 AM
Either the Battlefield arrives at the Urban mech, or both do never meet.
#542
Posted 04 June 2014 - 02:44 PM
GrandLocomon, on 04 June 2014 - 01:13 AM, said:
We need the real urbanmech!
More than that, the flea!
FLEA PLEASE!
If only they could fix the MASC system. Right now if a mech goes over 170Kph or so, it starts causing latency and HSR issues. If they can fix that, I will have MASC on my locusts, and the flea.
Lily from animove, on 04 June 2014 - 01:55 AM, said:
Either the Battlefield arrives at the Urban mech, or both do never meet.
Dynamic entry is how. You launch that sucker from orbit, and just let it smack down. It might do more damage just from the impact shockwave XP.
#543
Posted 04 June 2014 - 02:49 PM
IraqiWalker, on 04 June 2014 - 02:44 PM, said:
Dynamic entry is how. You launch that sucker from orbit, and just let it smack down. It might do more damage just from the impact shockwave XP.
so thats why its shaoped like a bullet, its just a giant AC piece of ammo.
#547
Posted 05 June 2014 - 05:25 AM
IraqiWalker, on 04 June 2014 - 11:46 PM, said:
Aftermath

Yeah, the special UM-CF Variant (Cannon Fodder)
simulated in mechlab (on a spider chassis): http://mwo.smurfy-ne...6a72ce9dcdc0997
Tag and JJ's are for improved targeting
Edited by Lily from animove, 05 June 2014 - 05:27 AM.
#548
Posted 05 June 2014 - 11:18 AM
Lily from animove, on 05 June 2014 - 05:25 AM, said:
simulated in mechlab (on a spider chassis): http://mwo.smurfy-ne...6a72ce9dcdc0997
Tag and JJ's are for improved targeting
But of course. The JJs allow The CF to rush headlong towards it's intended destination, and then rupture the ground with an earth shattering impact

#549
Posted 08 June 2014 - 12:08 AM


#550
Posted 08 June 2014 - 06:57 AM
Lily from animove, on 05 June 2014 - 05:25 AM, said:
simulated in mechlab (on a spider chassis): http://mwo.smurfy-ne...6a72ce9dcdc0997
Tag and JJ's are for improved targeting
Shouldn't that be AC/10 ammo instead of LRM ammo?
#551
Posted 08 June 2014 - 07:14 AM

#552
Posted 08 June 2014 - 07:38 AM
.. So give it a restriction of 150 or 200. That would let us play a Light Assault role if we don't feel like playing a Fast Light role. That, and they would generate at least $100,000 in MC sales alone if they released the Urbie... win/win

#553
Posted 08 June 2014 - 07:40 AM
Prosperity Park, on 08 June 2014 - 07:38 AM, said:
.. So give it a restriction of 150 or 200. That would let us play a Light Assault role if we don't feel like playing a Fast Light role. That, and they would generate at least $100,000 in MC sales alone if they released the Urbie... win/win

I hope so, we have bugged them enough after all
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