

Urbanmech Arrives On The Battlefield!
#714
Posted 20 July 2014 - 03:22 PM
PGI can give the UrbanMechs an engine cap of 150, and there would be no problems. They don't have to stick with 1.4x Stock Engine because they're the freaking designers. They can make it whatever they like.
#715
Posted 20 July 2014 - 08:36 PM
Prosperity Park, on 20 July 2014 - 03:22 PM, said:
PGI can give the UrbanMechs an engine cap of 150, and there would be no problems. They don't have to stick with 1.4x Stock Engine because they're the freaking designers. They can make it whatever they like.
Not sure about that. The UI shows engines for each mech possibly by following that equation.
Either way, yes, they might be able to find a way to do it. I personally just want them to put the mech in here. It could even use the fixed stock engine solution.
#716
Posted 20 July 2014 - 11:34 PM
Dawnstealer, on 10 July 2014 - 07:24 AM, said:
As long as it's priced as a lark.
Also it needs something funny like an R2D2 skin or a needlessly huge muzzleflare. It's not a serious mech and it needs to be marketed as such.
We don't a hundred "ZOMG FIX THE URBANMECH PLZ!!!" threads the week it comes out because people aren't in on the joke and spent 15$ worth of MC on a slow IS light.
#717
Posted 21 July 2014 - 03:25 AM
stjobe, on 20 July 2014 - 11:07 AM, said:
Strum Wealh, on 20 July 2014 - 03:15 PM, said:

Not a bad guess from my side then

Thanks for the equations, I had forgotten about those

#718
Posted 21 July 2014 - 04:53 AM
What if the Urbie was Clan only? That could make it more playable, though I'd still miss the original...
#719
Posted 21 July 2014 - 08:44 AM
IraqiWalker, on 20 July 2014 - 08:36 PM, said:
Either way, yes, they might be able to find a way to do it. I personally just want them to put the mech in here. It could even use the fixed stock engine solution.
There are exceptions to that rule already. It is not a technology issue - it is a design choice.
#721
Posted 21 July 2014 - 03:52 PM
stjobe, on 21 July 2014 - 03:07 PM, said:
The Urbie is an IS 'mech; those vat-bred racial supremacists can't even come up with original designs.
At least we did not rip off all of our designs from an anime cartoon... We just "improved" on the ripped off designs

#723
Posted 21 July 2014 - 05:31 PM
General Pete, on 21 July 2014 - 04:53 AM, said:
What if the Urbie was Clan only? That could make it more playable, though I'd still miss the original...
Do you WANT the dev team to get linched?
Cimarb, on 21 July 2014 - 08:44 AM, said:
True, I forgot about some of the hero mechs. Like the Boar's Head which can slap a 400 engine while the rest of the Atlas line goes to 360.
#724
Posted 28 July 2014 - 06:21 AM
Over 700 posts.... obviously there is an interest.
#725
Posted 28 July 2014 - 08:27 AM
Madok Pryde, on 28 July 2014 - 06:21 AM, said:
Over 700 posts.... obviously there is an interest.
Oh yeah. I will guarantee that I will pay money for it. They put that walking trash bin in the game, and I will be very happy, and missing some cash. They add the Piranha in, and I'll stop playing anything that isn't these two.
#726
Posted 28 July 2014 - 12:47 PM
IraqiWalker, on 28 July 2014 - 08:27 AM, said:
I really dislike lights, even after having mastered over half of them, and even I would get a very unsettling amusement out of the Dakkaranha!....
#727
Posted 28 July 2014 - 12:50 PM
Cimarb, on 28 July 2014 - 12:47 PM, said:
I'm both terrible with lights and dislike playing them as well... but I'd be all over both, immediately and with MC.
#728
Posted 28 July 2014 - 02:04 PM

Bring it on, PGI!
#729
Posted 28 July 2014 - 02:21 PM

#730
Posted 29 July 2014 - 04:34 AM
as i said in the Locust thread- i mastered all 5 Locusts, bring me the Urbie!
#731
Posted 29 July 2014 - 04:58 AM
[just a bump to keep this thread going]
#732
Posted 29 July 2014 - 05:01 AM

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