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Urbanmech Arrives On The Battlefield!


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#714 Felicitatem Parco

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Posted 20 July 2014 - 03:22 PM

Okay, for like, the 5th or 6th time...

PGI can give the UrbanMechs an engine cap of 150, and there would be no problems. They don't have to stick with 1.4x Stock Engine because they're the freaking designers. They can make it whatever they like.

#715 IraqiWalker

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Posted 20 July 2014 - 08:36 PM

View PostProsperity Park, on 20 July 2014 - 03:22 PM, said:

Okay, for like, the 5th or 6th time...

PGI can give the UrbanMechs an engine cap of 150, and there would be no problems. They don't have to stick with 1.4x Stock Engine because they're the freaking designers. They can make it whatever they like.

Not sure about that. The UI shows engines for each mech possibly by following that equation.

Either way, yes, they might be able to find a way to do it. I personally just want them to put the mech in here. It could even use the fixed stock engine solution.

#716 Sug

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Posted 20 July 2014 - 11:34 PM

View PostDawnstealer, on 10 July 2014 - 07:24 AM, said:

it makes no sense not to try to cash in on a mech that clearly a lot of people would buy, even if they bought it as a lark.


As long as it's priced as a lark.

Also it needs something funny like an R2D2 skin or a needlessly huge muzzleflare. It's not a serious mech and it needs to be marketed as such.

We don't a hundred "ZOMG FIX THE URBANMECH PLZ!!!" threads the week it comes out because people aren't in on the joke and spent 15$ worth of MC on a slow IS light.

#717 stjobe

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Posted 21 July 2014 - 03:25 AM

View Poststjobe, on 20 July 2014 - 11:07 AM, said:

The stock Urbie should go 32.4 kph, so my guess would be that an Urbie with an 85-rated engine would do 45.9 kph

View PostStrum Wealh, on 20 July 2014 - 03:15 PM, said:

An UrbanMech with an 85-rated Engine (STD vs XL makes no difference) would have a top speed of 45.90 kph without Speed Tweak, and 50.49 kph with Speed Tweak. :ph34r:

Not a bad guess from my side then :P

Thanks for the equations, I had forgotten about those :)

#718 General Pete

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Posted 21 July 2014 - 04:53 AM

You know... there was an Urbanmech IIC... Even the Clans decided to use urbanmechs!
What if the Urbie was Clan only? That could make it more playable, though I'd still miss the original...

#719 Cimarb

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Posted 21 July 2014 - 08:44 AM

View PostIraqiWalker, on 20 July 2014 - 08:36 PM, said:

Not sure about that. The UI shows engines for each mech possibly by following that equation.

Either way, yes, they might be able to find a way to do it. I personally just want them to put the mech in here. It could even use the fixed stock engine solution.

There are exceptions to that rule already. It is not a technology issue - it is a design choice.

#720 stjobe

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Posted 21 July 2014 - 03:07 PM

View PostGeneral Pete, on 21 July 2014 - 04:53 AM, said:

What if the Urbie was Clan only?

There would be rage the likes of which you have never even dreamt of.

The Urbie is an IS 'mech; those vat-bred racial supremacists can't even come up with original designs.

#721 Cimarb

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Posted 21 July 2014 - 03:52 PM

View Poststjobe, on 21 July 2014 - 03:07 PM, said:

There would be rage the likes of which you have never even dreamt of.

The Urbie is an IS 'mech; those vat-bred racial supremacists can't even come up with original designs.

At least we did not rip off all of our designs from an anime cartoon... We just "improved" on the ripped off designs :)

#722 stjobe

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Posted 21 July 2014 - 04:08 PM

View PostCimarb, on 21 July 2014 - 03:52 PM, said:

At least we did not rip off all of our designs from an anime cartoon... We just "improved" on the ripped off designs :)

That which is Unseen we do not talk about, lest the devil Harmony Gold's lawyers hears.

#723 IraqiWalker

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Posted 21 July 2014 - 05:31 PM

View PostGeneral Pete, on 21 July 2014 - 04:53 AM, said:

You know... there was an Urbanmech IIC... Even the Clans decided to use urbanmechs!
What if the Urbie was Clan only? That could make it more playable, though I'd still miss the original...

Do you WANT the dev team to get linched?

View PostCimarb, on 21 July 2014 - 08:44 AM, said:

There are exceptions to that rule already. It is not a technology issue - it is a design choice.

True, I forgot about some of the hero mechs. Like the Boar's Head which can slap a 400 engine while the rest of the Atlas line goes to 360.

#724 Madok Pryde

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Posted 28 July 2014 - 06:21 AM

One of these days the Devs are going to actually put this little sucker in the game.
Over 700 posts.... obviously there is an interest.

#725 IraqiWalker

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Posted 28 July 2014 - 08:27 AM

View PostMadok Pryde, on 28 July 2014 - 06:21 AM, said:

One of these days the Devs are going to actually put this little sucker in the game.
Over 700 posts.... obviously there is an interest.

Oh yeah. I will guarantee that I will pay money for it. They put that walking trash bin in the game, and I will be very happy, and missing some cash. They add the Piranha in, and I'll stop playing anything that isn't these two.

#726 Cimarb

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Posted 28 July 2014 - 12:47 PM

View PostIraqiWalker, on 28 July 2014 - 08:27 AM, said:

Oh yeah. I will guarantee that I will pay money for it. They put that walking trash bin in the game, and I will be very happy, and missing some cash. They add the Piranha in, and I'll stop playing anything that isn't these two.

I really dislike lights, even after having mastered over half of them, and even I would get a very unsettling amusement out of the Dakkaranha!....

#727 Wintersdark

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Posted 28 July 2014 - 12:50 PM

View PostCimarb, on 28 July 2014 - 12:47 PM, said:

I really dislike lights, even after having mastered over half of them, and even I would get a very unsettling amusement out of the Dakkaranha!....

I'm both terrible with lights and dislike playing them as well... but I'd be all over both, immediately and with MC.

#728 stjobe

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Posted 28 July 2014 - 02:04 PM

Posted Image

Bring it on, PGI!

#729 Bartholomew bartholomew

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Posted 28 July 2014 - 02:21 PM

Yeah! you already have a model. Scale it up and animate the thing! :)

#730 jper4

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Posted 29 July 2014 - 04:34 AM

and it even shows the head slot flamer variant already!

as i said in the Locust thread- i mastered all 5 Locusts, bring me the Urbie!

#731 Dawnstealer

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Posted 29 July 2014 - 04:58 AM

URRRRBIIIIIIIIIIIIIIIIIIIIIIIIEEEEEEEEEEEEEEEEEEEEEEEEEEE

[just a bump to keep this thread going]

#732 Tank

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Posted 29 July 2014 - 05:01 AM

This thread will never die until we get what we want. :)

#733 IraqiWalker

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Posted 29 July 2014 - 06:41 AM

View PostTank, on 29 July 2014 - 05:01 AM, said:

This thread will never die until we get what we want. :)

I'm beginning to believe this. I will help with it.





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