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Urbanmech Arrives On The Battlefield!
#1921
Posted 01 January 2015 - 03:59 PM
#1922
Posted 01 January 2015 - 07:38 PM
![Posted Image](http://i379.photobucket.com/albums/oo236/wootin87/urbie.png?t=1420083427)
#1923
Posted 01 January 2015 - 09:38 PM
#1924
Posted 04 January 2015 - 08:02 PM
#1925
Posted 04 January 2015 - 08:04 PM
#1927
Posted 04 January 2015 - 09:08 PM
#1930
Posted 05 January 2015 - 08:02 AM
Hatchetman? Yeah.
Cyclops? Maybe.
Beyond that? Dunno. I have close to 70 mechs and of those, probably about six are truly viable for CW (although the others are really fun to play). I have enough mechs to keep me entertained.
Edit: Oh, if PGI is ever able to break the "Harmony Gold" blockade, I'd totally buy a Warhammer, Marauder, Longbow, Archer pack.
Edited by Dawnstealer, 05 January 2015 - 08:03 AM.
#1931
Posted 05 January 2015 - 09:47 AM
#1932
Posted 05 January 2015 - 09:52 AM
They're teasing us SOOOO much that when they finally do release the Urbie, the nerd-gasm that occurs will be epic and we will have giant simultaneous cash boo-kake of our money into the faces of PGI...
Dawnstealer, on 05 January 2015 - 08:02 AM, said:
Edit: Oh, if PGI is ever able to break the "Harmony Gold" blockade, I'd totally buy a Warhammer, Marauder, Longbow, Archer pack.
Edited by Dimento Graven, 05 January 2015 - 09:51 AM.
#1933
Posted 05 January 2015 - 09:59 AM
Not that I begrudge anyone who does want them.
What do people want post urbs?
Personally, I hope for Rocket Launchers and Arrow IV.
#1935
Posted 05 January 2015 - 10:56 AM
#1936
Posted 05 January 2015 - 02:17 PM
#1937
Posted 05 January 2015 - 04:01 PM
It has a special 'quirk' that with it's BAP in the CT and laser in the head. It is practical the most advance unit in the field.
Withen MW: O BAP range it does the normal counter ecm and detect powered down mechs stuff.
Ontop of that it could detect people fully nad send data even if they are not line of sight, behind a wall, under ground, etc. will do the same for targets in ecm cover as well kinda like a UAV.
This thing will be the most advance ambusher, corner fighting, and scout in game.
#1939
Posted 05 January 2015 - 06:13 PM
Ovion, on 05 January 2015 - 09:59 AM, said:
Not that I begrudge anyone who does want them.
What do people want post urbs?
Although personally I'd love to get my hands on several of the unseen variants (which I think they could do what Catalyst has done and remake designs from scratch maintaining "just enough feel" of the unseen to be known for what they are), I'm not going to sweat over whether or not we get them. That'll just be a really nice treat if it ever happens. Besides, we still have plenty of other mechs out there, and we still don't have an Urbanmech, yet.
On the other hand, after the Urbanmech is released? Hmmm . . . We are really lacking in the light mech departments, and of course being a light mech fiend myself I'd love to get more of them. Without getting into things we just can't have for one reason or another (MASC/speed issues, tech, timeline, etc.), and sticking to IS mechs (because that's what I prefer):
-The Mongoose . . . it's a very fast (same tonnage as the commando -25-, so running ~170 is not out of the question), light energy boat and one of the variants even comes with a pair of Flamers on it. It also has a very awesome and unique geometry to it. On top of it all, most variants carried a BAP standard and focused on recon duties, so an ECM variant (which some late variants have) plugged in there is not entirely out of the question. What's not to love about the thing?
-The Falcon was a 30 ton AMS focused IS mech with JJ and a payload akin to a Wolfhound. I'd love to have it in MWO . . . even if the TRO/Mini are ugly I think Alex could make it look amazing. Depending on AMS hardpoints it could be an IS light mech to compete with the Uller/Kit-Fox for missile deterrence.
-Speaking of the Wolfhound . . . the Wolfhound would be awesome to have. It'd probably get a lot of durability quirks, because that is what it was known for in TT due to the high stock armor and all energy payload with a STD engine. It could very well be like a 35 ton CN9-A Zombie only with all energy hardpoints.
Anyway, that's just for IS light mechs. There are many other mechs that I'd love to see introduced into the game. However, I think we have plenty of time and we'll be seeing lots and lots and LOTS of mechs introduced into MWO.
Regardless, in the mean time the most important thing for IS mechs is to see that Urbanmech make it to the battlefield, followed by the Urbanmech IIC for whenever they start to introduce the second line non-Omni clan mechs.
#1940
Posted 05 January 2015 - 06:15 PM
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