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Urbanmech Arrives On The Battlefield!


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#2721 IraqiWalker

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Posted 23 January 2015 - 11:12 PM

View PostKrinkov, on 23 January 2015 - 09:26 PM, said:

Considering the AC10 is nearly half the mechs weight, the Urbie should be ridiculously tiny. I mean like this small but with the cannon arm made larger. It should look comically out of proportion with its tiny engine and huge gun.


There many makes and models of AC 10s, some of them very tiny, and fire LOTS of bullets in 10 seconds to total up to 10 damage, while others are really big, and only fire a few shots that total to 10 damage per 10 seconds.

My favorite example for comparison is the Pontiac 100 AC 20. That thing fires 100 rounds, each dealing 0.2 damage. The end result is 20 damage. Hence why it's an AC 20. On the other hand, there are AC 20s like the Ebon Jaguar's that actually fire 1 or 2 shots for the full damage.

Edited by IraqiWalker, 23 January 2015 - 11:12 PM.


#2722 Cimarb

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Posted 23 January 2015 - 11:13 PM

View PostShar Wolf, on 23 January 2015 - 11:03 PM, said:

I will try - but I have only used twitter once before, and I am not sure I used it right then.

Edit: Got a link to that?
Or should I just send a new tweet or whatever to him?

Just send a new one, @russ_bullock

https://twitter.com/russ_bullock

Edited by Cimarb, 23 January 2015 - 11:14 PM.


#2723 Alaskan Nobody

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Posted 23 January 2015 - 11:16 PM

View PostCimarb, on 23 January 2015 - 11:13 PM, said:

Just send a new one, @russ_bullock

https://twitter.com/russ_bullock

That is what I thought :(
(and was afraid of :P)

Thanks!
Here is hoping it works out. B)

#2724 Cimarb

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Posted 23 January 2015 - 11:19 PM

View PostIraqiWalker, on 23 January 2015 - 11:12 PM, said:


There many makes and models of AC 10s, some of them very tiny, and fire LOTS of bullets in 10 seconds to total up to 10 damage, while others are really big, and only fire a few shots that total to 10 damage per 10 seconds.

My favorite example for comparison is the Pontiac 100 AC 20. That thing fires 100 rounds, each dealing 0.2 damage. The end result is 20 damage. Hence why it's an AC 20. On the other hand, there are AC 20s like the Ebon Jaguar's that actually fire 1 or 2 shots for the full damage.

Technically, the "heaviest" AC20 is the 203 mm Ultra Autocannon/20 on the Cauldron Born, but even that can spread damage across multiple targets according to the TT Rules, which means it fires at least 2 shells. Otherwise spot on, and I really wish we could choose which style of autocannon we used...

edit for stupid copy/paste format garbage...

Edited by Cimarb, 23 January 2015 - 11:20 PM.


#2725 Egomane

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Posted 24 January 2015 - 02:31 AM

View PostMatt Newman, on 23 January 2015 - 02:19 PM, said:

Posted Image

Sorry, but I fail to see an urbanmech in this design, except for the cockpit layout. I'm not a fan of this one at all.

This is just your usuall MWO design with light adaptions to accomodate the original cockpit. The original Urbanmech design is getting it's charm from more then just the top 20 % of the mech.

I'd say Alex need to get back to the drawing board.

#2726 IraqiWalker

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Posted 24 January 2015 - 02:32 AM

View PostEgomane, on 24 January 2015 - 02:31 AM, said:

Sorry, but I fail to see an urbanmech in this design, except for the cockpit layout. I'm not a fan of this one at all.

This is just your usuall MWO design with light adaptions to accomodate the original cockpit. The original Urbanmech design is getting it's charm from more then just the top 20 % of the mech.

I'd say Alex need to get back to the drawing board.


It's possibly the fabrege egg effect that does it for you, right?

#2727 Egomane

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Posted 24 January 2015 - 02:41 AM

View PostIraqiWalker, on 24 January 2015 - 02:32 AM, said:

It's possibly the Fabergè egg effect that does it for you, right?

To some extend: Yes!
I very much like the classy mech cockpit item style. It's still round and chubby and small looking.

This new one is way to thin and tall looking. It looks like all the other MWO mechs. Completly missing the destinct art, that was part of the original design.

I'm glad that my bank took it's sweet time to get my money transfered to my prepaid credit card. This is not the mech I was hoping for. It might have the Urbies stats, but it is already missing its feel and soul.

#2728 IraqiWalker

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Posted 24 January 2015 - 02:43 AM

View PostEgomane, on 24 January 2015 - 02:41 AM, said:

To some extend: Yes!
I very much like the classy mech cockpit item style. It's still round and chubby and small looking.

This new one is way to thin and tall looking. It looks like all the other MWO mechs. Completly missing the destinct art, that was part of the original design.

I'm glad that my bank took it's sweet time to get my money transfered to my prepaid credit card. This is not the mech I was hoping for. It might have the Urbies stats, but it is already missing its feel and soul.


For the record, Bishop already started a thread about this, and Russ has responded that he'll show it to the design team. The thread includes model suggestions, and since the Urbie hasn't been modeled yet, there is a solid chance we can get it changed, and fine tuned.

https://twitter.com/...903553398304769

#2729 Egomane

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Posted 24 January 2015 - 02:47 AM

Noticed that, but I'm not a big fan of those changes either. The mech might become smaller, bit it is still missing a lot of key design elements. I also doubt, that a design change will happen before the pre-sale action is closed. So I will hold of buying one for now. Voting with my wallet!

#2730 KuroNyra

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Posted 24 January 2015 - 02:51 AM

View PostIraqiWalker, on 24 January 2015 - 02:32 AM, said:


It's possibly the fabrege egg effect that does it for you, right?

It is for most of us I think.

#2731 The Great Unwashed

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Posted 24 January 2015 - 03:07 AM

The pear shape of the blueprint Urby torso disagrees with me.. too narrow at the top to get that typical Urbanmech waterhead... I vote it is enlarged... And, I still think this one looks nicer:

Posted Image

(I bought it, I can complain).

Edited by The Great Unwashed, 24 January 2015 - 03:15 AM.


#2732 Strum Wealh

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Posted 24 January 2015 - 03:27 AM

View PostCimarb, on 23 January 2015 - 11:19 PM, said:

Technically, the "heaviest" AC20 is the 203 mm Ultra Autocannon/20 on the Cauldron Born, but even that can spread damage across multiple targets according to the TT Rules, which means it fires at least 2 shells. Otherwise spot on, and I really wish we could choose which style of autocannon we used...

edit for stupid copy/paste format garbage...

The 203mm weapon on the Cauldron-Born is an Ultra AC/20, which cannot spread its damage in a single-salvo (e.g. normal ROF) & can only hit multiple locations when used in "ultra mode" (e.g. double ROF). ;)

Quote

Rather than firing at a single target, any type of autocannon can be "walked" across two targets close to one another. An LB-X autocannon firing a cluster shot and Ultra and Rotary autocannons firing at multiple targets are a special case.

...

For Ultra and Rotary autocannons, make a single to-hit roll against the highest to-hit number plus 1. Then determine whether the designated number of shots fired hit a target. If only one shot hit, it will strike one of the targets - determined at random - with a single shot that does full damage. If two, four or six shots hit, one, two or three shots will strike each target at full damage. If three or five shots hit, one or two shots will strike each target; randomly determine where the other shot lands.

Tactical Operations, page 100


By contrast, the 185mm ChemJet Guns on the Demolisher tank fire in four-shell bursts.

Quote

The existence of weapon classes is an old point of contention among purists and the pragmatic. An engineer or armchair general might hold forth that the Crusher SH Cannon Autocannon (the only useful part of a Hetzer wheeled assault gun) is a completely different sort of weapon than 185mm ChemJet Guns of the fearsome Demolisher tank, because the former is a 150mm autocannon designed to fire a cassette of 10 shells while the latter is a 185mm weapon that fires a four-round cassette. However, not everyone can afford the luxury of such nitpicking, and so militaries long ago adopted a scheme of rough classes to judge weapon systems. In the case of the aforementioned autocannons, military personnel and casual observers would consider both weapons to be “class 20” autocannons as they both fire 200 kilograms of ammunition in a 10-second period at an effective range of just under 300 meters. Any autocannon that falls into that range of performance is a class-20 autocannon, whether they fire a single 300mm, 200-kilogram shell or scores of 50mm shells. Thus all autocannon that deliver approximately the same mass of ordnance on target in the same elapsed time at the same range belong to a single class (in this case, AC/20)

Era Report: 3052, page 98


Relative to BT canon, PGI's implementation of single-shot vs burst-fire ACs is backwards - that is, Standard ACs (and non-cluster-mode LB-X ACs) should be firing multi-shell bursts per salvo, while UACs should be firing single-shells per salvo.

#2733 Akaraut

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Posted 24 January 2015 - 11:08 AM

As long as it's not too tall, I hope they don't make it fatter than what they've already shown us. I quite like the design they've shown us so far.

#2734 Grey Ghost

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Posted 24 January 2015 - 02:52 PM

View PostMatt Newman, on 23 January 2015 - 02:19 PM, said:

Posted Image

I really wanted to get it... but the more I look at it the less I am inclined to do so. It just doesn't look like an Urbanmech to me, and that's the whole point of owning one as far as I am concerned.

#2735 ForceUser

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Posted 24 January 2015 - 04:00 PM

Well you can please some of the people some of the time but not all of them all of the time. Some might like the new updated look (it fits in with the rest of the updated mechs' looks) and some might actually not like the 'original' design. PGI has to decide if they want to cater to the old school guys who want an original urbie (and thus have one sore thumb design) or newer players who does not necessarily get the old design but still want to play with a light mech that has special rules and quirks allowing small engines and big guns (And thus preserving a consistent design. As a side note I do not think anyone here can make assertions as to what camp has the most members ;)

It is possible they can try and make the design still be old school but with enough new design elements to fit in with their current line up of mechs and is probably something they should strive for. However where that middle point is is quite literally different for each person. If they do make changes to make the urbie design more old school people should recognize they they are indeed trying to cater for them while understanding that they have certain design philosophies they need to follow for consistency.

That said I think they'll score extra points (and collectors orders) if the unique geo is a lot more trashcan design ;)

Edited by ForceUser, 24 January 2015 - 04:04 PM.


#2736 Dawnstealer

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Posted 24 January 2015 - 05:11 PM

View PostMatt Newman, on 23 January 2015 - 02:19 PM, said:

Posted Image

This is doing things....


in...


my...



pants.

#2737 Azeem447

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Posted 24 January 2015 - 05:23 PM

I only Have One question. What camo is best suited to making this mech look like R2-D2?

#2738 stealthraccoon

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Posted 24 January 2015 - 08:20 PM

View PostAzeem447, on 24 January 2015 - 05:23 PM, said:

I only Have One question. What camo is best suited to making this mech look like R2-D2?


I dunno, but imagine a squad of these things in Urban camo, darting through the city playing spec-ops - they are like little Hobbit SWAT teams!

we need suppressed heavy machineguns, or LBX2's

Edited by stealthraccoon, 24 January 2015 - 08:21 PM.


#2739 Gift of the Magi

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Posted 24 January 2015 - 10:36 PM

View PostAzeem447, on 24 January 2015 - 05:23 PM, said:

I only Have One question. What camo is best suited to making this mech look like R2-D2?


I think Crusader might get you close if you use the right colors. As for the design....it's ok. Not great but ok. I do think it could be a bit thicker in the torso and more rounded on the top, to keep the classic design. Then again, the Centurion doesn't look much like the original at all, nor does the Wolverine or Phoenix Hawk....and the Battlemaster? Please.

#2740 Unnatural Growth

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Posted 25 January 2015 - 07:24 AM

Am I the only one that hears the chase song from the Bennie Hill show while picturing a 12 man of these things running around? I mostly bought the collectors package out of curiosity. I'm interested in how that 360 degree rotation will play out. I hope it's a continuous "swivel", and not just rotates 180 each way and stops.

I think on River City, they could be really nasty (depending on quirks). But Alpine... going to take some changes in tactics, like hole up in a side canyon and not even think of taking "the hill".

Is there a link to how far the sales have progressed? Anyone know if we've "made it" or not?





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