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Urbanmech Arrives On The Battlefield!


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#2781 MechPorn

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Posted 26 January 2015 - 12:54 PM

Updated my sig to reflect the changes in the universe today!!!!

#2782 Tank

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Posted 26 January 2015 - 12:57 PM

Drop your chores and make a victory dance for a moment, because Urbie is GO! :D

Posted Image

Suggested victory dance song:
Spoiler


#2783 Zankou Ryles

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Posted 26 January 2015 - 01:12 PM

View PostJudgeDeathCZ, on 31 March 2014 - 08:54 PM, said:

Too bad it is just Aprils Fools joke :(

Not so much anymore

#2784 Soul Tribunal

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Posted 26 January 2015 - 01:40 PM

Sorry Mastercard....this proves that money can truly buy Happiness.

30T of it at a time.


-ST

#2785 Urbie

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Posted 26 January 2015 - 01:53 PM

!!!I AM HAPPENING!!!


Edited by Urbie, 26 January 2015 - 02:26 PM.


#2786 kosmos1214

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Posted 26 January 2015 - 02:33 PM

View PostStrum Wealh, on 26 January 2015 - 09:40 AM, said:

[redacted] confirms that UrbanMechs are ~9 meters tall in BattleTech (where BattleMechs are necessarily between 8 and 14 meters tall).
"The UrbanMech lay on its back, nine meters of ferro-fibrous steel and carballoy sprawled across a mound of rubble and twisted I-beams. The Pegasus lay halfway across its legs, which had been twisted far out of alignment by the collision."

For comparison: [redacted]states that the Firestarter in BattleTech (35 tons) is 12 meters tall, [redacted] indicates that the Phoenix Hawk in BattleTech (45 tons) is 11 meters tall, [redacted]indicates that the Victor in BattleTech (80 tons) is 14 meters tall, and both [redacted]indicate that the Mad Cat in BattleTech (75 tons) is 10 meters tall.
Likewise, [redacted](the canonical novelization of the MechWarrior 3 storyline) describes the Bushwacker (55 tons) as "standing just shy of eight meters in height", "shorter than the average 'Mech", and "wider than it was tall".

(A couple of posts with BT height listings & references can be found [redacted].)

The UrbanMech is a bit on the short side for a 'Mech (9 meters tall, versus most 'Mechs being 10-12 meters tall), but it is not the shortest 'Mech in BattleTech, as the Bushwacker is a full meter shorter, despite being nearly twice the mass of the UrbanMech, AND the canonical UrbanMech is also only a single meter shorter than the canonical Mad Cat (with the latter being 2.5 times the mass of the former).

Given that MWO 'Mechs tend to be larger than their canonical counterparts as a rule, versus MWO Lights being under-scaled relative to MWO Mediums, MWO Heavies, and MWO Assaults, I would expect the UrbanMech to be close to the height of the MWO Spider (especially with the MWO concept art showing it to be not as overly-rotund as some other depictions), and very likely no shorter than the MWO Commando (with the Spider & the Commando not being that far off from each other in terms of height (see here, from here)).
to be fair even official measurements of height very some

View PostUrbie, on 26 January 2015 - 01:53 PM, said:

!!!I AM HAPPENING!!!





yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeesssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
and ilove that name

Edited by Marvyn Dodgers, 26 January 2015 - 08:42 PM.
Links to copyright infringements in quote


#2787 Devillin

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Posted 26 January 2015 - 03:03 PM

View PostConn Man, on 23 January 2015 - 08:18 AM, said:

Urbie would be great in stock play on an urban map. Especially if they give it a JJ quirk. It really needs to be able to get on top of a building easily.


Why did I just have the image of someone putting a M80 under a trashcan?



#2788 IraqiWalker

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Posted 26 January 2015 - 03:27 PM

View PostStrum Wealh, on 26 January 2015 - 09:40 AM, said:

[redacted] confirms that UrbanMechs are ~9 meters tall in BattleTech (where BattleMechs are necessarily between 8 and 14 meters tall).
"The UrbanMech lay on its back, nine meters of ferro-fibrous steel and carballoy sprawled across a mound of rubble and twisted I-beams. The Pegasus lay halfway across its legs, which had been twisted far out of alignment by the collision."

For comparison:[redacted]states that the Firestarter in BattleTech (35 tons) is 12 meters tall, [redacted] indicates that the Phoenix Hawk in BattleTech (45 tons) is 11 meters tall, [redacted] indicates that the Victor in BattleTech (80 tons) is 14 meters tall, and both [redacted] and [redacted]indicate that the Mad Cat in BattleTech (75 tons) is 10 meters tall.
Likewise, [redacted](the canonical novelization of the MechWarrior 3 storyline) describes the Bushwacker (55 tons) as "standing just shy of eight meters in height", "shorter than the average 'Mech", and "wider than it was tall".

(A couple of posts with BT height listings & references can be found [redacted].)

The UrbanMech is a bit on the short side for a 'Mech (9 meters tall, versus most 'Mechs being 10-12 meters tall), but it is not the shortest 'Mech in BattleTech, as the Bushwacker is a full meter shorter, despite being nearly twice the mass of the UrbanMech, AND the canonical UrbanMech is also only a single meter shorter than the canonical Mad Cat (with the latter being 2.5 times the mass of the former).

Given that MWO 'Mechs tend to be larger than their canonical counterparts as a rule, versus MWO Lights being under-scaled relative to MWO Mediums, MWO Heavies, and MWO Assaults, I would expect the UrbanMech to be close to the height of the MWO Spider (especially with the MWO concept art showing it to be not as overly-rotund as some other depictions), and very likely no shorter than the MWO Commando (with the Spider & the Commando not being that far off from each other in terms of height (see here, from here)).


I think we're running into the same problem here, that most people do with WH40K. Too many authors, no consensus.

The madcat being shorter than the Firestarter seems like it has quite a few problems in my opinion. Unless it's about 4-6 Urbies wide.

View PostKaoba, on 26 January 2015 - 11:02 AM, said:

Is gonna be avaible for c-bills ??
Unfortunately i dont have money at the moment to the mech.

Yes. It will be Injected into the game (tentatively), on April 7th. A week or so after that it will be released for MC. I assume a C-Bill release will be a week or two after that.

Edited by Marvyn Dodgers, 26 January 2015 - 08:44 PM.
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#2789 Cimarb

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Posted 26 January 2015 - 04:06 PM

View PostIraqiWalker, on 26 January 2015 - 03:27 PM, said:


I think we're running into the same problem here, that most people do with WH40K. Too many authors, no consensus.

The madcat being shorter than the Firestarter seems like it has quite a few problems in my opinion. Unless it's about 4-6 Urbies wide.

While I do not disagree, remember that the Firestarter has always been drawn as a tall, gangly looking strawman.

Posted Image

#2790 Strum Wealh

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Posted 26 January 2015 - 04:39 PM

View PostIraqiWalker, on 26 January 2015 - 03:27 PM, said:

I think we're running into the same problem here, that most people do with WH40K. Too many authors, no consensus.

The madcat being shorter than the Firestarter seems like it has quite a few problems in my opinion. Unless it's about 4-6 Urbies wide.

At least in the case of the Mad Cat & the Firestarter, it should be noted that most of the Mad Cat's mass - in the central body - is oriented horizontally, while most of the Firestarter's mass is oriented vertically.

Comparing the canonical Firestarter to the canonical Mad Cat would be similar to comparing the average basketball player (average height 6'7", average weight 218 lbs; source) to the average sumo wrestler (average height 185 cm (6'1"), average weight 148 kg (326.28 lbs); source) - height alone does not necessarily correlate with (or necessarily serve as a good indicator of) body mass.

Edited by Strum Wealh, 26 January 2015 - 04:39 PM.


#2791 Unnatural Growth

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Posted 26 January 2015 - 04:44 PM

View PostBig Tin Man, on 26 January 2015 - 10:37 AM, said:

Actually, the dropships are actively unloading the urbies right now. They're just going to take 3 months to walk to the battlefield.


That made me laugh.

Nice one

#2792 GreyNovember

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Posted 26 January 2015 - 05:25 PM

Right, let the engine debate rekindle now that it's confirmed.

That aside, was a percentage number given anywhere? Russ's tweet didn't say anything exact.

#2793 Gift of the Magi

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Posted 26 January 2015 - 08:34 PM

View Postkosmos1214, on 25 January 2015 - 02:52 PM, said:

actually most of the phoenix pack mechs are closer rather then farther from there original look the block head and round facer and shadow hawk are all pretty close but yes they did take liberty's with the big foot as to the cent i think its not to far off a little squatter and squarer but pretty much a cent


In basic design, they are recognizable as those models...But the Centurion never had those huge, wide shoulders. The Wolverine was not as blocky, the Battlemaster was far more rounded and had cables and such, and the Phoenix Hawk was not nearly as square. And what the hell is up with those hands?!?

I'm not saying the designs were bad. They are not. But I am saying that we can and should except the Urbie to look a lot different from the picture given way back in the original 3025 Technical Readout book of the 1980s. I still want the little guy, but I think this concept drawing needs a bit more work.

#2794 Gift of the Magi

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Posted 26 January 2015 - 08:40 PM

And after reading all of the posts finally, looks like we are a go for Urbie Love.

So folks, I think we should spend the time til April thinking about what one mech the community should push for next.

#2795 stealthraccoon

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Posted 26 January 2015 - 08:52 PM

View PostGift of the Magi, on 26 January 2015 - 08:40 PM, said:

And after reading all of the posts finally, looks like we are a go for Urbie Love.

So folks, I think we should spend the time til April thinking about what one mech the community should push for next.


The Urbie needs an urban-recon buddy, maybe a 20 ton with JJ's - Gimme a Hornet! (basically the only not-unseen 20 ton that doesn't mimic the Locust).

As much as I would vote for Hatchetman, that would require melee, and I just don't think we are going to cross that bridge.

Edited by stealthraccoon, 26 January 2015 - 08:53 PM.


#2796 kosmos1214

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Posted 26 January 2015 - 08:53 PM

View PostGift of the Magi, on 26 January 2015 - 08:34 PM, said:

In basic design, they are recognizable as those models...But the Centurion never had those huge, wide shoulders. The Wolverine was not as blocky, the Battlemaster was far more rounded and had cables and such, and the Phoenix Hawk was not nearly as square. And what the hell is up with those hands?!?

I'm not saying the designs were bad. They are not. But I am saying that we can and should except the Urbie to look a lot different from the picture given way back in the original 3025 Technical Readout book of the 1980s. I still want the little guy, but I think this concept drawing needs a bit more work.

i take back what i said on the cent i was thinking of the ronin when i typed that went looking to find the pic you know
and the point i was trying to make is that the phoenix mechs are with some creative liberty taken recognizable save the
battle master that looks nothing like the big foot damn it and forgive me for asking but why to you keep bringing up the
phoenix hawk its not in the game yet

#2797 Tarogato

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Posted 26 January 2015 - 09:11 PM

View Postkosmos1214, on 26 January 2015 - 08:53 PM, said:

but why to you keep bringing up the
phoenix hawk its not in the game yet
Shadowhawk = Phoenix mech = Phoenix hawk.

I've mixed it up before, too.

#2798 Dawnstealer

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Posted 26 January 2015 - 09:15 PM

Mongoose is a fun one.

Edit: Unless we could somehow convince Harmony Gold to cough up the iconic mechs. Maybe get a kickstarter going to buy them out? Have they even released anything in the last decade? Did they do Macross Plus? That one was good.

Edited by Dawnstealer, 26 January 2015 - 09:16 PM.


#2799 Duncan1dah0

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Posted 26 January 2015 - 09:21 PM

View PostGift of the Magi, on 26 January 2015 - 08:40 PM, said:

And after reading all of the posts finally, looks like we are a go for Urbie Love.

So folks, I think we should spend the time til April thinking about what one mech the community should push for next.


Your suggestion?

#2800 Nightshade24

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Posted 26 January 2015 - 10:55 PM

View PostDuncan1dah0, on 26 January 2015 - 09:21 PM, said:


Your suggestion?


Longbow?

OH! how about we make PGI share the exp pool of normal mechs and IIC mechs, that'a way we get things like locust IIC, Jenner IIC, Hunchback IIC, etc earlier!





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