Urbanmech Arrives On The Battlefield!
#3461
Posted 19 August 2016 - 02:02 PM
Maybe I'll run the two I haven't mastered yet, to grind some of their mastery XP.
Or maybe my unmastered Commie 1B (very possible), or that LCT-3V (maybe not ...), perhaps my LCT- 1V (better odds), or my 4th Mist Lynx (yes, I have a problem, and the only prescirption is more MLX), or ... oh yeah, I have 3 elites Cheetahs that I never bothered to master (nah, these are gonna sit).
To be fair though, the first mech I thought of was the Urbie
#3462
Posted 31 August 2016 - 12:20 AM
His Agility grant him Immortallity !
As a mech specialized in urban warfare,
it feature a 360° watching capacity,
perfect for looking girls in the streets !
And as we say in French :
"Non mais Allo quoi !
T'es un Technoguerrier
et t'as même pas d'Urbanmech ?!
"WTF !
You're a Mechwarrior,
And u don't even have an Urbie ?!"
Edited by ulrin, 31 August 2016 - 12:21 AM.
#3463
Posted 01 September 2016 - 03:12 PM
Don't mind me, just daydreamin'.
Carry on.
#3464
Posted 28 September 2016 - 10:32 PM
Had a Real nice game in my 60L in Group Que the other night. The Map HPG Manifold Domination, I reported in Comm " AC20 with Legs, Fight" Due to the Fact 17 of my 30 Ton was for the AC20 & it Ammo.
Pilot 1 "What are you running a Stock Urbie?!?"
Pilot 2 "Oh ****, he is running Stock!!"
As my Team Run in to get the high ground and swing to the 1st gate to the right that was the enemy. I work my way under the Center. Enemy 3rd Lance take the High ground as are team is tie up with the other at the right gate. I see them on my Seismic module and Report them to the team so they can have some cover from the. A Nova Drop down Right in front of me with is back to me. I Open with the AC20 & Small Laser, by the 2nd shot he was die. None of the other drop down and my Team Finally Turns to attack the ones above me.
By the end of the Match, my UrbanMech is still at 100% and 69 Damage 1kill, 1 Most damage done Kill. The Teamspeak server I was on ask "Did you even make it to the fight your still at 100%" a friend who knows be spoke before I could "They Never see him coming for some reason."
I still have Faith Our Urbie Heros will come some day. One will have flashing lights & a Badge the other will have a 53 decal and have a Blue and red strip.
Edited by wolf74, 28 September 2016 - 10:35 PM.
#3465
Posted 30 September 2016 - 04:02 AM
... and a wheelbarrow. because urbie pilot balls are so heavily chromed and big, you need that mech size wheelbarrow.
*thumbs up*
Edited by Nergal Pryde, 30 September 2016 - 04:04 AM.
#3466
Posted 01 October 2016 - 02:09 PM
Urbie!!
#3467
Posted 01 October 2016 - 02:55 PM
VitriolicViolet, on 01 October 2016 - 02:09 PM, said:
Urbie!!
I thought we needed the urbie IIc to balance the IS urbie in fp/cw....
#3468
Posted 01 October 2016 - 03:32 PM
#3470
Posted 02 October 2016 - 12:24 AM
MovinTarget, on 01 October 2016 - 04:34 PM, said:
No the one I tried to save on my team the other day which seemed to be moving at maybe 5-10km was not a hero and died alone. Didn't even know a mech could go that slow as I ran across half the map as we'd assumed he was afk....
I am curious what armament he had though but he logged as soon as he died.
#3471
Posted 02 October 2016 - 12:53 PM
#3472
Posted 02 October 2016 - 02:20 PM
Dee Eight, on 02 October 2016 - 12:53 PM, said:
Shhhhhhhhhhhh do not anger the Cult of Urbie... They don't like things like facts... and speed...
#3474
Posted 05 October 2016 - 06:12 PM
#3477
Posted 11 October 2016 - 03:29 PM
Virlutris, on 11 October 2016 - 03:17 PM, said:
I am here to shake the pillars of heaven.
\Deputy Dawg is fine, too.
#3478
Posted 11 October 2016 - 08:48 PM
#3479
Posted 12 October 2016 - 06:07 AM
#3480
Posted 12 October 2016 - 07:56 PM
I notice in the Urbie that it almost seems possible to add engine size without gaining weight because of built-in heat sinks.
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