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I Should Thank Pgi


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#1 Skull Leader2

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Posted 30 March 2014 - 03:41 PM

Thank you PGI. Thank you so much for adjusting my Victor mech. I was really getting tired of having a mech that had a modicum of individuality and a semblance of a role. I'm sure that fixing the Victor mech was a high priority on your massive list of issues to work on. Since your change I have been able to free up so many tons of space. Who needs a big fast engine anymore when the Victor should be piloted like a big hulking slow Atlas. Jump Jets? Don't need those anymore either. Sure they are handy every now and then but the Victor isn't for brawling of jumping now. Sure the Victor weights 10-20 tons less than most of the assaults but who cares. It is just a slightly lighter and much less well armed Highlander now. Its a nice challenge to pilot a mech that is pound for pound undergunned by all mechs in it's weight class and most in the class below it.


Signed,

Peeved off Former Victor pilot.


P.S. Thanks for the big changes and stat reset at the same time. Glad to see my KDR after hundreds of matches go from 1.6 to 0.52 since the changes.

#2 KharnZor

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Posted 30 March 2014 - 03:48 PM

Posted Image
The changes made to the Victor make little to no difference in how the mech preforms. If you're having problems i'd look to yourself and stop blaming the mech.

#3 Lyoto Machida

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Posted 30 March 2014 - 03:51 PM

View PostSkull Leader2, on 30 March 2014 - 03:41 PM, said:

Thank you PGI. Thank you so much for adjusting my Victor mech. I was really getting tired of having a mech that had a modicum of individuality and a semblance of a role. I'm sure that fixing the Victor mech was a high priority on your massive list of issues to work on. Since your change I have been able to free up so many tons of space. Who needs a big fast engine anymore when the Victor should be piloted like a big hulking slow Atlas. Jump Jets? Don't need those anymore either. Sure they are handy every now and then but the Victor isn't for brawling of jumping now. Sure the Victor weights 10-20 tons less than most of the assaults but who cares. It is just a slightly lighter and much less well armed Highlander now. Its a nice challenge to pilot a mech that is pound for pound undergunned by all mechs in it's weight class and most in the class below it.


Signed,

Peeved off Former Victor pilot.


P.S. Thanks for the big changes and stat reset at the same time. Glad to see my KDR after hundreds of matches go from 1.6 to 0.52 since the changes.


Unable to adapt to change, eh?

I will have one of my religious friends say a prayer for you tonight.

#4 Skull Leader2

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Posted 30 March 2014 - 03:52 PM

I'm pretty sure the majority of Victor pilots agree with me from what I can tell from forums and talking to people. The changes were enough to change how the mech handles and is used. Maybe they wouldn't make a difference on an Atlas or the other assaults because of they were already limited, but the Victor has always been meant to be an inbetween from Assaults and Heavies.

#5 Lyoto Machida

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Posted 30 March 2014 - 03:56 PM

View PostSkull Leader2, on 30 March 2014 - 03:52 PM, said:

I'm pretty sure the majority of Victor pilots agree with me from what I can tell from forums and talking to people. The changes were enough to change how the mech handles and is used. Maybe they wouldn't make a difference on an Atlas or the other assaults because of they were already limited, but the Victor has always been meant to be an inbetween from Assaults and Heavies.


I won't go as far as to say that it hasn't made any difference but the main thing since the JJ nerf and Victor nerf is that you can't jump brawl in them...you can still poptart just like before.

#6 FupDup

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Posted 30 March 2014 - 03:59 PM

I haven't yet tested out the VTR after the nerf, but what I will say is that on paper it seems like the nerf gun missed its target. A torso twisting/turning nerf primarily makes the mech weaker in close quarters combat. The mech's FoTM loadouts were all built around long-range alpha striking while airborne. The poptarting effectiveness -- the thing that made the VTR a FoTM mech -- hasn't been changed. All that changed is that the mech is now weaker in the role it was originally designed to fulfill in Battletech and Tabletop: brawling.

#7 Malleus011

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Posted 30 March 2014 - 04:00 PM

I have three Victors.

In the two I have rigged for meta jump-sniping (which I dislike, but must have for team play), there's no difference at all.

In the Victor I loved, rigged for close-in AC/20 brawling, it's significantly harmed. Tracking a circling Raven is now a challenge. I torso twist slower than a Banshee.

Every 'fix' PGI implements seems to push more and more people towards the longs-range sniper meta. Fine work.

#8 KharnZor

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Posted 30 March 2014 - 04:00 PM

View PostLyoto Machida, on 30 March 2014 - 03:56 PM, said:

I won't go as far as to say that it hasn't made any difference but the main thing since the JJ nerf and Victor nerf is that you can't jump brawl in them...you can still poptart just like before.

I dont know about that, i'm not having any real problems in mine after adjusting to the nerf and i've got several days worth of piloting time in mine.

#9 Mcgral18

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Posted 30 March 2014 - 04:01 PM

It poptarts just as good as it always has. Brawling was what the nerf hurt the most....I'm not sure if that's funny or sad.

#10 Lyoto Machida

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Posted 30 March 2014 - 04:02 PM

View PostKharnZor, on 30 March 2014 - 04:00 PM, said:

I dont know about that, i'm not having any real problems in mine after adjusting to the nerf and i've got several days worth of piloting time in mine.


You gotta admit it's not where it used to be...otherwise, PGI is just making patch notes that don't actually do anything in game?

Maybe I should have said you can't jump brawl as well as before.

#11 Skull Leader2

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Posted 30 March 2014 - 04:03 PM

And since I piloted my Victor to be a mech that could jump into a dog fight those changes matter. Sure I could poptart but I feel dirty doing that. Not in a good way either.

#12 KharnZor

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Posted 30 March 2014 - 04:03 PM

View PostLyoto Machida, on 30 March 2014 - 04:02 PM, said:

You gotta admit it's not where it used to be...otherwise, PGI is just making patch notes that don't actually do anything in game?

Maybe I should have said you can't jump brawl as well as before.

Yea its not what it used to be for sure. Still my fav. mech tho

#13 Lukoi Banacek

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Posted 30 March 2014 - 04:08 PM

My experience in the VTR is that while brawling/close range was hurt a bit by the manueverability change it's not insurmountable. I laugh at folks that say it torso twists worse than a BNC tbh. Silly hyperbole. It doesn't spin on a dime anymore, but it backpedals and counter-turns just fine and certainly isn't as cumbersome as an AS7 or BNC.

If you relied on jump-spinning previously, yes, you are forced to adapt. That's not game breaking for the VTR imo, but if it is for you...guess what, people have suffered through a lack of jump-spinning in other mechs for quite some time now. Give it some practice and some time, learn some new skills and you'll find the VTR is still a fast, capable assault.

#14 Lyoto Machida

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Posted 30 March 2014 - 04:13 PM

View PostKharnZor, on 30 March 2014 - 04:03 PM, said:

Yea its not what it used to be for sure. Still my fav. mech tho


I guess I'm guilty of being a bit lazy (not as much as the LRM whiners) about adapting to the jump brawling and just choosing to junp snipe in my VTRs instead. Going 1v1 against most Atlas pilots was no problem for me, but now its a bit harder. I'll revisit jump brawling at some point but I've got other areas I need to work on first.

View PostLukoi, on 30 March 2014 - 04:08 PM, said:

My experience in the VTR is that while brawling/close range was hurt a bit by the manueverability change it's not insurmountable. I laugh at folks that say it torso twists worse than a BNC tbh. Silly hyperbole. It doesn't spin on a dime anymore, but it backpedals and counter-turns just fine and certainly isn't as cumbersome as an AS7 or BNC.

If you relied on jump-spinning previously, yes, you are forced to adapt. That's not game breaking for the VTR imo, but if it is for you...guess what, people have suffered through a lack of jump-spinning in other mechs for quite some time now. Give it some practice and some time, learn some new skills and you'll find the VTR is still a fast, capable assault.


Yeah, that was my thing before. Jumping over heavier assaults and backstabbing them was always fun.

#15 Skull Leader2

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Posted 30 March 2014 - 04:19 PM

Well I've adjusted to changes before but Jesus Christo the Victor took a triple hit. I was still adjusting to the slow velocity of the AC/20. Tack on the other changes to the mech, and the general meta moving ever more towards long range and the close fighting Victor looks like a ****. I can adapt but I can't make a chicken salad out of chicken s***.

#16 KAT Ayanami

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Posted 30 March 2014 - 06:55 PM

View PostSkull Leader2, on 30 March 2014 - 03:41 PM, said:

Thank you PGI. Thank you so much for adjusting my Victor mech. I was really getting tired of having a mech that had a modicum of individuality and a semblance of a role. I'm sure that fixing the Victor mech was a high priority on your massive list of issues to work on. Since your change I have been able to free up so many tons of space. Who needs a big fast engine anymore when the Victor should be piloted like a big hulking slow Atlas. Jump Jets? Don't need those anymore either. Sure they are handy every now and then but the Victor isn't for brawling of jumping now. Sure the Victor weights 10-20 tons less than most of the assaults but who cares. It is just a slightly lighter and much less well armed Highlander now. Its a nice challenge to pilot a mech that is pound for pound undergunned by all mechs in it's weight class and most in the class below it.


Signed,

Peeved off Former Victor pilot.


P.S. Thanks for the big changes and stat reset at the same time. Glad to see my KDR after hundreds of matches go from 1.6 to 0.52 since the changes.


Victor was OP by far. Same with the Stalker, which seems to be indestructible.

I was wondering why they dissapeared since last time I played a few months back.

1.6 KD ratio is nothing to be proud of.... so.... no worries on loosing it.


After saying all that, I will say: sorry, I know how you feel.

Same feeling I got when they removed PPCs, Gauss, AC20s and so many other good weapons from the game.

#17 Monkey Lover

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Posted 30 March 2014 - 06:57 PM

Its a lrm boat now :ph34r:

#18 xMEPHISTOx

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Posted 30 March 2014 - 07:19 PM

View PostSkull Leader2, on 30 March 2014 - 03:41 PM, said:

Thank you PGI. Thank you so much for adjusting my Victor mech. I was really getting tired of having a mech that had a modicum of individuality and a semblance of a role. I'm sure that fixing the Victor mech was a high priority on your massive list of issues to work on. Since your change I have been able to free up so many tons of space. Who needs a big fast engine anymore when the Victor should be piloted like a big hulking slow Atlas. Jump Jets? Don't need those anymore either. Sure they are handy every now and then but the Victor isn't for brawling of jumping now. Sure the Victor weights 10-20 tons less than most of the assaults but who cares. It is just a slightly lighter and much less well armed Highlander now. Its a nice challenge to pilot a mech that is pound for pound undergunned by all mechs in it's weight class and most in the class below it.


Signed,

Peeved off Former Victor pilot.


P.S. Thanks for the big changes and stat reset at the same time. Glad to see my KDR after hundreds of matches go from 1.6 to 0.52 since the changes.


Well...I agree that the Victor is not what it was but I disagree with the immense QQ you use to present your case.
Simply go to the Highlander if it bothers you that much, I personally do not like it as much as used to and just play my Highlanders instead, as opposed to crying about it.

#19 Abivard

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Posted 30 March 2014 - 07:27 PM

I am sure it has naught a thing to do with the posters observations but... when was the last time anyone has seen a victor in a drop?

They were not common but certainly not this rare before the Adjustments PGI made. But we all know those could not possibly have anything to do with the absence of the Victor on the battle field!

Could it be certain camo schemes are no longer available?
Maybe the Knowledge that LRM's would be getting a speed boost made them disappear?

Well, we will never know why the Victor went extinct, but it most definitely had nada to do with PGI's ADJUSTMENTS.

p.s. don't use them, never have, and now never will.

#20 Livewyr

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Posted 30 March 2014 - 08:18 PM

Can't say I'm pleased with the changes to the VTR (as it is meant to be a close support mech due to heightened maneuverability for its class) but it is still the only assault mech I use.





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