I Should Thank Pgi
#1
Posted 30 March 2014 - 03:41 PM
Signed,
Peeved off Former Victor pilot.
P.S. Thanks for the big changes and stat reset at the same time. Glad to see my KDR after hundreds of matches go from 1.6 to 0.52 since the changes.
#2
Posted 30 March 2014 - 03:48 PM

The changes made to the Victor make little to no difference in how the mech preforms. If you're having problems i'd look to yourself and stop blaming the mech.
#3
Posted 30 March 2014 - 03:51 PM
Skull Leader2, on 30 March 2014 - 03:41 PM, said:
Signed,
Peeved off Former Victor pilot.
P.S. Thanks for the big changes and stat reset at the same time. Glad to see my KDR after hundreds of matches go from 1.6 to 0.52 since the changes.
Unable to adapt to change, eh?
I will have one of my religious friends say a prayer for you tonight.
#4
Posted 30 March 2014 - 03:52 PM
#5
Posted 30 March 2014 - 03:56 PM
Skull Leader2, on 30 March 2014 - 03:52 PM, said:
I won't go as far as to say that it hasn't made any difference but the main thing since the JJ nerf and Victor nerf is that you can't jump brawl in them...you can still poptart just like before.
#6
Posted 30 March 2014 - 03:59 PM
#7
Posted 30 March 2014 - 04:00 PM
In the two I have rigged for meta jump-sniping (which I dislike, but must have for team play), there's no difference at all.
In the Victor I loved, rigged for close-in AC/20 brawling, it's significantly harmed. Tracking a circling Raven is now a challenge. I torso twist slower than a Banshee.
Every 'fix' PGI implements seems to push more and more people towards the longs-range sniper meta. Fine work.
#8
Posted 30 March 2014 - 04:00 PM
Lyoto Machida, on 30 March 2014 - 03:56 PM, said:
I dont know about that, i'm not having any real problems in mine after adjusting to the nerf and i've got several days worth of piloting time in mine.
#9
Posted 30 March 2014 - 04:01 PM
#10
Posted 30 March 2014 - 04:02 PM
KharnZor, on 30 March 2014 - 04:00 PM, said:
You gotta admit it's not where it used to be...otherwise, PGI is just making patch notes that don't actually do anything in game?
Maybe I should have said you can't jump brawl as well as before.
#11
Posted 30 March 2014 - 04:03 PM
#12
Posted 30 March 2014 - 04:03 PM
Lyoto Machida, on 30 March 2014 - 04:02 PM, said:
Maybe I should have said you can't jump brawl as well as before.
Yea its not what it used to be for sure. Still my fav. mech tho
#13
Posted 30 March 2014 - 04:08 PM
If you relied on jump-spinning previously, yes, you are forced to adapt. That's not game breaking for the VTR imo, but if it is for you...guess what, people have suffered through a lack of jump-spinning in other mechs for quite some time now. Give it some practice and some time, learn some new skills and you'll find the VTR is still a fast, capable assault.
#14
Posted 30 March 2014 - 04:13 PM
KharnZor, on 30 March 2014 - 04:03 PM, said:
I guess I'm guilty of being a bit lazy (not as much as the LRM whiners) about adapting to the jump brawling and just choosing to junp snipe in my VTRs instead. Going 1v1 against most Atlas pilots was no problem for me, but now its a bit harder. I'll revisit jump brawling at some point but I've got other areas I need to work on first.
Lukoi, on 30 March 2014 - 04:08 PM, said:
If you relied on jump-spinning previously, yes, you are forced to adapt. That's not game breaking for the VTR imo, but if it is for you...guess what, people have suffered through a lack of jump-spinning in other mechs for quite some time now. Give it some practice and some time, learn some new skills and you'll find the VTR is still a fast, capable assault.
Yeah, that was my thing before. Jumping over heavier assaults and backstabbing them was always fun.
#15
Posted 30 March 2014 - 04:19 PM
#16
Posted 30 March 2014 - 06:55 PM
Skull Leader2, on 30 March 2014 - 03:41 PM, said:
Signed,
Peeved off Former Victor pilot.
P.S. Thanks for the big changes and stat reset at the same time. Glad to see my KDR after hundreds of matches go from 1.6 to 0.52 since the changes.
Victor was OP by far. Same with the Stalker, which seems to be indestructible.
I was wondering why they dissapeared since last time I played a few months back.
1.6 KD ratio is nothing to be proud of.... so.... no worries on loosing it.
After saying all that, I will say: sorry, I know how you feel.
Same feeling I got when they removed PPCs, Gauss, AC20s and so many other good weapons from the game.
#17
Posted 30 March 2014 - 06:57 PM
#18
Posted 30 March 2014 - 07:19 PM
Skull Leader2, on 30 March 2014 - 03:41 PM, said:
Signed,
Peeved off Former Victor pilot.
P.S. Thanks for the big changes and stat reset at the same time. Glad to see my KDR after hundreds of matches go from 1.6 to 0.52 since the changes.
Well...I agree that the Victor is not what it was but I disagree with the immense QQ you use to present your case.
Simply go to the Highlander if it bothers you that much, I personally do not like it as much as used to and just play my Highlanders instead, as opposed to crying about it.
#19
Posted 30 March 2014 - 07:27 PM
They were not common but certainly not this rare before the Adjustments PGI made. But we all know those could not possibly have anything to do with the absence of the Victor on the battle field!
Could it be certain camo schemes are no longer available?
Maybe the Knowledge that LRM's would be getting a speed boost made them disappear?
Well, we will never know why the Victor went extinct, but it most definitely had nada to do with PGI's ADJUSTMENTS.
p.s. don't use them, never have, and now never will.
#20
Posted 30 March 2014 - 08:18 PM
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