If Ever You Want To Do A Single Good Thing For The Raven..
#1
Posted 01 April 2014 - 07:33 PM
It is asinine that the leg and back CT hit boxes remain so big after the supposed hit box review that PGI did. Seriously.. track statistics on the cause of destruction on the mech and it should highlight a very serious problem with them.
#2
Posted 01 April 2014 - 07:52 PM
How soon people forget.
#3
Posted 01 April 2014 - 07:59 PM
Hans Von Lohman, on 01 April 2014 - 07:52 PM, said:
How soon people forget.
You do realize that the fix was to HSR, not the hit box.. and that the hit box fix was a temporary fix that was never removed.
Seriously, when a disproportionate amount of deaths for a chassis comes from as single source.. you really should consider addressing that issue.
Edited by Foxfire, 01 April 2014 - 08:06 PM.
#4
Posted 01 April 2014 - 08:43 PM
Edited by Foxfire, 01 April 2014 - 08:43 PM.
#5
Posted 01 April 2014 - 08:55 PM
#6
Posted 01 April 2014 - 09:05 PM
Rat of the Legion Vega, on 01 April 2014 - 08:55 PM, said:
Which is what needs to be fixed for the mech to be anything more than an anomaly in this game. I love the 3L, 4X, and the new hero mech but the fact that most of my deaths are due to leggings, mostly due to the artificially infalted sizes of the leg hit boxes, really irks me.
#7
Posted 02 April 2014 - 05:47 AM
#8
Posted 02 April 2014 - 06:03 AM
Jammerben87, on 02 April 2014 - 05:47 AM, said:
While I agree that legs are usually the easiest way to disable/kill a light, people's marksmanship has nothing to do with it in the case of the Raven. Its legs are just artificially inflated to a point that you can just shoot in their general direction and still hit (Locust was like that too before they shrunk its leg hitboxes recently and it is noticeably harder to leg now). I know this from both experience piloting lights (including Ravens) and shooting them - Jenners and Firestarters for example are way harder to leg, because you have to actually aim for the leg itself, not just randomly shoot around it. I won't even start on the Spider - suffice to say it feels like god-mode when you hop into one after piloting a Raven a few games.
#9
Posted 02 April 2014 - 06:22 AM
I suspect that if you "track statistics on the cause of destruction on the mech", -you find that Ravens don't get legged that often as the 2xERLL build is very popular one. Spiders on the other hand almost always get legged before they get destroyed - that is the way to kill a Spider.
Edited by AllSpark, 02 April 2014 - 06:24 AM.
#10
Posted 02 April 2014 - 08:48 AM
Then again 30 - 40 damage will remove a leg anyway. A good shot will still troll you.
#11
Posted 02 April 2014 - 02:00 PM
#12
Posted 02 April 2014 - 04:22 PM
Lucian Nostra, on 02 April 2014 - 02:00 PM, said:
Yep.. they increased the size of the leg and rear CT hit box during the whole Super Raven fiasco last year as a stop gap fix until they could get HSR working for the mech..
They got the HSR working and forgot to remove the stopgap measure which is where we get to the current state of the Raven.
#13
Posted 02 April 2014 - 04:45 PM
#14
Posted 03 April 2014 - 03:28 PM
#15
Posted 03 April 2014 - 03:35 PM
Hans Von Lohman, on 03 April 2014 - 03:28 PM, said:
Only if you don't count how easy it is to leg compared to other lights.
When you consider that, then it is a VERY special mech... in the 'derp' sort of way.
I estimate that I am batting around 75-80% of the matches tonight where I have at least one leg blown off.
Edited by Foxfire, 03 April 2014 - 03:38 PM.
#16
Posted 03 April 2014 - 03:59 PM
Foxfire, on 01 April 2014 - 07:33 PM, said:
It is asinine that the leg and back CT hit boxes remain so big after the supposed hit box review that PGI did. Seriously.. track statistics on the cause of destruction on the mech and it should highlight a very serious problem with them.
Leg Hitboxes aren't really that huge. You will find legging is the number one method for killing ALL Light mechs. It's quicker and easier to take out a leg, in general, than the rest of the hitboxes on pretty much all Lights. And once you do get a Leg, the rest follows.
CT could use a little of the Catapult affect, I suppose, but do you REALLY want to pop more side torsos and make running XLs a dicier proposition?
#17
Posted 03 April 2014 - 04:03 PM
Bishop Steiner, on 03 April 2014 - 03:59 PM, said:
CT could use a little of the Catapult affect, I suppose, but do you REALLY want to pop more side torsos and make running XLs a dicier proposition?
It isn't the legging, it is the legging in comparison with other light mechs. I pilot most light mechs(with the exception of the Commando) and no other light mechs I pilot is legged near as often as the Raven is.
My deaths in a Jenner tend to be CT or rear CT, my deaths in the Firestarter tend to be CT or Side torso(including the rears). My deaths in the Locust tend to be people who look at me too long.. and spiders are a fluke due to how wonky they are, even after the server 'fix'. Ravens, however, I can go to Vagas and make a high percentage bet that I will either die by complete legging or die because I was legged.
I wish I could find a Raven on the test grounds so that I could make a definitive video demonstrating the problem but they simply don't exist.
#18
Posted 03 April 2014 - 04:14 PM
Foxfire, on 03 April 2014 - 04:03 PM, said:
It isn't the legging, it is the legging in comparison with other light mechs. I pilot most light mechs(with the exception of the Commando) and no other light mechs I pilot is legged near as often as the Raven is.
My deaths in a Jenner tend to be CT or rear CT, my deaths in the Firestarter tend to be CT or Side torso(including the rears). My deaths in the Locust tend to be people who look at me too long.. and spiders are a fluke due to how wonky they are, even after the server 'fix'. Ravens, however, I can go to Vagas and make a high percentage bet that I will either die by complete legging or die because I was legged.
I wish I could find a Raven on the test grounds so that I could make a definitive video demonstrating the problem but they simply don't exist.
Legs usually have less armor than a CT. When I take on leg, I have usually damaged the other leg, with splash and missed shots. Thus it makes more sense, to take the other leg than core through heavier armor on a CT. (Back armor being the exception, though the number of times my damage has splashed onto sides from this on Lights can be irksome).
Not saying they are perfect, they may be slightly out of proportion, but almost every time I die in a Light, I have a leg taken first (though an occasional ST rear coring is in the mix, too).
I will also point out that the Raven in game model, has the longest, most noticeable legs. When I target them, the things I see are the Beak (CT) and the Legs. Thus, those things will naturally draw more fire.
So much like the poor Dragon and Awesome, short of total redesign of the in game model, I doubt we CAN see much improvement.
Edited by Bishop Steiner, 03 April 2014 - 04:18 PM.
#19
Posted 03 April 2014 - 04:39 PM
Again, I have no problem with going down with leg damage.. unless it is at a disproportionate rate in comparison with other mechs of the same class.
This is no different, really, than Awesome's going down with their massive CT's in comparison with their side torsos and other assaults.
#20
Posted 03 April 2014 - 04:43 PM
I wish the effing Spider had legs the size of a Raven's.
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